Nova (formerly ARM)

http://trac.caspring.org/export/head/trunk/mods/ca/sidepics/arm_16.png Nova....


Infantry Bot Factory

'


Rector -

Cost 120
Health Points 660
Speed 2


Flea -

Cost 20
Health Points 40
Speed 4.8
Tiny Laser
Damage 8
Reloadtime 0.25
Damage/second 32
Range 140

Morphs to: Glaive (3 Rank, 10s), Zipper (3 Rank, 20s)


Glaive -

Cost 65
Health Points 190
Speed 3.8
Pulse MG
Damage 33
Reloadtime 0.31
Damage/second 106
Range 185

Morphs to: Warrior (3 Rank, 10s), Zipper (3 Rank, 20s)


Rocko -

Cost 90
Health Points 480
Speed 2.1
Rocket
Damage 180
Reloadtime 3.8
Damage/second 47
Range 440

Morphs to: Recluse (3 Rank, 20s)


Tick -

Cost 100
Health Points 50
Speed 4.2


Hammer -

Cost 130
Health Points 350
Speed 1.72
Light Plasma Cannon
Damage 150
Reloadtime 6
Damage/second 25
Range 840


Warrior -

Cost 220
Health Points 880
Speed 1.71
Heavy EMG
Damage 117
Reloadtime 0.52
Damage/second 225
Range 270

Morphs to: Zeus (3 Rank, 20s)


Jethro -

Cost 100
Health Points 550
Speed 3
Missiles
Damage
Reloadtime 0.5
Damage/second
Range 800
Homing Missiles
Damage 90
Reloadtime 2
Damage/second 45
Range 760

Morphs to: Hunchback (3 Rank, 20s)


Marky -

Cost 100
Health Points 350
Speed 2.3

Morphs to: Radar Tower (12s)


Tactical Walker Factory

'


Weaver -

Cost 230
Health Points 750
Speed 1.7


Zipper -

Cost 130
Health Points 480
Speed 8
Laser
Damage 32
Reloadtime 0.4
Damage/second 80
Range 140


Venom -

Cost 200
Health Points 750
Speed 2.85
Electro-Stunner
Damage 1,000 (P)
Reloadtime 1.75
Damage/second 571 (P)
Range 220


Recluse -

Cost 300
Health Points 600
Speed 1.8
Rocket Volley
Damage 420
Reloadtime 4
Damage/second 105
Range 550


Zeus -

Cost 350
Health Points 2,400
Speed 1.787
LightningGun
Damage 800 (P)
Reloadtime 1.8
Damage/second 444 (P)
Range 280

Morphs to: Crabe (3 Rank, 20s)


Sharpshooter -

Cost 700
Health Points 560
Speed 1.7
Gauss Rifle
Damage 650
Reloadtime 15
Damage/second 43
Range 600


Crabe -

Cost 1,600
Health Points 4,000
Speed 1.35
Heavy Plasma Cannon
Damage 600
Reloadtime 4
Damage/second 150
Range 600

Morphs to: Razorback (3 Rank, 30s), Vanguard (3 Rank, 30s)


Scarab -

Cost 2,500
Health Points 780
Speed 1.83
Anti-Nuke Missile
Damage 500
Reloadtime 12
Damage/second 42
Range 3000


Hunchback -

Cost 550
Health Points 1,020
Speed 2.017
Anti-Air Laser Battery
Damage 16
Reloadtime 0.1
Damage/second 160
Range 820
Anti-Air Autocannon
Damage 12
Reloadtime 0.1
Damage/second 120
Range 1040


Infiltrator -

Cost 200
Health Points 270
Speed 2.707
Electro-Stunner
Damage 15,000 (P)
Reloadtime 30
Damage/second 500 (P)
Range 100

Morphs to: Pitfall (3s)


Eraser -

Cost 421
Health Points 600
Speed 1.9

Morphs to: Sneaky Pete (25s)


Light Vehicle Factory

'


Pioneer -

Cost 140
Health Points 900
Speed 2.4


Jeffy -

Cost 30
Health Points 80
Speed 6.6
Laser
Damage 40
Reloadtime 1
Damage/second 40
Range 180

Morphs to: Flash (3 Rank, 10s), Hoplite (4s), Pitfall (5s)


Flash -

Cost 100
Health Points 320
Speed 4.2
Twin Pulse MGs
Damage 33.18
Reloadtime 0.31
Damage/second 107
Range 180

