Nova (formerly ARM)

http://trac.caspring.org/export/head/trunk/mods/ca/sidepics/arm_16.png Nova注重移动性、射程和性价比。指挥官更多采取间接的进取方式。


步兵工厂Infantry Bot Factory

Produces Infantry robots, 6 M/s建设速度

Infantry Bot Lab是复杂地形的绝佳选择,有多样性部队选择,raider、skirmisher 、压制、scout(侦察)。缺乏耐久单位的方面需要用移动性和数量弥补。关键单位: Flea、Glaive、Rocko、Tick


Rector - 建设/入侵机器人,6 M/s建设速度

耗费 120
耐久度 660
速度 2


Flea - 全地形侦察机器人Scout Bot

耗费 20
耐久度 40
速度 4.8
Tiny Laser
杀伤力 8
装弹时间 0.25
每秒伤害 32
射程 140

Flea可以隐藏在无法企及的地点,利用远距离探测器监视的周围情况。多数情况下它的杀伤力可以不计。集中部分可以骚扰敌人的分矿。

改造为: Glaive (3 阶, 10s), Zipper (3 阶, 20s)


Glaive - 游击机器人

耗费 65
耐久度 190
速度 3.8
Pulse MG
杀伤力 33
装弹时间 0.31
每秒伤害 106
射程 185

轻量、便宜的Glaive可以成群生产,尽管死的速度同样快——如果直接对抗敌人部队。用压制部队或者 有掩护的LLT等对付。

改造为: Warrior (3 阶, 10s), Zipper (3 阶, 20s)


Rocko - Skirmisher Bot

耗费 90
耐久度 480
速度 2.1
Rocket
杀伤力 180
装弹时间 3.8
每秒伤害 47
射程 440

Rocko低杀伤力、低速度无制导的火箭只能用射程弥补。它们的最佳布阵是成线,最远射程攻击。使用快速单位对抗它们,或者把你的防御设施前建起一堵墙。

改造为: Recluse (3 阶, 20s)


Tick - 全地形EMP爬行炸弹

耗费 100
耐久度 50
速度 4.2

灵活的使用则tick的作用远大于耗费的资金。使用它干扰防御设施、重型单位、成群的轻型单位。使用导弹塔和单一便宜单位对付它。


Hammer - Artillery/Skirmisher机器人

耗费 130
耐久度 350
速度 1.72
Light Plasma Cannon
杀伤力 150
装弹时间 6
每秒伤害 25
射程 840

Hammer使用长射程等离子加农炮可以跨越障碍物攻击。射程超过HLT等基本防御设施。 尽管对移动单位有效,但仍然需要Warrior等守护,防止游击类部队或其他快速单位接近。


Warrior - 压制机器人

耗费 220
耐久度 880
速度 1.71
Heavy EMG
杀伤力 117
装弹时间 0.52
每秒伤害 225
射程 270

Warrior彪悍的重型能量炮EMG对付一切都效果绝佳,特别是游击类部队。但是无法冲击固定防御,因为自身较为脆弱。对抗方法:待在它们射程之外。

改造为: Zeus (3 阶, 20s)


Jethro - 对空机器人

耗费 100
耐久度 550
速度 3
Missiles
杀伤力
装弹时间 0.5
每秒伤害
射程 800
Homing Missiles
杀伤力 90
装弹时间 2
每秒伤害 45
射程 760

A step between defenders and packos for air defense with the weaknesses of neither as well as being able to decisively protect a mobile force, the Jethro gives Bots a definite advantage vs air. Defenseless vs. land forces.

改造为: Hunchback (3 阶, 20s)


Marky - 雷达机器人

耗费 100
耐久度 350
速度 2.3

Marky能移动扩展战场雷达覆盖范围。

改造为: 雷达塔 (12s)


战术机器人工厂

生产特殊功用的机器人, 6 M/s建设速度

多数是隐藏,或者能造成致命一击的单位。全地形蜘蛛,雷达干扰机器人,主要单位: Zeus, Venom, Recluse, Eraser, Sharpshooter, Crabe


Weaver - 隐形工程蜘蛛, 9 M/s建设速度

耗费 230
耐久度 750
速度 1.7

Weaver能攀登各种地形建设。


Zipper 超快耐用游击部队

耗费 130
耐久度 480
速度 8
Laser
杀伤力 32
装弹时间 0.4
每秒伤害 80
射程 140

Zipper可以加速突破防御破坏敌人设施——按下sprint键即可加速30秒。


Venom - 压制 EMP蜘蛛

耗费 200
耐久度 750
速度 2.85
Electro-Stunner
杀伤力 1000 (P)
装弹时间 1.75
每秒伤害 571 (P)
射程 220

Venom 是全地形单位,设计为干扰敌人,以辅助其他单位。有范围伤害AoE ,可以算作压制 单位。


Recluse - 前卫蜘蛛

耗费 300
耐久度 600
速度 1.8
Rocket Volley
杀伤力 420
装弹时间 4
每秒伤害 105
射程 550

非制导火箭蜘蛛机器人,较长射程和威力范围,尽管属于前卫部队——它的武器使其可以辅助对抗游击部队。


Zeus - 突击机器人

耗费 350
耐久度 2400
速度 1.787
LightningGun
杀伤力 800 (P)
装弹时间 1.8
每秒伤害 444 (P)
射程 280

缓慢而坚固,成组的 Zeus可以忽视敌人的炮火径直前往基地——直到射程可怜的电击武器能够发挥作用。应对方法:用能有效牵制它们的单位一点一点消磨它们的装甲。

改造为: Crabe (3 阶, 20s)


Sharpshooter - 狙击机器人

耗费 700
耐久度 560
速度 1.7
高斯步枪(线圈)Gauss
杀伤力 650
装弹时间 15
每秒伤害 43
射程 600

Sharpshooter 配备高斯步枪(线圈)穿透护甲/防御盾/以及多重单位。而且可以在隐形状态下射击;尽管这清晰的轨迹暴露它的位置。

需要大量能源维持隐形和射击,定位它最好的方式是派遣大量的快速单位扫荡。


Crabe - 重型 压制/前卫机器人

耗费 1600
耐久度 4000
速度 1.35
Heavy Plasma Cannon
杀伤力 600
装弹时间 4
每秒伤害 150
射程 600

Crabe 的重型炮弹为范围杀伤,毁灭大量轻型单位,或者轻型防御武器。停止移动后,Crabe进入防御力极高的装甲状态。它的主要弱点是缺乏移动性。

改造为: Razorback (3 阶, 30s), Vanguard (3 阶, 30s)


Scarab - 移动式反导弹系统

耗费 2500
耐久度 780
速度 1.83
Anti-Nuke Missile
杀伤力 500
装弹时间 12
每秒伤害 42
射程 3000

Scarab是Nova的移动反核系统。全地形特性。


Hunchback - 重型对空机器人

耗费 550
耐久度 1020
速度 2.017
对空 Laser Battery
杀伤力 16
装弹时间 0.1
每秒伤害 160
射程 820
对空 Autocannon
杀伤力 12
装弹时间 0.1
每秒伤害 120
射程 1040

Hunchback列装双对空激光和一门Packo类型的加农炮,快速击毁敌军飞机。


Infiltrator - 间谍,反重装

耗费 200
耐久度 270
速度 2.707
Electro-Stunner
杀伤力 15000 (P)
装弹时间 30
每秒伤害 500 (P)
射程 100

Infiltrator用处有2,首先是绝佳的侦察单位,然后可以发射足以麻痹任何设施的电流。另外可以快速改造为地形炸弹。

改造为: Pitfall (3s)


Eraser - Cloaker/Jammer Walker

耗费 421
耐久度 600
速度 1.9

Eraser是反雷达装置,吸收附近己方单位的雷达反射。同时能隐蔽临近单位。

改造为: Sneaky Pete (25s)


车辆工厂

建造车辆, 6 M/s建设速度

灵活的坦克和轻型前卫作战车辆,适合在开阔地带对抗缓慢的重型突击/压制部队,关键单位: Flash, Stumpy, Samson, Janus


Pioneer - 工程车 6 M/s建设速度

耗费 140
耐久度 900
速度 2.4

Nova的工程车辆。


Jeffy - 游击/侦察车辆

耗费 30
耐久度 80
速度 6.6
Laser
杀伤力 40
装弹时间 1
每秒伤害 40
射程 180

Jeffy在第一时间是有用的骚扰性单位,之后就是快速部署雷区的作用了。LLT导弹塔或者其他快速攻击单位。

改造为: Flash (3 阶, 10s), Hoplite (4s), Pitfall (5s)


Flash - 游击战车

耗费 100
耐久度 320
速度 4.2
Twin Pulse MGs
杀伤力 33.18
装弹时间 0.31
每秒伤害 107
射程 180

Flash杀伤力强,但是不能承受过多伤害。具备最强力的自身修复技术。压制单位和防御设施依然是它的克星。

改造为: Stumpy (3 阶, 10s)


Samson - 辅助/对空车辆

耗费 130
耐久度 500
速度 2.5
Laser
杀伤力 26.8
装弹时间 0.6
每秒伤害 45
射程 600

Keep the Samson at maximum 射程 to harass the opponent's units. The Samson's beam laser is ideal against crawling bombs. It is able to hit both air and land, allowing you to counter an enemy who is using both. Cannot fire over terraform walls, and does poorly if an enemy is allowed to close 射程. Unlike normal skirmishers, the Samson cannot fire while moving.

改造为: Phalanx (3 阶, 20s)


Shellshocker 轻型远程战术火炮

耗费 160
耐久度 300
速度 2.7
Light Plasma Artillery
杀伤力 190
装弹时间 4.5
每秒伤害 42
射程 850

The Shellshocker fires in high trajectory so it's not suitable for use against moving units. It can comfortably out射程 Heavy Laser Towers. It can't fire backwards and is unmanouverable. Protect it against raider charges with a screen of 压制 or assault units.

改造为: Merl (3 阶, 20s)


Stumpy - Assault Vehicle

耗费 180
耐久度 1500
速度 2.8
Light Plasma Cannon
杀伤力 99.5
装弹时间 1.19
每秒伤害 84
射程 340

Stumpy全向旋转战车,装备角度火炮,在移动炸弹面前脆弱。

改造为: Bulldog (3 阶, 20s), Panther (3 阶, 20s)


Janus - 前卫车辆

耗费 220
耐久度 620
速度 2.1
Heavy Missile Battery
杀伤力 600
装弹时间 10
每秒伤害 60
射程 440

Janus边打边跑,装弹时间长,但是物超所值,发射大威力的跟踪导弹具有高角度可以跨越障碍。

改造为: Mumbo (3 阶, 20s)


Heavy Tank Factory

Produces Heavy and Specialized Vehicles, 6 M/s建设速度

Nova的重型坦克工厂,是男人的梦想。火力和距离和特异能力兼具。关键单位: Panther, Mumbo, Penetrator, Gremlin


Consul - 工程车 9 M/s建设速度

耗费 250
耐久度 1700
速度 2.2
Mini Electro-Stunner
杀伤力 600 (P)
装弹时间 3
每秒伤害 200 (P)
射程 220

Consul除了是一个建设单位;它还可以用强力电磁装备定住敌人然后侵入占领。


Gremlin - Stealth Raider Tank

耗费 250
耐久度 600
速度 3.2
Gauss Cannon
杀伤力 40
装弹时间 1
每秒伤害 40
射程 290

Gremlin can cloak itself to hide from enemy sight. Use it to sneak past defenses and raid enemy bases.


