Can anyone think of a better name for this page?
Walkers are special ops and support options, opening up a range of new tactical options for the player and units that can augment and support his t1. Tanks are heavy assault units ideal for porc busting and fierce head-to-head combat.
Arm
Vehicles
Mobility, Power, Escalation (Very light units to very strong).
- Conveh
- Jeffy
- Flash
- Stumpy
- Janus
- Shellshocker
- Samson? (Possibly remove, let janus hit air? Arm has two missile skirms. But then, samson and janus have good synergy, though janus is usually mixed with stumpy).
Synergies:
Jeffy to scout + Flash to go into the holes found.
Stumpy for HP/RoF + Janus for Damage/Range/Accuracy/Support.
Janus for Damage + Samson for RoF.
Shellshocker for Anti-static + Anything for defense.
(Loses Beaver, Pincer, Seer?).
Infantry Bots
Versatile, Cheap.
- Conbot
- Flea
- Peewee
- Rocko
- Hammer
- Warrior
- Jethro
- Tick
- Rector? (Id like to avoid facs having two conbots, in general).
Synergies:
Pewee for light targets, rushing, swarming + Rocko for skirmishing, statics.
Hammer for statics, skirmishing + Warrior for protection, anti-unit.
Tick + Anything for anti-unit.
Tick + Rector for capture (Does anyone do this??).
Jethro + Anything for AA.
(Loses Venom, Marky?)
Walkers
Stealth, Oblique approaches, Support units.
- Construction Walker (Needs to be more unique, roll into the jammer/cloaker? cloakable con?)
- Zeus
- Sniper
- Spy (With AoE EMP?)
- Jammer/Cloaker
- Recluse?
- Scarab
(Loses Fark, Pelican, Fido? Zipper? Crabe? Archangel?)
Tanks
Power, Weight class, Assault.
- Constuctor? (Armed?)
- Bulldog
- Penetrator
- Merl
- Flak
Synergies: Bulldog for HP/Assault + Penetrator for Damage/Anti-static + Merl to outrange absolutely everything + Flak for AA (The Super Defense Killing Combo!)
Note the lack of antiswarm. This is deliberate.
(Loses Mumbo, Shade, Panther, Consul, Triton, Gremlin?, Luger (Only really need 2 artillery options...))
Hovercraft
- Constructor
- Panther
- Mumbo
- Gremlin?
Core
Vehicles
Mobility, Power, Escalation (Very light units to very strong).
- Conveh
- Weasel
- Gator
- Ravager
- Leveler
- Wolverine
- Slasher
- Spoiler?
Synergies:
Weasel to scout + Gator to go into the holes found.
Ravager for HP/support/assault +/Samson For skirmishing, anti-static + Leveler for anti-unit.
Wolverine for Anti-static + Anything for defense.
(Loses Garpike, Informant?).
Infantry Bots
Versatile, Cheap.
- Conbot
- AK
- Storm
- Thud
- Outlaw
- Crasher
- Roach
- Clogger
- Necro?
Synergies:
AK for RoF, rushing, swarming, raiding + Storm for skirmishing, statics.
Thud for HP, RoF/Outlaw for DPS, anti-unit + Storm for Skirmishing.
Clogger for distraction + Roach for kaboom.
Crasher + Anything for AA.
(Loses Pinchy)
Tanks
Power, Weight class, Assault.
- Constuctor? (Armed?)
- Reaper?/Goliath?
- Banisher
- Tremor
- Pillager?
- Hedgehog
Synergies: Reaper/Goliath for HP/Assault + Banisher for Damage/Anti-static/AA + Tremor to outrange absolutely everything (Gets dippy range) (The Super Defense Killing Combo!)
(Loses Croc, Habu, Flak (Banisher is AA), Diplomat, Egg (Tremor gets its range- Core and arm must take different approaches to porc busting!))
Burrowers
- Constructor?
- Shield Burrower?
- Impulse Burrower?
- Manticore?
- Can (Melee) Burrower?
- Voyeur?
- Flame Burrower (Egg?)
- Bomb Burrower? (Skuttle?)
(Loses Commando, Sumo?, Feaker, Gimp, Pyro, Morty, Dom)
Hovercraft
- Constructor
- Pyro
- Morty
- Dom