Features:

User interface and LuaUI

  • New cursors
  • Centers and selects the Comm at startup,
  • Warns when d-gun is limited,
  • Shows which units are being transported,
  • Depicts unit experience with tank icons,
  • Automatically controls your metal makers for maximum efficiency,
  • Always see what your factories are building and give the orders quickly with buildbar.
  • New button graphics.
  • Units reply with speech.

Gameplay

  • No effective single unit spam (hopefully).
  • Kbots and Vehicles are both viable on most maps.
  • Arm and Core have a different play style.
  • Set at which percentage of remaining health your units will retreat to the nearest Commander or nanotower.
  • Pointless micromanagement is not rewarded.
  • The Commander can cloak nearby units or toggle the stealth ability, for a hefty energy cost.
  • Once you have a factory, you can concentrate on the battle while the your metal extractors, radars or metal makers can be upgraded using morph button.
  • Unit survival is reward by ability to morph high XP units to more advanced units.
  • Windmill output increases with altitude.
  • Sharing with an enemy is disables unless cheat mode is active.
  • Unit sharing is delayed to avoid share at last second before death scenarios.
  • Lose the resources contained in a storage building when it is destroyed.

Graphics

  • New models and textures.
  • New explosions, weapon and unit effects.
  • Play in cartoon mode with the outline widget.
  • Higher resolution 3do textures.

Deployment Mutator

  • Place your units and give orders to them before the game starts: you don't have to wait to use the big guns.

Tactics Mutator

  • Place your units on the battlefield before the game starts then wipe out your enemy. With no economic management, you are free to exercise your tactics.

CA SLI

  • slightly less insane CA
  • contains slightly improved BA gameplay
  • changelog  here