Panther - Raider Tank

耗费 350
耐久度 1000
速度 3.9
LightningGun
杀伤力 1200 (P)
装弹时间 2.5
每秒伤害 480 (P)
射程 250

Panther高科技游击部队,主要武器电是主要杀伤武器,杀伤力. This way, the Panther can disable turrets, waltz through the defensive line, and proceed to level the economic heart of the opponent's base.


Mumbo - 压制坦克

耗费 450
耐久度 1130
速度 2.2
High Intensity Laserbeam
杀伤力 30
装弹时间 0.1
每秒伤害 300
射程 370

Mumbo是个移动激光塔。高能武器快速杀死敌人单位,极度精准但是相对薄弱的装甲无法承受太大打击,同时缓慢的速度使它难以闪避敌人炮火。


Bulldog - 突击坦克

耗费 800
耐久度 5728
速度 2.3
Medium Plasma Cannon
杀伤力 332
装弹时间 2
每秒伤害 166
射程 360

Bulldog —— Nova最重量级的坦克。


Merl 精准战术导弹发射车

耗费 800
耐久度 1100
速度 2.1
Cruise Missile
杀伤力 850
装弹时间 10
每秒伤害 85
射程 1500

垂直发射高杀伤力导弹,越过任何障碍,但是无法攻击移动目标。


Penetrator - Mobile Tachyon Accelerator (Artillery/Anti-Armor)

耗费 900
耐久度 1000
速度 2.4
Tachyon Accelerator
杀伤力 3000
装弹时间 20
每秒伤害 150
射程 1050

Penetrator的武器足以扫荡一群装甲目标——多数承受不了一次接触。Pene耗费大量能源才能使用。


Phalanx - 对空激光坦克

耗费 550
耐久度 1200
速度 3.2
Missiles
杀伤力
装弹时间 0.5
每秒伤害
射程 900
对空 Laser Battery
杀伤力 27
装弹时间 0.11
每秒伤害 245
射程 800

The Phalanx is a dedicated 对空 laser tank.


飞机平台

建造飞机,6 M/s建设速度

飞机平台建造多种固定翼飞行器,包括多用途战斗机、精确制导轰炸机、地毯式轰炸机。


Crane - 建设飞机, 建设速度 4.8 m/s

耗费 220
耐久度 145
速度 7

Crane 快速飞跃任何地形,不过是AA的鱼肉,相对较弱的nano能量,但是能在别的单位难以企及的地方快速建设。适合扩张和回收战场残骸。


Swiftspear - Multirole Fighter

耗费 150
耐久度 350
速度 13
Light EMG
杀伤力 6
装弹时间 0.2
每秒伤害 30
射程 700
Guided AA Missiles
杀伤力 200
装弹时间 4.5
每秒伤害 44
射程 530

Swiftspear可以攻击地面和空中单位,它适合对付空中单位,但是很容易失手于AA或者制空战斗机,成群情况下可以对付很多种情况。


Hawk - 制空战斗机

耗费 300
耐久度 1000
速度 11
对空 Laser Battery
杀伤力 12
装弹时间 0.1
每秒伤害 120
射程 800

Hawk是强大的对空飞机,能撕裂其他飞机或空舰,但是无对地能力。


Thunder - Precision Bomber

耗费 500
耐久度 1500
速度 9
BogusBomb
杀伤力
装弹时间 2
每秒伤害
射程 10
Guided Bomb
杀伤力 1200
装弹时间 2
每秒伤害 600
射程 300

The fast, accurate Thunder is perfect for surgical strikes against key structures and heavy units, but its lack of AoE means it is not as good against smaller mobiles.


Tempest - Carpet Bomber

耗费 350
耐久度 700
速度 11
Bombs
杀伤力 700
装弹时间 10
每秒伤害 70
射程 500
EMG
杀伤力 48
装弹时间 2
每秒伤害 24
射程 500

Nova's carpet bomber is a fast-flying aircraft with a lethal package of saturation bombs that can make quick work of lightly armored base infrastructure such as wind farms, as well as light unit swarms.


Stiletto II - EMP Lightning Bomber (stealthy)

耗费 600
耐久度 1130
速度 10
BogusBomb
杀伤力
装弹时间 10
每秒伤害
射程 10
BombLightning
杀伤力
装弹时间 10
每秒伤害
射程 730

Fast stealthy bomber armed with a lightning generator that paralyzes units.


Licho - Implosion Bomber

耗费 2500
耐久度 2000
速度 9
PlasmaImplosionDumpRocket
杀伤力 2000
装弹时间 8
每秒伤害 250
射程 600


Eagle - Stealth Radar/Sonar Plane

耗费 300
耐久度 800
速度 11

Sonar, Radar, and a large LOS (Line of Sight) make this plane your swiss army knife for scouting.


Gunship Plant

建造空舰 Gunship, 6 M/s建设速度

空舰平台,设计为进程空中支援,一系列可选的运输飞行器运载地面部队,g land units around, and assault gunships which can perform a variety of offensive or defensive roles.


Crane - Construction Aircraft, 建设速度 4.8 m/s

耗费 220
耐久度 145
速度 7

Crane 快速飞跃任何地形,不过是AA的鱼肉,相对较弱的nano能量,但是能在别的单位难以企及的地方快速建设。适合扩张和回收战场残骸。


Gnat - 轻型干扰飞行设施

耗费 70
耐久度 90
速度 10
Light Electro-Stunner
杀伤力 400 (P)
装弹时间 1.2
每秒伤害 333 (P)
射程 220

Gnat 可以干扰敌人单位,防御性、进攻性俱佳,但是容易损失。适合躲在其他空舰背后。


Banshee - Raider空舰 Gunship

耗费 250
耐久度 920
速度 6.36
Light Laserbeam
杀伤力 6
装弹时间 0.11
每秒伤害 55
射程 300

Banshee是Nova轻量级别空舰。耐久可观,但是每秒伤害(DPS)低。直接攻击防御者能力俱佳,消灭对空部队再对付其他。但是对抗成群 packo仍是不易。它轻易锁定攻击移动目标,轻松对抗缺乏移动防空敌军进攻部队。


Dragonfly - Stealthy Armed Transport

耗费 500
耐久度 1100
速度 8
Electro-Stunner
杀伤力 3250 (P)
装弹时间 5
每秒伤害 650 (P)
射程 520

Not only can the Dragonfly haul any land unit in the game, it is also armed with a paralyzer cannon to support its airdrops. If intercepted midflight, it will eject its cargo, which falls to the ground - potentially squashing anything underneath.


Brawler - Ground Assault Gunship

耗费 1000
耐久度 2600
速度 4.7
Heavy EMG
杀伤力 80
装弹时间 0.41
每秒伤害 195
射程 420

Brawler 是 Nova重型空舰。足够的装甲在低密度对空火力下生存,双EMG剿灭Logos' advanced alloys as if they were paper.


Atlas - Air Transport

耗费 80
耐久度 220
速度 11

Atlas是Nova的轻型运输单位。. It's used to ferry units to the front or make a drop deep behind enemy lines, but should not be used to land in areas with any kind of serious AA cover.


船坞 Shipyard

建造船只, 6 M/s建设速度


Coral - 工程船, 12 M/s建设速度

耗费 240
耐久度 1105
速度 2.7

Although expensive, the Construction Ship boasts extremely high nano power, combined with tough armor and good 速度.


Skeeter - 巡逻船 (AA/Scout)

耗费 120
耐久度 460
速度 5.5
Missiles
杀伤力
装弹时间 0.5
每秒伤害
射程 800
Laser
杀伤力 40
装弹时间 0.8
每秒伤害 50
射程 220
Light SAM
杀伤力 90
装弹时间 2
每秒伤害 45
射程 700

便宜、快速、fragile,作为辅助 AA 和协助长射程船只使用,尽管配备轻型激光,在海上它仍然相当脆弱。

改造为: Decade (3 阶, 10s)


Decade - Corvette (Assault/Raider)

耗费 320
耐久度 2145
速度 4
EMG
杀伤力 14
装弹时间 0.16
每秒伤害 88
射程 270
EMG
杀伤力 14
装弹时间 0.16
每秒伤害 88
射程 270

This Corvette combines high 速度, decent armor, and strong firepower at a low 耗费--for a ship. Use Corvette packs against anything on the surface, but watch out for submarine attacks.

改造为: Crusader (3 阶, 10s)


Hunter - Torpedo Frigate

耗费 460
耐久度 1600
速度 3.4
Torpedo
杀伤力 320
装弹时间 2.6
每秒伤害 123
射程 430

鱼雷战舰Frigate是Nova解决潜艇问题的办法。


Lurker - Submarine

耗费 600
耐久度 900
速度 2.97
Torpedo
杀伤力 400
装弹时间 3
每秒伤害 133
射程 500

Expensive, stealthy, and fragile, this Submarine can quickly sink anything it can hit. The Submarine cannot shoot behind itself, and its turn rate is poor, so positioning is key. Watch out for anything with anti-sub weaponry, such as Destroyers.


Crusader - Destroyer (Artillery/Skirmisher)

耗费 700
耐久度 3090
速度 3.1
Plasma Cannon
杀伤力 300
装弹时间 2
每秒伤害 150
射程 750
DepthCharge
杀伤力 100
装弹时间 5
每秒伤害 20
射程 300

This Destroyer packs a powerful, long-射程 main cannon, useful for bombarding fixed emplacements and shore targets, as well as a depth charge launcher for use against subs. Beware of aircraft and Corvettes--the Destroyer's weapons have trouble hitting fast-moving targets.

改造为: Conqueror (3 阶, 20s)


Conqueror - Cruiser (Assault/Anti-Sub)

耗费 1700
耐久度 4500
速度 3.08
Gauss Cannon
杀伤力 100
装弹时间 3.6
每秒伤害 28
射程 600
Deck EMG
杀伤力 18
装弹时间 0.45
每秒伤害 40
射程 360
Depth Charge
杀伤力 420
装弹时间 6
每秒伤害 70
射程 500

The workhorse of the open seas, the Conqueror possesses a hefty complement of weapons: a double-barreled gauss gun, twin deck EMGs, and a depthcharge launcher for fending off sub ambush.


Serpent - Artillery Submarine

耗费 3000
耐久度 2600
速度 2.85
AdvTorpedo
杀伤力 1500
装弹时间 3.5
每秒伤害 429
射程 1050

The Serpent is truly a nightmare, for its long-射程, deadly accurate, high lethality heavy torpedoes can sink almost any ship in a few shots. It is however extremely expensive and not particularly agile.


