Features:
User interface and LuaUI
- New cursors
- Centers and selects the Comm at startup,
- Warns when d-gun is limited,
- Shows which units are being transported,
- Depicts unit experience with tank icons,
- Automatically controls your metal makers for maximum efficiency,
- Always see what your factories are building and give the orders quickly with buildbar.
- New button graphics.
- Units reply with speech.
Gameplay
- No effective single unit spam (hopefully).
- Kbots and Vehicles are both viable on most maps.
- Arm and Core have a different play style.
- Set at which percentage of remaining health your units will retreat to the nearest Commander or nanotower.
- Pointless micromanagement is not rewarded.
- The Commander can cloak nearby units or toggle the stealth ability, for a hefty energy cost.
- Once you have a factory, you can concentrate on the battle while the your metal extractors, radars or metal makers can be upgraded using morph button.
- Unit survival is reward by ability to morph high XP units to more advanced units.
- Windmill output increases with altitude.
- Sharing with an enemy is disables unless cheat mode is active.
- Unit sharing is delayed to avoid share at last second before death scenarios.
- Lose the resources contained in a storage building when it is destroyed.
Graphics
- New models and textures.
- New explosions, weapon and unit effects.
- Play in cartoon mode with the outline widget.
- Higher resolution 3do textures.
Deployment Mutator
- Place your units and give orders to them before the game starts: you don't have to wait to use the big guns.
Tactics Mutator
- Place your units on the battlefield before the game starts then wipe out your enemy. With no economic management, you are free to exercise your tactics.
CA SLI
- slightly less insane CA
- contains slightly improved BA gameplay
- changelog here
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