Morphs to: Stumpy (3 Rank, 10s)


Samson -

Cost 130
Health Points 500
Speed 2.5
Laser
Damage 26.8
Reloadtime 0.6
Damage/second 45
Range 600

Morphs to: Phalanx (3 Rank, 20s)


Shellshocker -

Cost 160
Health Points 300
Speed 2.7
Light Plasma Artillery
Damage 190
Reloadtime 4.5
Damage/second 42
Range 850

Morphs to: Merl (3 Rank, 20s)


Stumpy -

Cost 180
Health Points 1,500
Speed 2.8
Light Plasma Cannon
Damage 99.5
Reloadtime 1.19
Damage/second 84
Range 340

Morphs to: Bulldog (3 Rank, 20s), Panther (3 Rank, 20s)


Janus -

Cost 220
Health Points 620
Speed 2.1
Heavy Missile Battery
Damage 600
Reloadtime 10
Damage/second 60
Range 440

Morphs to: Mumbo (3 Rank, 20s)


Heavy Tank Factory

'


Consul -

Cost 250
Health Points 1,700
Speed 2.2
Mini Electro-Stunner
Damage 600 (P)
Reloadtime 3
Damage/second 200 (P)
Range 220


Gremlin -

Cost 250
Health Points 600
Speed 3.2
Gauss Cannon
Damage 40
Reloadtime 1
Damage/second 40
Range 290


Panther -

Cost 350
Health Points 1,000
Speed 3.9
LightningGun
Damage 1,200 (P)
Reloadtime 2.5
Damage/second 480 (P)
Range 250


Mumbo -

Cost 450
Health Points 1,130
Speed 2.2
High Intensity Laserbeam
Damage 30
Reloadtime 0.1
Damage/second 300
Range 370


Bulldog -

Cost 800
Health Points 5,728
Speed 2.3
Medium Plasma Cannon
Damage 332
Reloadtime 2
Damage/second 166
Range 360


Merl -

Cost 800
Health Points 1,100
Speed 2.1
Cruise Missile
Damage 850
Reloadtime 10
Damage/second 85
Range 1500


Penetrator -

Cost 900
Health Points 1,000
Speed 2.4
Tachyon Accelerator
Damage 3,000
Reloadtime 20
Damage/second 150
Range 1050


Phalanx -

Cost 550
Health Points 1,200
Speed 3.2
Missiles
Damage
Reloadtime 0.5
Damage/second
Range 900
Anti-Air Laser Battery
Damage 27
Reloadtime 0.11
Damage/second 245
Range 800


Airplane Plant

'


Crane -

Cost 220
Health Points 145
Speed 7


Swiftspear -

Cost 150
Health Points 350
Speed 13
Light EMG
Damage 6
Reloadtime 0.2
Damage/second 30
Range 700
Guided AA Missiles
Damage 200
Reloadtime 4.5
Damage/second 44
Range 530


Hawk -

Cost 300
Health Points 1,000
Speed 11
Anti-Air Laser Battery
Damage 12
Reloadtime 0.1
Damage/second 120
Range 800


Thunder -

Cost 500
Health Points 1,500
Speed 9
BogusBomb
Damage
Reloadtime 2
Damage/second
Range 10
Guided Bomb
Damage 1,200
Reloadtime 2
Damage/second 600
Range 300


Tempest -

Cost 350
Health Points 700
Speed 11
Bombs
Damage 700
Reloadtime 10
Damage/second 70
Range 500
EMG
Damage 48
Reloadtime 2
Damage/second 24
Range 500


Stiletto II -

Cost 600
Health Points 1,130
Speed 10
BogusBomb
Damage
Reloadtime 10
Damage/second
Range 10
BombLightning
Damage
Reloadtime 10
Damage/second
Range 730


Licho -

Cost 2,500
Health Points 2,000
Speed 9
PlasmaImplosionDumpRocket
Damage 2,000
Reloadtime 8
Damage/second 250
Range 600


Eagle -

Cost 300
Health Points 800
Speed 11


Gunship Plant

'


Crane -

Cost 220
Health Points 145
Speed 7


Gnat -

Cost 70
Health Points 90
Speed 10
Light Electro-Stunner
Damage 400 (P)
Reloadtime 1.2
Damage/second 333 (P)
Range 220