Reef - Aircraft Carrier (Bombardment) & Anti-Nuke

耗费 4000
耐久度 7000
速度 2.96
Rocket
杀伤力 800
装弹时间 6
每秒伤害 133
射程 1550
Anti-Nuke Missile
杀伤力 1500
装弹时间 12
每秒伤害 125
射程 3500

The most versatile ship on the high seas, the carrier serves several functions. It is equpped with cruise missiles for 长射程 bombardment. Its anti-missile system safeguards the fleet from the threat of nuclear missiles, and it also serves as a mobile repair base for friendly aircraft. Perhaps most notably, the carrier provides its own complement of surface attack drones to engage targets.


Archer - 对空 Frigate

耗费 750
耐久度 2360
速度 3.08
AA2Missile
杀伤力 70
装弹时间 0.8
每秒伤害 88
射程 840
对空 Laser Battery
杀伤力 20
装弹时间 0.11
每秒伤害 182
射程 800

With its powerful AA Laser and rapid-fire missile launcher, the 对空 frigate protects your fleet from aerial attackers. As always, it is useless against targets that aren't airborne.


Amphibious Operations Platform

Produces Hovercraft and Amphibious units, 6 M/s建设速度


Hovercon - Construction Hovercraft, 6 M/s建设速度

耗费 150
耐久度 900
速度 2.7


Beaver - Construction Amph, 6 M/s建设速度

耗费 140
耐久度 925
速度 2.9


Skimmer - Fast Attack Hovercraft

耗费 110
耐久度 260
速度 4.69
EMG
杀伤力 12
装弹时间 0.14
每秒伤害 86
射程 180

Skimmer是快速、轻装的侦察单位。但是仍然可以骚扰无防御的经济区。

改造为: Anaconda (3 阶, 10s)


Anaconda - Assault Hovertank

耗费 240
耐久度 1377
速度 2.73
Medium Plasma Cannon
杀伤力 100
装弹时间 1.25
每秒伤害 80
射程 340

从海上突入攻坚陆地使用


Pelican - Torpedo Amph

耗费 280
耐久度 750
速度 2.4
Laser
杀伤力 11
装弹时间 0.1
每秒伤害 110
射程 275
Torpedo
杀伤力 125
装弹时间 4
每秒伤害 31
射程 400

The Pelican is a multipurpose unit that can swim underwater and run on land. Capable of defending itself on land and submerged, it is armed with torpedoes and lasers.


Lance - Heavy Laser Platform (Skirmish)

耗费 600
耐久度 1300
速度 1.6
High-Energy Laser
杀伤力 600
装弹时间 4.5
每秒伤害 133
射程 550

The Lance 移动的HLT. Its high-energy laser can inflict serious 杀伤力, but its low rate of fire handicaps it against swarmers.


Swatter - 对空 Hovercraft

耗费 200
耐久度 959
速度 3.54
Missiles
杀伤力
装弹时间 0.5
每秒伤害
射程 800
Homing Missiles
杀伤力 115
装弹时间 2
每秒伤害 58
射程 700

The 对空 Hovercraft is more manouverable than a boat, and can go on land, which makes it a interesting 对空 defense


Athena

Airborne SpecOps? Engineer, 6 M/s建设速度

The Athena is the pinnacle of Nova's stealth strike capability. Equipped with a cloaking device and a radar jammer, it can slip through enemy lines to assemble squads of raiders, inflicting havoc on the opposition's logistics.


Commander with Dgun - Commander with Dgun, 12 M/s建设速度

耗费 2000
耐久度 4000
速度 1.45
Fake Laser
杀伤力
装弹时间 0.11
每秒伤害
射程 250
Disintegrator
杀伤力 1200
装弹时间 1
每秒伤害 1200
射程 250
Commander Laser
杀伤力 15.75
装弹时间 0.11
每秒伤害 143
射程 300


Razorback - Assault/压制 Strider

耗费 4000
耐久度 11000
速度 1.9
Heavy Pulse Autocannon
杀伤力 70
装弹时间 0.06
每秒伤害 2000
射程 400
High Intensity Laserbeam
杀伤力 25
装弹时间 0.1
每秒伤害 250
射程 350

The lightest of Nova's heavy striders, the Razorback features twin multi-barelled pulse cannons for extreme crowd control, as well as a head-mounted short-射程 laser for close in work. Don't use recklessly - its 短射程 can be a real liability.

改造为: Bantha (3 阶, 90s)


Vanguard - 全地形Thermonuclear Artillery

耗费 4000
耐久度 4500
速度 1
Thermonuclear Shells
杀伤力 2500
装弹时间 15
每秒伤害 167
射程 1425

It may look like a turtle, but don't laugh - the Vanguard is one extremely nasty piece of kit. It fires long-射程 thermonuclear shells at either high or low trajectory, with the expected result on anything that gets hit. Its 全地形ability allows it to scale mountains for a better shot. Be warned - it is very expensive and fragile, so keep it well protected, making use of its 射程 to stay out of the line of fire.


Bantha - Heavy Combat Strider

耗费 12000
耐久度 35000
速度 1.718
Tachyon Accelerator
杀伤力 3000
装弹时间 10
每秒伤害 300
射程 950
EMP Gun
杀伤力 240 || 1200 (P)
装弹时间 1
每秒伤害 240 || 1200 (P)
射程 465
Heavy Rockets
杀伤力 240
装弹时间 2.75
每秒伤害 87
射程 800

The Bantha is an even heavier solution to a particularly uncrackable defense line, with a tachyon projector and cruise missiles for stand-off engagements, lightning hand cannons for general purpose combat, and plenty of armor. Beware though, for it is defenseless against air and cannot be used effectively on its own.

改造为: Detriment (3 阶, 180s)


Detriment - Ultimate Assault Strider

耗费 28,000
耐久度 85800
速度 1.626
Gauss Battery
杀伤力 600
装弹时间 1.2
每秒伤害 500
射程 600
对空 Laser Battery
杀伤力 20
装弹时间 0.1
每秒伤害 200
射程 820
压制 Rockets
杀伤力 220
装弹时间 1.55
每秒伤害 142
射程 925

The ultimate in Nova bots, the Detriment derives its spirit from a legendary Nova commander. It can defend itself against air attacks or use its rockets to hit distant targets, but the real meat lies in the massive gauss guns designed for one purpose - to kill other heavy units quickly and efficiently. Remember - the wise commander sends his Detriment out with adequate escorts against light unit swarms and air assaults.


Weaver - Cloaking Construction Spider, 9 M/s建设速度

耗费 230
耐久度 750
速度 1.7

The Weaver is a constructor that can climb over any obstacle and build defenses on high ground.


Glaive - 游击机器人

耗费 65
耐久度 190
速度 3.8
Pulse MG
杀伤力 33
装弹时间 0.31
每秒伤害 106
射程 185

Light and cheap, the Glaive can be built by the dozen, but dies just as fast and is rarely of much use versus serious opposition. Counter with 压制 units or LLTs.

改造为: Warrior (3 阶, 10s), Zipper (3 阶, 20s)


Recluse - Skirmisher Spider

耗费 300
耐久度 600
速度 1.8
Rocket Volley
杀伤力 420
装弹时间 4
每秒伤害 105
射程 550

An all terrain missile launching unit. Climb walls with this spider walker and take your enemy by surprise. The unguided rockets cannot hit a rapidly jinking target, but they have a fairly 长射程.


Zeus - Assault Walker

耗费 350
耐久度 2400
速度 1.787
LightningGun
杀伤力 800 (P)
装弹时间 1.8
每秒伤害 444 (P)
射程 280

Slowly and steadily, groups of Zeuses can shrug off heavy fire as they make their way towards enemy fortifications, until they can field their short-射程 lightning cannon, which 杀伤力s and stuns entrenched foes. Counter with anything that can reliably kite it, making sure that you don't get paralyzed (in which case you are as good as dead.)

改造为: Crabe (3 阶, 20s)


Zipper - Ultra Fast Stealth Raider

耗费 130
耐久度 480
速度 8
Laser
杀伤力 32
装弹时间 0.4
每秒伤害 80
射程 140

Zipper can zip past defences and destroy the structures inside your opponent's base. Use the sprint button to make it faster for a few seconds.


Sharpshooter - 狙击机器人

耗费 700
耐久度 560
速度 1.7
Gauss Rifle
杀伤力 650
装弹时间 15
每秒伤害 43
射程 600

Sharpshooter用高斯步枪穿越一切重型单位、装甲或者集群部队,而且这些都是在隐身状态下进行的——同时这需要大量的能源;而锁定一个Sharpshooter的最好办法是用侦察单位扫荡可疑区域。


Tick - 全地形EMP爬行炸弹

耗费 100
耐久度 50
速度 4.2

有技巧的使用,则Tick的功效远远高于其耗费。它是有方向性的电磁炸弹,能扰乱敌人的单位,使其无法工作。


Infiltrator - 间谍,对抗重型武器 Anti-Heavy

耗费 200
耐久度 270
速度 2.707
Electro-Stunner
杀伤力 15000 (P)
装弹时间 30
每秒伤害 500 (P)
射程 100

The Infiltrator is useful in two ways. Firstly it is an excellent scout, and very difficult to detect. It can penetrate deep into enemy lines. It also has the capacity to shoot a paralyzing bolt that will freeze any one target, good against heavy enemies and enemy infrastructure. Can adittionally 改造into an pitfall mine very quickly.

改造为: Pitfall (3s)


Static Weapons

Ray - Light Laser Tower

耗费 70
耐久度 560
Laserbeam
杀伤力 9
装弹时间 0.1
每秒伤害 90
射程 460

Ray是基本的防御设施,坚固的对地武器,可以伤害空舰,拿下侦察单位和一两个raider不成问题。被skirmishers, artillery 或 assault制约。

改造为: Faraday (3 阶, 30s), Stardust (3 阶, 30s)


Defender - 轻型导弹塔

耗费 80
耐久度 295
Homing Missiles
杀伤力 110
装弹时间 1.2
每秒伤害 92
射程 610

Defender是一种长射程对空、对地武器。最佳对付爬行炸弹的选择。它可以警示Skirmisher,从而保护LLT。但是非常脆弱。

改造为: Packo (3 阶, 30s)


Faraday - EMP Weapon

耗费 170
耐久度 1000
EMP Gun
杀伤力 6 || 1000 (P)
装弹时间 2.5
每秒伤害 2 || 417 (P)
射程 440

The Faraday is a powerful EMP tower. It has high 杀伤力 and area of effect. Greatly amplifies the effect of other towers, but virtually useless on its own. When closed, it has additional health. Be careful of its splash 杀伤力 though, as it can paralyze your own units if they are too close to the enemy.


