Can anyone think of a better name for this page?

Walkers are special ops and support options, opening up a range of new tactical options for the player and units that can augment and support his t1. Tanks are heavy assault units ideal for porc busting and fierce head-to-head combat.

Arm

Vehicles

Mobility, Power, Escalation (Very light units to very strong).

  • Conveh
  • Jeffy
  • Flash
  • Stumpy
  • Janus
  • Shellshocker
  • Samson? (Possibly remove, let janus hit air? Arm has two missile skirms. But then, samson and janus have good synergy, though janus is usually mixed with stumpy).

Synergies:

Jeffy to scout + Flash to go into the holes found.

Stumpy for HP/RoF + Janus for Damage/Range/Accuracy/Support.

Janus for Damage + Samson for RoF.

Shellshocker for Anti-static + Anything for defense.

(Loses Beaver, Pincer, Seer?).

Infantry Bots

Versatile, Cheap.

  • Conbot
  • Flea
  • Peewee
  • Rocko
  • Hammer
  • Warrior
  • Jethro
  • Tick
  • Rector? (Id like to avoid facs having two conbots, in general).

Synergies:

Pewee for light targets, rushing, swarming + Rocko for skirmishing, statics.

Hammer for statics, skirmishing + Warrior for protection, anti-unit.

Tick + Anything for anti-unit.

Tick + Rector for capture (Does anyone do this??).

Jethro + Anything for AA.

(Loses Venom, Marky?)

Walkers

Stealth, Oblique approaches, Support units.

  • Construction Walker (Needs to be more unique, roll into the jammer/cloaker? cloakable con?)
  • Zeus
  • Sniper
  • Spy (With AoE EMP?)
  • Jammer/Cloaker
  • Recluse?
  • Scarab

(Loses Fark, Pelican, Fido? Zipper? Crabe? Archangel?)

Tanks

Power, Weight class, Assault.

  • Constuctor? (Armed?)
  • Bulldog
  • Penetrator
  • Merl
  • Flak

Synergies: Bulldog for HP/Assault + Penetrator for Damage/Anti-static + Merl to outrange absolutely everything + Flak for AA (The Super Defense Killing Combo!)

Note the lack of antiswarm. This is deliberate.

(Loses Mumbo, Shade, Panther, Consul, Triton, Gremlin?, Luger (Only really need 2 artillery options...))

Hovercraft

  • Constructor
  • Panther
  • Mumbo
  • Gremlin?

Core

Vehicles

Mobility, Power, Escalation (Very light units to very strong).

  • Conveh
  • Weasel
  • Gator
  • Ravager
  • Leveler
  • Wolverine
  • Slasher
  • Spoiler?

Synergies:

Weasel to scout + Gator to go into the holes found.

Ravager for HP/support/assault +/Samson For skirmishing, anti-static + Leveler for anti-unit.

Wolverine for Anti-static + Anything for defense.

(Loses Garpike, Informant?).

Infantry Bots

Versatile, Cheap.

  • Conbot
  • AK
  • Storm
  • Thud
  • Outlaw
  • Crasher
  • Roach
  • Clogger
  • Necro?

Synergies:

AK for RoF, rushing, swarming, raiding + Storm for skirmishing, statics.

Thud for HP, RoF/Outlaw for DPS, anti-unit + Storm for Skirmishing.

Clogger for distraction + Roach for kaboom.

Crasher + Anything for AA.

(Loses Pinchy)

Tanks

Power, Weight class, Assault.

  • Constuctor? (Armed?)
  • Reaper?/Goliath?
  • Banisher
  • Tremor
  • Pillager?
  • Hedgehog

Synergies: Reaper/Goliath for HP/Assault + Banisher for Damage/Anti-static/AA + Tremor to outrange absolutely everything (Gets dippy range) (The Super Defense Killing Combo!)

(Loses Croc, Habu, Flak (Banisher is AA), Diplomat, Egg (Tremor gets its range- Core and arm must take different approaches to porc busting!))

Burrowers

  • Constructor?
  • Shield Burrower?
  • Impulse Burrower?
  • Manticore?
  • Can (Melee) Burrower?
  • Voyeur?
  • Flame Burrower (Egg?)
  • Bomb Burrower? (Skuttle?)

(Loses Commando, Sumo?, Feaker, Gimp, Pyro, Morty, Dom)

Hovercraft

  • Constructor
  • Pyro
  • Morty
  • Dom