Stardust - Anti-Swarm EMG

耗费 220
耐久度 1500
Pulse Autocannon
杀伤力 39
装弹时间 0.15
每秒伤害 260
射程 410

Stardust碉堡凝聚了Nova长远距离能量炮 Energy Machine Gun的精华。尽管射程比LLT更短以至于更容易受到skirmisher伤害,但它高速火力和AoE,极大的损伤了轻型单位冲锋的积极性。

改造为: Pit Bull (3 阶, 60s)


Anemone - 深水炸弹发射器

耗费 250
耐久度 1015
DepthCharge
杀伤力 250
装弹时间 1.8
每秒伤害 139
射程 580

Anemone 发射深水炸弹杀伤水下单位。潜艇多数无法反击,因为此碉堡基于陆地。 Anemone阻止两栖单位登陆。


Sentinel - High-Energy Laser Tower

耗费 400
耐久度 2325
High-Energy Laserbeam
杀伤力 810
装弹时间 4.5
每秒伤害 180
射程 620

Sentinel 是一个中等射程激光碉堡。它的激光杀死大多数轻型单位,但是低下的开火速率使它 在无协助的情况下能被小单位淹没,另外对artillery无力。

改造为: Annihilator (3 阶, 60s)


Packo - Popup 对空 Autocannon

耗费 280
耐久度 2200
对空 Autocannon
杀伤力 25
装弹时间 0.1
每秒伤害 250
射程 1040

Packo是中程对空碉堡。尽管最大射程精度很差,更适合对付接近的飞机和空舰。

高装甲加非战斗状态的额外装甲使得它难以摧毁。

改造为: Chainsaw (3 阶, 60s)


Chainsaw - 中型射程 AA 导弹发射器

耗费 800
耐久度 2500
Missile Salvo
杀伤力 350
装弹时间 1
每秒伤害 350
射程 1400

Chainsaw 是一个长射程对空碉堡,大规模杀伤力,可以即刻把轰炸机从空中拍下来。 但是无法承受反击火力。

改造为: Mercury (3 阶, 60s)


Mercury - 长射程 AA 导弹塔

耗费 2100
耐久度 1500
Advanced AA Missile
杀伤力 1750
装弹时间 1.8
每秒伤害 972
射程 2400

最重的对空武器,大范围的敌人都可以被它击落射程, ultra-high lethality missiles. Such its its power that each missile must be stockpiled before use, although once they are accumulated they can be launched in quick succession.


Pit Bull - Ambush Gauss Cannon

耗费 500
耐久度 3300
Gauss Cannon
杀伤力 150
装弹时间 1.9
每秒伤害 79
射程 520

The Pit Bull is a compact, resilent turret with a rapid-fire gauss gun that slices through shields, multiple units, and heavies. When popped down, it is very difficult to destroy, making it a good choice when the enemy is using artillery.


Annihilator - Tachyon Accelerator (Counter-Artillery/Anti-Armor)

耗费 2600
耐久度 8500
Tachyon Accelerator
杀伤力 3000
装弹时间 8
每秒伤害 375
射程 1350

Inside the heavily armored shell of the Annihilator lies the devastating Tachyon Accelerator. This fearsome weapon is capable of delivering pinpoint 杀伤力 at extreme 射程s, provided you have plenty of energy reserves. Remember that the Annihilator is strictly a support weapon; leave it unguarded and it will be swamped with raiders.


Big Bertha - 战略 Plasma Cannon

耗费 6000
耐久度 4200
Heavy Plasma Cannon
杀伤力 2000
装弹时间 7
每秒伤害 286
射程 6200

The Bertha is a massive cannon that fires high-energy plasmoids across the map. Used appropriately, it can effectively suppress enemy operations from the safety of your base. Do not expect it to win battles alone for you, however.


Protector - Anti-Nuke System

耗费 3000
耐久度 3300
Anti-Nuke Missile
杀伤力 1500
装弹时间 6
每秒伤害 250
射程 4000


Detonator - EMP Missile Launcher

耗费 2000
耐久度 3000
EMPMissile
杀伤力 36000 (P)
装弹时间 1
每秒伤害 36000 (P)
射程 3500

The Detonator launches guided EMP missiles over a long distance. The missiles can stun targets for 45 seconds, allowing for oppurtunity strikes while defenses are disabled. One popular use is to paralyze an enemy antinuke and then squeeze in a warhead during the window of oppurtunity.


Harpoon - Torpedo Launcher

耗费 250
耐久度 1800
Torpedo Launcher
杀伤力 300
装弹时间 1.8
每秒伤害 167
射程 600

This Torpedo Launcher provides defense against both surface and submerged vessels. Remember to build sonar so that the Torpedo Launcher can hit submerged targets. The Torpedo Launcher cannot hit hovercraft.

改造为: Moray (3 阶, 60s)


Moray - Advanced Torpedo Launcher

耗费 1300
耐久度 1500
Torpedo
杀伤力 2500
装弹时间 10
每秒伤害 250
射程 900

Moray远距雷达发射管火力强劲,d torpedo launcher with extremely high firepower. It is submerged to conceal and protect it from the enemy, but can be countered with torpedo bombers and standoff submarines, or simply bypassed with hovercraft.


Retaliator - Nuclear ICBM Launcher

耗费 6400
耐久度 5300
NuclearMissile
杀伤力 9,500
装弹时间 3
每秒伤害 3167
射程 72000


Starlight - Planetary Energy Chisel

耗费 35000
耐久度 12000
Energy Chisel
杀伤力 3000
装弹时间 20
每秒伤害 150
射程 9000
MAH TARGETIN LAZER
杀伤力 100
装弹时间 7
每秒伤害 14
射程 9000

This large scale tool is used to shape terrain for Nova's terraforming projects. Also useful as a cleanser of obstacles such as pesky enemy units and bases.


Other Structures

Metal Extractor - Extracts Metal

耗费 75
耐久度 400

The metal extractor is the primary means of getting metal. If you have excess energy, metal extractors will automatically use it to extract more metal.


Solar Collector - Produces Energy (2)

耗费 70
耐久度 500

太阳能接收器是功耗比最低的,但是相对恒定。承受攻击则关闭,进入装甲模式,


Fusion Reactor - Produces Energy (35)

耗费 1000
耐久度 2200

Fusion reactors provide a good amount of steady energy output at a fair price. They are attractive targets and not very well-armored, so keep them well-protected. When killed, fusion reactors will cause heavy 杀伤力 to nearby units.


Geothermal Powerplant - Produces Energy (25)

耗费 500
耐久度 1750

改造为: Moho Geothermal Powerplant (90s)


Tachyon Collider - Produces Energy (225) - HAZARDOUS

耗费 4000
耐久度 4000

The Tachyon Collider is a massive complex using Nova's highly advanced technology to generate copious amounts of energy. However the 耗费 of disturbing its fragile balance is great - the shockwave can disable the circuits of an entire base. Choose your construction site wisely.


Wind Generator

耗费 35
耐久度 130

风能发电不稳定,取决于风速,极度脆弱并且连锁爆炸。


Tidal Generator - Produces Energy

耗费 55
耐久度 260


Metal Storage - 储存金属 (500)

耗费 80
耐久度 700


Energy Storage - 储存能源 (500)

耗费 150
耐久度 1000


Caretaker - Nanoturret, 12 M/s建设速度

耗费 220
耐久度 500


Air Repair Pad - Automatically Repairs Aircraft

耗费 350
耐久度 1860

The Air Repair Pad repairs up to four aircraft at a time. It also refuels/rearms bombers.


Radar Tower - Early Warning System

耗费 55
耐久度 81

改造为: Marky (12s)


Advanced Radar Tower - 远距离雷达,降低雷达波动

耗费 500
耐久度 320


Sonar Station - 定位水中单位

耗费 120
耐久度 250


Sneaky Pete - Cloaker/Jammer Tower

耗费 420
耐久度 712

Jammers such as this intefere with enemy radar waves, concealing your units' radar returns. Sneaky Pete is also equipped with a cloak shield to hide nearby units from enemy sight.

改造为: Eraser (25s)


Hoplite - Cluster Pipebomb Trap Mine

耗费 80
耐久度 320
ROCKETS detonation
杀伤力 63
装弹时间 1
每秒伤害 63
射程 200

An anti-raider mine that jumps up and saturates the immediate area with deadly pipepombs.


Pitfall - 地形炸弹

耗费 120
耐久度 400

便宜有效的陷阱设施,囚困敌人重型单位。


Logos (之前的 CORE)

http://trac.caspring.org/export/head/trunk/mods/ca/sidepics/core_16.png The Logos' doctrine dictates that Commanders should make the most out of the Logos' superiority in firepower and defense by executing direct attacks and attacking the opponent with brute force.


Infantry Bot Factory

Produces Infantry robots, 6 M/s建设速度

A staightforward factory, the Infantry Bot Lab combines the subtle and the direct to good effect. This factory provides the oppurtunity for the commander to achieve maximal effectiveness with careful mixing of selected unit types. Key Units: Bandit, Storm, Thud, Roach, Clogger


Necro - Construction/Ressurection Bot, 6 M/s建设速度

耗费 120
耐久度 660
速度 2


Bandit - 游击机器人

耗费 75
耐久度 250
速度 3.3
Laser Blaster
杀伤力 8
装弹时间 0.107
每秒伤害 75
射程 220

As a raider, the Bandit sacrifices raw firepower for survivability. It is somewhat tougher than its Nova counterpart, but still not something that you hurl against entrenched forces. Counter with 压制 units and LLTs.

改造为: Outlaw (3 阶, 10s), Pyro (3 阶, 20s)


Rogue - Skirmisher Bot

耗费 90
耐久度 570
速度 1.95
Heavy Rocket
杀伤力 325
装弹时间 7
每秒伤害 46
射程 440

The Rogue's arcing missiles have a low rate of fire, but do a lot of 杀伤力, making it very good at dodging in and out of 射程 of enemy units or defense, or in a powerful initial salvo. Counter them by attacking them with fast units, or crawling bombs when massed.

改造为: Morty (3 阶, 20s)


Thug - Assault Bot

耗费 140
耐久度 1500
速度 1.85
Light Plasma Cannon
杀伤力 140
装弹时间 3
每秒伤害 47
射程 350

The Thug can take an incredible beating, and is useful as a shield for the weaker, more-damaging Rogues.

改造为: Jack (3 阶, 20s)


Roach - Crawling Bomb

耗费 160
耐久度 60
速度 4

This fast-moving suicide unit is very good against massed units, particularly assault tanks. Chain explodes terribly, so best not to mass it. Counter with defenders and missile trucks, or single cheap units to set off a premature detonation.


Outlaw - 压制 Bot

耗费 250
耐久度 1100
速度 1.5
Laser Blaster
杀伤力 19
装弹时间 0.2
每秒伤害 95
射程 260
Impulse Cannon
杀伤力 190
装弹时间 2.1
每秒伤害 90
射程 290

The Outlaw's job is simple: destroy anything that crosses its way. Its cannon shoots high 速度, explosive projectiles that can fling away any small unit that isn't instantly killed. Survivors are finished off with the rapid-fire laser. Keep the Outlaw away from units that can out-射程 it: the heavy load of weapons and ammo it needs to carry make it slow and lightly armored.

改造为: Jack (3 阶, 20s)


Crasher - 对空 Bot

耗费 100
耐久度 650
速度 2.7
Homing Missiles
杀伤力 90
装弹时间 2
每秒伤害 45
射程 760

The Crasher is a cheap dedicated 对空 bot, it gives bots a definite advantage vs air. Defenseless vs. land forces.

改造为: Manticore (3 阶, 20s)


Clogger - Box of Dirt

耗费 20
耐久度 650
速度 2.5


Tactical Walker Factory

Produces Specialized Walkers, 6 M/s建设速度

Not as steroidal as its tank cousin, the Logos Tactical Walker Factory nevertheless has bite behind its bark. Like a fine longsword, delicate yet lethal, the walker selection offers jumpjets and other special abilities needed to create situational advantages and maximize Logos's firepower advantage. Key Units: Morty, Pyro, Jack, Aspis


Freaker - Jumpjet Constructor, 9 M/s建设速度

耗费 240
耐久度 650
速度 2.25

Fast and capable of jumping over short distances or heights, the Freaker is the ideal constructor for rapid expansion.


Morty - Skirmisher Walker

耗费 220
耐久度 550
速度 2
Plasma Cannon
杀伤力 210
装弹时间 4
每秒伤害 53
射程 600

The Morty offers cheap, mobile skirmishing capability. It can out射程 light defenses such as LLTs, although it is vulnerable to swarms of raiders.

改造为: Golden Morty (3 阶, 20s)


Pyro - Raider Jumpjet Walker

耗费 220
耐久度 700
速度 3
Flame Thrower
杀伤力 10
装弹时间 0.16
每秒伤害 63
射程 280

The Pyro is a cheap, fast walker with a flamethrower. The flamethrower deals incredible 杀伤力 to large targets but little 杀伤力 to small ones. It can hit multiple targets at the same time. The Pyro explodes violently when it is destroyed. The Pyro's weapons set targets aflame. Additionally, Pyros also come with jetpacks, allowing them to jump over obstacles or get the drop on enemies.


Dominator - Artillery Walker

耗费 500
耐久度 550
速度 1.81
Heavy Vertical Rocket
杀伤力 500
装弹时间 6
每秒伤害 83
射程 950

The Dominator fires a powerful, high accuracy, vertically-launched missile at 长射程. It's high arc makes it able to fire over any obstable, however that makes the flight time so high that it's useless against moving targets. Use the Dominator to kill specific buildings. It's the natural complement to the Pyro, since the Pyro is so vulnerable to fixed defense.


Jack - Melee Assault Walker

耗费 650
耐久度 5000
速度 1.81
Spike
杀伤力 300
装弹时间 1
每秒伤害 300
射程 125

The Jack is Logos' main assault walker. A few Jacks can easily level most fortification lines. Its small 射程 and very low 速度 make it very vulnerable to skirmishers.

改造为: Sumo (3 阶, 20s)


Skuttle - Advanced Cloakable Crawling Bomb (Raider/Anti-Armor)

耗费 550
耐久度 320
速度 1.5225


Sumo - Jumping 压制 Walker

耗费 2300
耐久度 10,000
速度 1.2
Heat Ray
杀伤力 35
装弹时间 0.1
每秒伤害 350
射程 430
Heat Ray
杀伤力 35
装弹时间 0.1
每秒伤害 350
射程 430
Sumo Landing
杀伤力 800
装弹时间 2
每秒伤害 400
射程 5

The Sumos heatray is immensely powerful at point blank, but unfortunately it gradually dissipates as it travels and loses most of its power at 长射程. The heat ray's high rate of fire makes it ideal to fight large swarms of cheap units. Remarkably, the Sumo can even jump into the air and stomp on units.

改造为: Karganeth (3 阶, 30s), Catapult (3 阶, 30s)


Manticore - Heavy 对空 Walker

耗费 550
耐久度 1650
速度 1.5225
Missiles
杀伤力 480
装弹时间 1.5
每秒伤害 320
射程 800
Flak Cannon
杀伤力 180
装弹时间 2.5
每秒伤害 72
射程 880

The Manticore is a heavy AA platform. Its flak cannon and missile launch pack have a low rate of fire and are unsuitable for taking out swarms, but are immensely lethal against heavy targets such as bombers.


Aspis - Linkable Shield Walker

耗费 481
耐久度 700
速度 2.0515
Energy Shield
杀伤力
装弹时间
每秒伤害
射程

改造为: Aegis (25s)


Light Vehicle Factory

Produces Wheeled Vehicles, 6 M/s建设速度

A traditional favourite, the Logos Vehicle Plant is the ideal blitzkrieg fac with its fast, highly aggressive units. Those units that lack 速度 make up for it with copious firepower. Key Units: Weasel, Instigator, Ravager, Leveler, Slasher


Mason - 工程车 6 M/s建设速度

耗费 140
耐久度 900
速度 2.4

高移动力且承受力的Mason适合快速扩张。


Weasel - 游击/侦察车辆

耗费 40
耐久度 120
速度 5.09
Laser
杀伤力 55
装弹时间 1
每秒伤害 55
射程 180

Cheap and fast, the Weasel is deadly in the first minutes of the game if your opponent is caught off-guard. Can 改造into an area mine. Use missile towers, LLTs or any quick units to stop them.

改造为: Instigator (3 阶, 10s), Gali (6s), Demo (4s)


Slasher - 射程d Support/AA Truck (must stop to fire)

耗费 120
耐久度 500
速度 2.5
Homing Missiles
杀伤力 33.6
装弹时间 0.75
每秒伤害 45
射程 600

Slasher用最大射程骚扰敌军单位,它的攻击速度和方式让快速单位也无法逃避。同时具备对空对地能力。局限性在于弹道平直,无法越过墙;近距离威力不足不同于多数前卫部队,它无法移动时攻击。

改造为: Copperhead (3 阶, 20s)


Instigator - 游击战车

耗费 130
耐久度 445
速度 3.65
Laser Blaster
杀伤力 16.59
装弹时间 0.19
每秒伤害 87
射程 230

Capable of taking 杀伤力 and dishing it out, the Instigator is a versatile unit that remains very useful for more than just raiding, though it pays the price in manueverability and in 耗费. Its regeneration dramatically decreases its losses vs inferior opposition- it is impossible to kill the gator with attrition. Though able to hold its own in combat, it is no match for anti-swarm or 压制 units or defenses.

改造为: Ravager (3 阶, 10s), Kodachi (3 阶, 10s)


Wolverine - Artillery Vehicle

耗费 160
耐久度 380
速度 2.5
Light Plasma Artillery
杀伤力 250
装弹时间 5
每秒伤害 50
射程 850

The Wolverine fires in high trajectory so it's not suitable for use against moving units. It can comfortably out射程 Heavy Laser Towers. It can't fire backwards and is unmanouverable. Protect it against raider charges with a screen of 压制 or assault units.

改造为: Pillager (3 阶, 20s)


Leveler - 压制 Vehicle

耗费 240
耐久度 1100
速度 2
Impulse Cannon
杀伤力 220
装弹时间 2
每秒伤害 110
射程 290

The Leveler's 压制 cannon is effective at destroying swarms of raiders and halting enemy advances. The projectile does not arc, so Levelers should avoid clumping and be ar射程d in a line formation wherever possible. Due to their lack of 速度 and 射程, most skirmishers are effective against them.

改造为: Dragon's Egg (3 阶, 20s)


Ravager - Assault Vehicle

耗费 250
耐久度 1850
速度 2.9
Light Plasma Cannon
杀伤力 210
装弹时间 2
每秒伤害 105
射程 320

Expensive and powerful, the Ravager is capable of holding its own against most opposition. Though its manueverability is terrible, its strength is when moving at a considerable top 速度 in a straight line. Due to this, it is almost impossible to skirmish using raiders. In combat, you should attempt to keep travelling forward and not turn too suddenly, so as to maintain top 速度. Circling your target at the edge of your 射程 is a good tactic. An arcing projectile allows it to shoot over corpses, other tanks, etc. Vulnerable to crawling bombs when in swarms.

改造为: Reaper (3 阶, 20s)


Informant - Radar Vehicle

耗费 100
耐久度 500
速度 2.5

The Informant provides radar coverage on the battlefield.

改造为: Radar Tower (12s)


Heavy Tank Factory

Produces Heavy and Specialized Vehicles, 6 M/s建设速度

The Logos tank factory is the ultimate in brute force methods - nothing gets the job done quite like a sustained artillery barrage followed by a decisive push with the largest tanks in the field. Key Units: Pillager, Reaper, Banisher, Goliath


Welder - Armed Construction Tank, 9 M/s建设速度

耗费 250
耐久度 1900
速度 2.1
Mini Laser
杀伤力 8
装弹时间 0.25
每秒伤害 32
射程 220

Armed with a small defensive tower, the Welder can defend itself against light enemy attacks.


Kodachi - Raider Tank

耗费 260
耐久度 895
速度 3.65
Flame Bomblets
杀伤力 500
装弹时间 6
每秒伤害 83
射程 270

The diminutive Kodachi is a unique raider. Its small yet agile chassis has enough armor and 速度 to get it close enough to fire its weapon, a napalm cluster bomb. The Kodachi should run in, get a shot off, and withdraw before it takes significant 杀伤力.


Dragon's Egg - Blockade Runner

耗费 400
耐久度 2000
速度 2.5
fakeflame
杀伤力 10
装弹时间 0.16
每秒伤害 63
射程 280

When closed up, the Dragon's Egg takes 15% 杀伤力 and moves at half 速度. Opens up to fire its close-射程 flamethrower. Excellent for passing thin defenses, or rushing lightly guarded 长射程 units.


Pillager - Mobile Artillery

耗费 700
耐久度 700
速度 2.7
Plasma Artillery
杀伤力 600
装弹时间 7
每秒伤害 86
射程 1140

The heavy, long-ranging gun of the Pillager makes it the Logos general-purpose artillery unit of choice. As always, it should be wary of anything that gets close to it.

改造为: Tremor (3 阶, 20s)


Reaper - Assault Tank

耗费 900
耐久度 7100
速度 2.45
Medium Plasma Cannon
杀伤力 632
装弹时间 4
每秒伤害 158
射程 360

重型坦克,高杀伤力火炮适合拥挤的战场。但是 but its low rate of fire means it is not so good at dealing with swarms, and its heavy armor comes at the price of manuverability.

改造为: Goliath (3 阶, 20s)


Tremor - Heavy Artillery Tank

耗费 1500
耐久度 2045
速度 1.7
Rapid-Fire Plasma Artillery
杀伤力 180
装弹时间 0.4
每秒伤害 450
射程 1200

Tremor是一种概念:一辆车在敌人阵地上空制造弹幕——敌人越是密集的地方越好。杀伤力就派上用场了。


Banisher - Heavy 压制 Support Tank

耗费 780
耐久度 1650
速度 2.3
Heavy Missile
杀伤力 650
装弹时间 4
每秒伤害 163
射程 400

压制类单位,Banisher配置双重高爆导弹,扫荡轻型单位或者飞行器。尽管射程有限,而且单独暴露的Banisher易于受到assault甚至raider的冲击,需要掩护。但不同于其他压制,Banisher的射程和速度可以对抗多数skirmisher。


Goliath - Very Heavy Tank Buster

耗费 1900
耐久度 12000
速度 2.05
Tankbuster Cannon
杀伤力 1000
装弹时间 3.5
每秒伤害 286
射程 450
Flame Thrower
杀伤力 2
装弹时间 0.16
每秒伤害 13
射程 180
Tankbuster High-Energy Cannon
杀伤力 300
装弹时间 8
每秒伤害 38
射程 400

The Goliath is the single heaviest tank on the field, a testament to Logos firepower. Its main gun is a hefty cannon designed to smash lesser tanks into oblivion, while mounted on the turret is a light flamethrower which quickly cooks anything that invades the Golly's privacy. However, it turns like a tub of water, and its 短射程 makes it easy prey for advanced skirmishers, or air attacks.


Hedgehog - Mobile Anti-missile Defense

耗费 2500
耐久度 1500
速度 2.1
Anti-Nuke Missile
杀伤力 500
装弹时间 12
每秒伤害 42
射程 3000

Hedgehog是移动反核攻击平台,可以拦截一定范围内的敌军核导弹。


Copperhead - 高射炮坦克

耗费 550
耐久度 1200
速度 3.2
Missiles
杀伤力
装弹时间 0.5
每秒伤害
射程 800
Flak Cannon
杀伤力 108
装弹时间 0.4
每秒伤害 270
射程 900


飞机平台

Produces Airplanes, 6 M/s建设速度

The 飞机平台 offers a variety of fixed-wing aircraft to suit your needs. Choose between multirole fighters that can double as light attackers or specialized interceptors, and between precision bombers for taking down specific targets or their saturation counterparts for destroying swarms.


Bumblebee - 建设飞机,建设速度 4.8 m/s

耗费 240
耐久度 145
速度 6.8

Bumblebee快速飞跃任何地形,不过是AA的鱼肉,相对较弱的nano能量,但是能在别的单位难以企及的地方快速建设。适合扩张和回收战场残骸。


Avenger - 多用途战斗机

耗费 150
耐久度 350
速度 13
Mini Laser Blaster
杀伤力 6
装弹时间 0.2
每秒伤害 30
射程 700
Guided Missiles
杀伤力 200
装弹时间 4.5
每秒伤害 44
射程 530

Avenger 作用等同于Nova的同类机。


Vamp - 制空战斗机

耗费 300
耐久度 1000
速度 11
Guided Missiles
杀伤力 150
装弹时间 1.5
每秒伤害 100
射程 750


Shadow - Precision Bomber

耗费 500
耐久度 1500
速度 9
BogusBomb
杀伤力
装弹时间 10
每秒伤害
射程 10
Guided Bomb
杀伤力 1200
装弹时间 5
每秒伤害 240
射程 600

The Shadow drops a single high 杀伤力, low AoE bomb. 耗费 for 耗费, nothing quite matches it for taking out that antinuke or Reaper, but you should look elsewhere for something to use against smaller mobiles.


Firestorm - Napalm Bomber

耗费 350
耐久度 700
速度 10
Napalm Bombs
杀伤力 375
装弹时间 10
每秒伤害 38
射程 500

The Firestorm's napalm bombs decimate large clumps of units and light structures.


Condor - Temporary-Impulse-Mine Bomber (mines 耗费 energy)

耗费 400
耐久度 1000
速度 9

The Condor lays down light mines over an area, allowing it to set lethal traps for enemy forces. Mines placed by air explode on their own after 30 seconds.


Vulture - Stealth Radar/Sonar Plane

耗费 340
耐久度 890
速度 11


Gunship Plant

Produces Gunships, 6 M/s建设速度

The Gunship Plant is designed for close air support. It includes a selection of transports for hauling land units around, and assault gunships which can perform a variety of offensive or defensive roles.


Bumblebee - 建设飞机, 建设速度 4.8 m/s

耗费 240
耐久度 145
速度 6.8

Bumblebee 快速飞跃任何地形,不过是AA的鱼肉,相对较弱的nano能量,但是能在别的单位难以企及的地方快速建设。适合扩张和回收战场残骸。


Blastwing - 飞行炸弹

耗费 55
耐久度 100
速度 8.2

blastwing仅仅有很少的杀伤力,适合击毁矿井,太阳能,LLT,或者风能发电场或者nano。注意它行进的速度和方向——因为它多数杀伤力是毁坏后的溅射,具有有方向性。不要靠太紧,否则会连环爆炸,可以改造成重型地雷。


Rapier - Raider Gunship

耗费 300
耐久度 1100
速度 5.39
Light Homing Missiles
杀伤力 100
装弹时间 1.6
每秒伤害 63
射程 300

Logos' light raider gunship. Its missiles are accurate and hit air, and it is good against small targets and defending against other raiders.


Vindicator - 重型武装运输机

耗费 500
耐久度 1100
速度 8
Light Laser Blaster
杀伤力 7
装弹时间 0.2
每秒伤害 35
射程 350
Light Laser Blaster
杀伤力 7
装弹时间 0.2
每秒伤害 35
射程 350

Vindicator means bad news in the Nova dialect. Shoot at the dropship and it will shoot back with its two rapid-fire laser guns. Kill it and it will release its deadly cargo, thanks to a cargo ejection mechanism.


Black Dawn - Ground Assault Gunship

耗费 900
耐久度 2900
速度 4.65
Rocket Salvo
杀伤力 1760
装弹时间 9
每秒伤害 196
射程 450

The Black Dawn is Logos' Assault Gunship. It has high HP and a huge 杀伤力 output, but is expensive and inaccurate, especially vs moving targets. It is best for taking on clumps of base structures, slow moving or stationary units. The Black Dawn should disengage between volleys to minimize 杀伤力 taken.


Krow - Flying Fortress

耗费 5000
耐久度 17000
速度 4.03
Heavy Laser
杀伤力 20
装弹时间 0.2
每秒伤害 100
射程 525
Laser
杀伤力 20
装弹时间 0.2
每秒伤害 100
射程 575
Laser
杀伤力 20
装弹时间 0.2
每秒伤害 100
射程 575


Valkyrie - Air Transport

耗费 80
耐久度 250
速度 10.7

The Valkyrie is Logos' basic transport unit. It's used to ferry units to the front or make a drop deep behind enemy lines, but should not be used to land in areas with any kind of serious AA cover.


Owl - High-Altitude Spy Drone

耗费 300
耐久度 400
速度 1

This stealthy orb can serve as a spotter for your artillery or spy on an opponent's base. It uses a lot of energy to stay in the air but is safe from nearly all units. Vulnerable to advanced fighterplanes and 长射程 missile towers.


Shipyard

Produces Ships, 6 M/s建设速度


Mariner - Construction Ship, 12 M/s建设速度

耗费 250
耐久度 1150
速度 2.5

Although expensive, the Construction Ship boasts extremely high nano power, combined with tough armor and good 速度.


Searcher - Torpedo Boat

耗费 180
耐久度 620
速度 4.5
Torpedo
杀伤力 200
装弹时间 5
每秒伤害 40
射程 300

Cheap, fast, and fragile, this Torpedo Boat works well for light raiding and spotting for longer-射程d ships. Packs of these are also a good option when it comes to scouring the waters for submarines.

改造为: Supporter (3 阶, 10s)


Supporter - Corvette (Assault/Raider)

耗费 320
耐久度 2210
速度 3.4
Laser
杀伤力 14
装弹时间 0.2
每秒伤害 70
射程 320
Laser
杀伤力 14
装弹时间 0.2
每秒伤害 70
射程 320

This Corvette combines high 速度, decent armor, and strong firepower at a low 耗费--for a ship. Use Corvette packs against anything on the surface, but watch out for submarine attacks.

改造为: Enforcer (3 阶, 10s)


Snake - Submarine

耗费 600
耐久度 900
速度 2.9
Torpedo
杀伤力 500
装弹时间 3
每秒伤害 167
射程 500

Expensive, stealthy, and fragile, this Submarine can quickly sink anything it can hit. The Submarine cannot shoot behind itself, and its turn rate is poor, so positioning is key. Watch out for anything with anti-sub weaponry, such as Destroyers.


Enforcer - Destroyer (Skirmisher/Artillery)

耗费 700
耐久度 2800
速度 2.8
Heavy Multi-Role Guided Missile
杀伤力 900
装弹时间 8
每秒伤害 113
射程 700

This Destroyer packs a powerful, long-射程 missile, useful for bombarding sea and shore targets and destroying aircraft. Beware of subs and Corvettes.

改造为: Executioner (3 阶, 20s)


Executioner - Cruiser (Assault/Anti-Sub)

耗费 1800
耐久度 4650
速度 2.84
High-Energy Laser
杀伤力 840
装弹时间 4.5
每秒伤害 187
射程 530
Deck Laser
杀伤力 8
装弹时间 0.2
每秒伤害 40
射程 450
Depth Charge
杀伤力 420
装弹时间 6
每秒伤害 70
射程 500

The workhorse of the open seas, the Executioner possesses a hefty complement of weapons: a double-barreled high-energy laser, twin deck lasers, and a depthcharge launcher for fending off sub ambush.


Leviathan - Tactical Nuke/Anti Nuke Missile Sub

耗费 3000
耐久度 3000
速度 2.79
Anti-Nuke Missile
杀伤力 1500
装弹时间 12
每秒伤害 125
射程 3000
TacticalNuke
杀伤力 3500
装弹时间 1
每秒伤害 3500
射程 3000


Warlord - Battleship (Bombardment)

耗费 4600
耐久度 10,000
速度 2.8
Long-射程 Plasma Battery
杀伤力 1350
装弹时间 10
每秒伤害 135
射程 1400
Long-射程 Plasma Battery
杀伤力 1350
装弹时间 10
每秒伤害 135
射程 1400
Long-射程 Plasma Battery
杀伤力 1350
装弹时间 10
每秒伤害 135
射程 1400

A single salvo from one of these will pummel almost any surface target into submission. The psychological effects of the muzzle flash and the ship recoiling in the water are impressive enough, to say nothing of the effects of a direct hit. Be warned--battleships are not meant to be used on their own, lacking in 对空 and anti-submarine protection as they are.


Shredder - 对空 Frigate

耗费 400
耐久度 2000
速度 2.84
Missiles
杀伤力
装弹时间 0.5
每秒伤害
射程 800
对空 Laser
杀伤力 25
装弹时间 0.18
每秒伤害 139
射程 1040
对空 Laser
杀伤力 25
装弹时间 0.18
每秒伤害 139
射程 1040

With its powerful twin 对空 laser batteries, the 对空 frigate protects your fleet from aerial attackers. As always, it is useless against targets that aren't airborne.


两栖运作平台

生产气垫工具和两栖单位, 6 M/s建设速度


Hovercon - Construction Hovercraft, 6 M/s建设速度

耗费 150
耐久度 900
速度 2.7


Pinchy - Construction Amph, 6 M/s建设速度

耗费 120
耐久度 450
速度 1.5225

Pinchy是 Logos的两栖建设单位。


Scrubber - Fast Attack Hovercraft

耗费 110
耐久度 230
速度 4.46
Laser Blaster
杀伤力 12
装弹时间 0.2
每秒伤害 60
射程 230

The Scrubber is the Logos hover plant's scout. It provides a cheap, disposable method of getting intel, and can also hit economic targets of oppurtunity.

改造为: Halberd (3 阶, 10s)


Gimp - Torpedo Amph

耗费 450
耐久度 1000
速度 2.2
Heavy Laser
杀伤力 30
装弹时间 0.2
每秒伤害 150
射程 300
Torpedo
杀伤力 180
装弹时间 4
每秒伤害 45
射程 400

The Gimp is a light amphib, capable of fighting both in and out of the water. On the surface, it attacks enemies with its lasers; underwater, it puts its torpedoes to good use.


Flail - Artillery/Skirmish Hover

耗费 550
耐久度 850
速度 2.3
Cruise Missile
杀伤力 600
装弹时间 10
每秒伤害 60
射程 800

Flail具有远距跟踪导弹。对付一切单位。


Halberd - Assault Hovertank

耗费 700
耐久度 3200
速度 1.74
Sabot
杀伤力 280
装弹时间 2
每秒伤害 140
射程 360

Halberd重型 assault hovertank, the Can of the sea。缓慢厚重,威力大。可以轻松击垮raider。


Slinger - 对空 Hovercraft

耗费 200
耐久度 1008
速度 3.54
Missiles
杀伤力
装弹时间 0.5
每秒伤害
射程 800
Homing Missiles
杀伤力 115
装弹时间 2
每秒伤害 58
射程 700


Outcast

Airborne SpecOps? Engineer, 6 M/s建设速度

One of the few stealth Logos units, the Outcast is a surprisingly subtle approach to the problem of interdiction. It is capable of getting past hostile defenses undetected, then putting together a field army in the back of the enemy's base.


Commander with Dgun - Commander with Dgun, 12 M/s建设速度

耗费 2000
耐久度 4000
速度 1.45
Fake Laser
杀伤力
装弹时间 0.11
每秒伤害
射程 250
Disintegrator
杀伤力 1200
装弹时间 1
每秒伤害 1200
射程 250
Commander Laser
杀伤力 27.75
装弹时间 0.2
每秒伤害 139
射程 300


Karganeth - Assault/压制 Strider

耗费 4000
耐久度 11000
速度 1.787
Heat Ray
杀伤力 60
装弹时间 0.1
每秒伤害 600
射程 350
Flame Thrower
杀伤力 7.5
装弹时间 0.16
每秒伤害 47
射程 300
Napalm Missiles
杀伤力 750
装弹时间 8
每秒伤害 94
射程 450

Karganeth 是重型攻坚用 assault 单位, for when conventional means don't cut it. Decked out with an array of heatrays, flamethrowers and napalm missiles, it can quickly cook anything foolish enough to get too close. However, it is ineffective at 长射程; skirmisher只要有足够的时间和周转余地就可以打败它。 改造为: Juggernaut (3 阶, 90s)


Catapult - Heavy Rocket Strider

耗费 4000
耐久度 4500
速度 1.8
Long-射程 Rocket Battery
杀伤力 8,000
装弹时间 30
每秒伤害 267
射程 1450

The Catapult is an MLRS strider. It can launch a volley of rockets that guarantees the destruction of almost anything in the target area, then quickly retreat behind friendly forces.


Juggernaut - Heavy Assault Strider

耗费 12000
耐久度 100,000
速度 0.8325
Heavy Laser Blaster
杀伤力 40
装弹时间 0.17
每秒伤害 235
射程 430
Attractive Gravity
杀伤力
装弹时间 0.2
每秒伤害
射程 550
Attractive Gravity
杀伤力
装弹时间 0.2
每秒伤害
射程 550
Attractive Gravity
杀伤力
装弹时间 0.2
每秒伤害
射程 550

The Juggernaut is the big daddy to the Sumo. Where its smaller cousin sported the exotic heatray, the Jugg is even more bizzare with its three gravity guns complementing a standard laser cannon. This beast is slow and expensive, but seemingly impervious to enemy fire.

改造为: Saktoth (3 阶, 180s)


Saktoth - Ulitmate Assault Strider

耗费 29,000
耐久度 133700
速度 1.488
Heavy 压制 Battery
杀伤力 1625
装弹时间 1.4
每秒伤害 1161
射程 590
Tachyon Accelerator
杀伤力 3300
装弹时间 6
每秒伤害 550
射程 900
Heavy Rockets
杀伤力 360
装弹时间 2.75
每秒伤害 131
射程 800

Forged from the very essence of the greatest Logos commander who ever lived, the Saktoth is the single largest strider to walk the earth. This armed-to-the-teeth monstrosity's function is simple - obliterate large groups of lesser bots, tanks and turrets while marching into the enemy base. Note however that a lone Saktoth can be easily countered in a surprisingly large number of ways - prepare accordingly.


Freaker - Jumpjet Constructor, 9 M/s建设速度

耗费 240
耐久度 650
速度 2.25

Fast and capable of jumping over short distances or heights, the Freaker is the ideal constructor for rapid expansion.


Blastwing - Bomb Drone

耗费 55
耐久度 100
速度 8.2

The blastwing does only a small amount of 杀伤力, suitable for taking out mexes, solars, llts, wind farms and nanotowers, though it can offer a more fomidible punch en-masse. Be mindful of the 速度 and direction it is travelling, as much of the 杀伤力 done by it is directional shrapnel that will continue on the trajectory of the bomb after it dies. In this way, you can spray an enemy with shards of metal even if your blastwing dies before it is in 射程. Do not pack them too tightly, as they can chain explode. Can 改造into area or heavy mine.


Bandit - 游击机器人

耗费 75
耐久度 250
速度 3.3
Laser Blaster
杀伤力 8
装弹时间 0.107
每秒伤害 75
射程 220

作为raider,Bandit牺牲火力换取生存几率,它比Nova的型号耐久更强,但仍然不能对抗强大火力。可以用压制单位和LLT制服它们。

改造为: Outlaw (3 阶, 10s), Pyro (3 阶, 20s)


Morty - Skirmisher Walker

耗费 220
耐久度 550
速度 2
Plasma Cannon
杀伤力 210
装弹时间 4
每秒伤害 53
射程 600

The Morty offers cheap, mobile skirmishing capability. It can out射程 light defenses such as LLTs, although it is vulnerable to swarms of raiders.

改造为: Golden Morty (3 阶, 20s)


Pyro - Raider Jumpjet Walker

耗费 220
耐久度 700
速度 3
Flame Thrower
杀伤力 10
装弹时间 0.16
每秒伤害 63
射程 280

The Pyro is a cheap, fast walker with a flamethrower. The flamethrower deals incredible 杀伤力 to large targets but little 杀伤力 to small ones. It can hit multiple targets at the same time. The Pyro explodes violently when it is destroyed. The Pyro's weapons set targets aflame. Additionally, Pyros also come with jetpacks, allowing them to jump over obstacles or get the drop on enemies.


Thug - Assault Bot

耗费 140
耐久度 1500
速度 1.85
Light Plasma Cannon
杀伤力 140
装弹时间 3
每秒伤害 47
射程 350

The Thug can take an incredible beating, and is useful as a shield for the weaker, more-damaging Rogues.

改造为: Jack (3 阶, 20s)


Roach - Crawling Bomb

耗费 160
耐久度 60
速度 4

快速移动的自杀单位,有效对付拥挤的单位,特别是assault tank。避免糟糕的连环爆炸。


Static Weapons

Pulverizer - Light Missile Tower

耗费 80
耐久度 300
Homing Missiles
杀伤力 110
装弹时间 1.2
每秒伤害 92
射程 610

Pulverizer 轻型多用途导弹塔,适合远距离狙击单位。一定的对空能力,并且袭击对方的LLT。但是碰一下就倒。

改造为: Razor's Kiss (3 阶, 30s)


Lotus - Light Laser Tower

耗费 90
耐久度 785
Laser Blaster
杀伤力 20
装弹时间 0.2
每秒伤害 100
射程 460

The Lotus is a basic turret. A versatile, solid anti-ground weapon, it does well versus scouts as well as being able to take on one or two raiders. Falls relatively easily to skirmishers, artillery or assault units unless supported.

改造为: Scorcher (3 阶, 30s), Newton (3 阶, 30s)


Scorcher - Anti-Swarm Heat Ray (威力随射程减弱)

耗费 220
耐久度 1500
Heat Ray
杀伤力 75
装弹时间 0.1
每秒伤害 750
射程 460

Scorcher装备Heat? Ray。这种武器近距离致命,但是到达最远射程的途中就失去了大部分效果。

改造为: Viper (3 阶, 60s)


Newton - 重力碉堡 - On to Repulse, Off to Attract

耗费 200
耐久度 2000
Repulsive Gravity
杀伤力
装弹时间 0.2
每秒伤害
射程 440
Attractive Gravity
杀伤力
装弹时间 0.2
每秒伤害
射程 460

Newton配备 graviton projector. This weapon does virtually no 杀伤力 directly, but can push units toward or away from the Newton. You can use it on your own units as well, but beware of friendly fire.


Jellyfish - Depthcharge Launcher

耗费 250
耐久度 1075
DepthCharge
杀伤力 110
装弹时间 1
每秒伤害 110
射程 580


Stinger - High-Energy Laser Tower

耗费 450
耐久度 2475
High-Energy Laser Blaster
杀伤力 810
装弹时间 4.5
每秒伤害 180
射程 620

Stinger中型激光塔. 3重激光炮击毁了几乎所有轻型单位,低下个开火效率使它易于受到伤害。

改造为: Doomsday Machine (3 阶, 60s)


Razor's Kiss - 对空激光

耗费 280
耐久度 2200
对空 Laser
杀伤力 25
装弹时间 0.1
每秒伤害 250
射程 1040

Razor's Kiss是中程对空碉堡。尽管最大射程精度很差,更适合对付接近的飞机和空舰。

高装甲加非战斗状态的额外装甲使得它难以摧毁。

改造为: Cobra (3 阶, 60s)


Viper - Dug-in Sabot Battery

耗费 500
耐久度 3300
Sabot
杀伤力 650
装弹时间 2.7
每秒伤害 241
射程 520

The Viper is a tough nut to crack. When buried in the ground, it is virtually impossible to kill - when it pops up, it will frag anything unlucky enough to be in its line of sight. However, it has a rather 短射程.


Doomsday Machine - 中程防御堡垒

耗费 2600
耐久度 10,000
Heavy Plasma
杀伤力 1200
装弹时间 3
每秒伤害 400
射程 700
Heat Ray
杀伤力 75
装弹时间 0.1
每秒伤害 750
射程 430

Armed with a heavy plasma cannon and a Heat Ray, the Doomsday Machine forms a focal defense point against enemy assault pushes. It can bunker down to survive attack by long-射程 artillery or air attacks, although it cannot fire its weapons while doing so.


Intimidator - Strategic Plasma Cannon

耗费 6000
耐久度 4600
Heavy Plasma Cannon
杀伤力 2400
装弹时间 8
每秒伤害 300
射程 6600

Intimidator大范围火炮直接将威力送往敌人基地,但是不要以为可以用只它获取胜利。


Cobra - 高射炮

耗费 800
耐久度 2500
Flak Cannon
杀伤力 200
装弹时间 0.5
每秒伤害 400
射程 1200

改造为: Screamer (3 阶, 60s)


Screamer - Long-射程 AA Missile Tower

耗费 2400
耐久度 1570
Advanced AA Missile
杀伤力 1750
装弹时间 1.8
每秒伤害 972
射程 2400

Screamer 是超长距离的先头拦截对空武器,响亮的告诉敌人飞机,不要走这里。每一击都耗费 时间和资源,但是物超所值。


Catalyst - Tactical Nuclear Missile Launcher

耗费 2700
耐久度 3200
Tactical Nuke
杀伤力 3500
装弹时间 1
每秒伤害 3500
射程 3500

A long-射程 precision strike weapon, the Logos Catalyst can pick off high-value targets from a safe distance with its tactical nuclear warheads.


Fortitude - Anti-Nuke System

耗费 3000
耐久度 3300
Anti-Nuke Missile
杀伤力 1500
装弹时间 6
每秒伤害 250
射程 4000


Urchin - Torpedo Launcher

耗费 260
耐久度 1900
Level1 Torpedo Launcher
杀伤力 300
装弹时间 1.8
每秒伤害 167
射程 600

This Torpedo Launcher provides defense against both surface and submerged vessels. Remember to build sonar so that the Torpedo Launcher can hit submerged targets. The Torpedo Launcher cannot hit hovercraft.

改造为: Lamprey (3 阶, 60s)


Lamprey - Advanced Torpedo Launcher

耗费 1400
耐久度 1600
Torpedo
杀伤力 2500
装弹时间 10
每秒伤害 250
射程 900

The Lamprey is a long-射程d torpedo launcher with extremely high firepower. It is submerged to conceal and protect it from the enemy, but can be countered with torpedo bombers and standoff submarines, or simply bypassed with hovercraft.


Silencer - Nuclear ICBM Launcher

耗费 7000
耐久度 5560
CoreNuclearMissile
杀伤力 11500
装弹时间 5
每秒伤害 2300
射程 72000


Zenith - Meteor Controller

耗费 35000
耐久度 12000
Meteor Bombardment
杀伤力 2000
装弹时间 1
每秒伤害 2000
射程 9000
Attractive Gravity
杀伤力
装弹时间 0.2
每秒伤害
射程 6000


Other Structures

Metal Extractor - Extracts Metal

耗费 75
耐久度 400

The metal extractor is the primary means of getting metal. If you have excess energy, metal extractors will automatically use it to extract more metal.


Solar Collector - Produces Energy (2)

耗费 70
耐久度 500

Solar collectors are the least 耗费-efficient of the energy structures, but they are also the most reliable and sturdy. When attacked, solars will curl up into armored form, which offers excellent protection against raiders.


Graviton Power Generator - Produces Energy (35)

耗费 1000
耐久度 2200

Graviton generators provide a good amount of steady energy output at a fair price. They are attractive targets and not very well-armored, so keep them well-protected. When killed, graviton generators will cause heavy 杀伤力 to nearby units.


Singularity Reactor - Produces Energy (225) - HAZARDOUS

耗费 4000
耐久度 4000

The Singularity Reactor employs graviton power-generation theory beyond safety specifications. With such immense generating capacity in one structure comes great consequence. All mobile units within the enormous death blast radius are sent careening to ground zero. An entire continent on which this is built should be considered unsafe ground.


Wind Generator - Produces Energy

耗费 35
耐久度 130

Wind generators produce a variable amount of energy, depending on altitude and wind 速度. They are extremely fragile and chain explode when bunched, so consider their placement carefully.


Geothermal Powerplant - Produces Energy (25)

耗费 500
耐久度 1850

改造为: Moho Geothermal Powerplant (90s)


Tidal Generator - Produces Energy

耗费 55
耐久度 260


Metal Storage - Stores Metal (500)

耗费 80
耐久度 700


Energy Storage - Stores Energy (500)

耗费 150
耐久度 1000


Custodian - Nanoturret, 12 M/s建设速度

耗费 220
耐久度 500


Air Repair Pad - Automatically Repairs Aircraft

耗费 350
耐久度 1905

The Air Repair Pad repairs up to four aircraft at a time. It also refuels/rearms bombers.


Radar Tower - Early Warning System

耗费 55
耐久度 81

改造为: Informant (12s)


Advanced Radar Tower - Long-射程 Radar, decreases radar wobble

耗费 500
耐久度 330


Sonar Station - Locates Water Units

耗费 120
耐久度 250


Aegis - Linkable Shield Device

耗费 480
耐久度 900
Energy Shield
杀伤力
装弹时间
每秒伤害
射程

改造为: Aspis (25s)


Behemoth - Plasma Battery

耗费 3500
耐久度 3500
Long-射程 Plasma Battery
杀伤力 900
装弹时间 6
每秒伤害 150
射程 1650


Demo - Napalm Cluster Trap Mine

耗费 100
耐久度 300
Napalm Clusters Detonation
杀伤力 30
装弹时间 1
每秒伤害 30
射程 180

A powerful napalm charge, very effective against raiders.


Gali - High Intensity Impulse Trap Mine

耗费 220
耐久度 400

This anti-armor weapon will literally send enemies sky-high with its vertical impulse blast.


Chicken (codename: Thunderbirds)

http://trac.caspring.org/export/head/trunk/mods/ca/sidepics/Chicken (random if disabled)_16.png The Chickens are a force to be reckoned with.


Nest

Spawns Chickens


Drone - Morphs Into Chicken Structures

耗费 60
耐久度 170
速度 1.8

A hapless non-combat organism whose sole purpose in life is to 改造into one of the Chicken Hive's structures.

改造为: Chicken Tube (20s), Nest (20s), Chicken Spire (90s), Thicket (4s)


Pigeon - Flying Spore Scout

耗费 50
耐久度 150
速度 10
BogusBomb
杀伤力
装弹时间 2
每秒伤害
射程 10
Spores
杀伤力 150
装弹时间 4
每秒伤害 38
射程 600

A small flying chicken侦察with spore.


Chicken - Swarmer

耗费 25
耐久度 270
速度 2.9
Claws
杀伤力 80
装弹时间 1.2
每秒伤害 67
射程 100

The footsoldier of the Thunderbirds is an aggressive zergling-type unit. What it lacks in individual strength, it compensates for with its sheer numbers, overwhelming enemies with floods and floods of little chickens. A good 压制 unit is recommended for stopping them.


Leaper - Raider

耗费 100
耐久度 520
速度 5.2
Kick
杀伤力 50
装弹时间 1
每秒伤害 50
射程 100

The Leaper is the chicken's fast attack unit, running down enemies and leaping over obstacles.


Spiker - Skirmisher

耗费 150
耐久度 600
速度 2
Spike
杀伤力 160
装弹时间 1.5
每秒伤害 107
射程 500

The Spiker's razor sharp projectiles can pierce even the thickest armor. While it doesn't have much health, it remains a potent threat to both air and ground units. Counter with anything that can reliably out射程 it.


Dodo - 鸡炸弹

耗费 170
耐久度 200
速度 7

Dodo就是天然的烈性炸药包——跑的很快。


Talon - 飞行刺鸡

耗费 450
耐久度 1400
速度 10
Spike
杀伤力 160
装弹时间 1.5
每秒伤害 107
射程 400

飞鸡! Talon放出自身生成的尖刺攻击。


Digger - Burrowing Scout/Raider

耗费 40
耐久度 180
速度 1.8
Claws
杀伤力 40
装弹时间 1.2
每秒伤害 33
射程 60

Digger以利爪穿透岩石,在地下缓慢前进,只能用地震检测仪器探知它们动向。


Cockatrice - Assault/Anti-Armor

耗费 350
耐久度 2800
速度 1.8
Claws
杀伤力 1700
装弹时间 7
每秒伤害 243
射程 160

The Cockatrice is truly a beast. Seemingly impervious to enemy fire, it casually walks up to its target and dismembers it with its incredibly powerful jaws. Fortunately, it is not fast or particularly intelligent, and can be destroyed with skirmishers or swarmers easily.


Lobber - Artillery

耗费 200
耐久度 500
速度 1.8
Blob
杀伤力 240
装弹时间 6
每秒伤害 40
射程 950

A form of organic artillery, the Lobber hurls balls of venom at a high trajectory over long distances. It proves a problem for those who rely excessively on static defenses, but is practically helpless when attacked directly.


Spidermonkey - 全地形对空

耗费 500
耐久度 1800
速度 2.2
Web Weapon
杀伤力 0.1
装弹时间 0.1
每秒伤害 1
射程 800
Spores
杀伤力 750
装弹时间 6
每秒伤害 125
射程 600

Spidermonkey 很少见的支援性鸡,它们能爬墙、能吐出网子困住飞行器。


Basilisk - 全地形压制

耗费 520
耐久度 1800
速度 2.2
Blob
杀伤力 560
装弹时间 3
每秒伤害 187
射程 400

Basilisk随意攀爬,Gunship是对付它的好东西,但是别树敌太多。


Listener - Burrowing Mobile Seismic Detector

耗费 300
耐久度 700
速度 0.6

The Listener is an evolved form of the Digger. While it has lost all fighting ability, it has gained a unique sense of hearing that allows it to pinpoint the location of enemy ground forces.


Toad - Shield

耗费 1200
耐久度 1600
速度 1.8
Fake
杀伤力
装弹时间 10
每秒伤害
射程 420
Shield
杀伤力
装弹时间
每秒伤害
射程

鸡群守卫


Blimpy - Dodo 轰炸

耗费 450
耐久度 2200
速度 5
BogusBomb
杀伤力
装弹时间 0.5
每秒伤害
射程 300
BOMBTRIGGER
杀伤力
装弹时间 14
每秒伤害
射程 900
Dodo Bomb
杀伤力
装弹时间 10
每秒伤害
射程 900

Blimpy丢下一个Dodo?


Chicken Queen - Clucking Hell!

耗费 105600
耐久度 200,000
速度 2.5
ChickenClaws
杀伤力 2000
装弹时间 0.4
每秒伤害 5000
射程 200
Spores
杀伤力 1200
装弹时间 4
每秒伤害 300
射程 600
Spores
杀伤力 1200
装弹时间 4
每秒伤害 300
射程 600
Spores
杀伤力 1200
装弹时间 4
每秒伤害 300
射程 600
Blob
杀伤力 6400
装弹时间 6
每秒伤害 1067
射程 1200
ChickenKick
杀伤力 10
装弹时间 1
每秒伤害 10
射程 512

万物主宰!什么能阻止它?它满口酸水,周身量产孢子,尖利的爪子,什么样的机器都是几秒内撕裂或者——一脚踢飞。


固定武器

Chicken Tube - 防御/能量来源

耗费 120
耐久度 500
Spores
杀伤力 240
装弹时间 12
每秒伤害 20
射程 420

Tube是鸡唯一的常见防御建筑,对空中地面目标发射致命孢子。


Chicken Spire - 固定Artillery

耗费 1200
耐久度 1500
Seekers
杀伤力 1000
装弹时间 10
每秒伤害 100
射程 3500

长射程固定artillery.



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