Banshee -

Cost 250
Health Points 920
Speed 6.36
Light Laserbeam
Damage 6
Reloadtime 0.11
Damage/second 55
Range 340


Dragonfly -

Cost 500
Health Points 1,100
Speed 8
Electro-Stunner
Damage 3,250 (P)
Reloadtime 5
Damage/second 650 (P)
Range 520


Brawler -

Cost 1,000
Health Points 2,600
Speed 4.7
Heavy EMG
Damage 80
Reloadtime 0.41
Damage/second 195
Range 420


Atlas -

Cost 80
Health Points 220
Speed 11


Shipyard

'


Coral -

Cost 240
Health Points 1,105
Speed 2.7


Skeeter -

Cost 120
Health Points 460
Speed 5.5
Missiles
Damage
Reloadtime 0.5
Damage/second
Range 800
Laser
Damage 40
Reloadtime 0.8
Damage/second 50
Range 220
Light SAM
Damage 90
Reloadtime 2
Damage/second 45
Range 700

Morphs to: Decade (3 Rank, 10s)


Decade -

Cost 320
Health Points 2,145
Speed 4
EMG
Damage 14
Reloadtime 0.16
Damage/second 88
Range 270
EMG
Damage 14
Reloadtime 0.16
Damage/second 88
Range 270

Morphs to: Crusader (3 Rank, 10s)


Hunter -

Cost 460
Health Points 1,600
Speed 3.4
Torpedo
Damage 320
Reloadtime 2.6
Damage/second 123
Range 430


Lurker -

Cost 600
Health Points 900
Speed 2.97
Torpedo
Damage 400
Reloadtime 3
Damage/second 133
Range 500


Crusader -

Cost 700
Health Points 3,090
Speed 3.1
Plasma Cannon
Damage 300
Reloadtime 2
Damage/second 150
Range 750
DepthCharge
Damage 100
Reloadtime 5
Damage/second 20
Range 300

Morphs to: Conqueror (3 Rank, 20s)


Conqueror -

Cost 1,700
Health Points 4,500
Speed 3.08
Gauss Cannon
Damage 100
Reloadtime 3.6
Damage/second 28
Range 600
Deck EMG
Damage 18
Reloadtime 0.45
Damage/second 40
Range 360
Depth Charge
Damage 420
Reloadtime 6
Damage/second 70
Range 500


Serpent -

Cost 3,000
Health Points 2,600
Speed 2.85
AdvTorpedo
Damage 1,500
Reloadtime 3.5
Damage/second 429
Range 1050


Reef -

Cost 4,000
Health Points 7,000
Speed 2.96
Rocket
Damage 800
Reloadtime 6
Damage/second 133
Range 1550
Anti-Nuke Missile
Damage 1,500
Reloadtime 12
Damage/second 125
Range 3500


Archer -

Cost 750
Health Points 2,360
Speed 3.08
AA2Missile
Damage 70
Reloadtime 0.8
Damage/second 88
Range 840
Anti-Air Laser Battery
Damage 20
Reloadtime 0.11
Damage/second 182
Range 800


Amphibious Operations Platform

'


Hovercon -

Cost 150
Health Points 900
Speed 2.7


Beaver -

Cost 140
Health Points 925
Speed 2.9


Skimmer -

Cost 110
Health Points 260
Speed 4.69
EMG
Damage 12
Reloadtime 0.14
Damage/second 86
Range 180

Morphs to: Anaconda (3 Rank, 10s)


Anaconda -

Cost 240
Health Points 1,377
Speed 2.73
Medium Plasma Cannon
Damage 100
Reloadtime 1.25
Damage/second 80
Range 340


Pelican -

Cost 280
Health Points 750
Speed 2.4
Laser
Damage 11
Reloadtime 0.1
Damage/second 110
Range 275
Torpedo
Damage 125
Reloadtime 4
Damage/second 31
Range 400


Lance -

Cost 600
Health Points 1,300
Speed 1.6
High-Energy Laser
Damage 600
Reloadtime 4.5
Damage/second 133
Range 550


Swatter -

Cost 200
Health Points 959
Speed 3.54
Missiles
Damage
Reloadtime 0.5
Damage/second
Range 800
Homing Missiles
Damage 115
Reloadtime 2
Damage/second 58
Range 700


Athena

'


Commander with Dgun -

Cost 2,000
Health Points 4,000
Speed 1.45
Fake Laser
Damage
Reloadtime 0.11
Damage/second
Range 250
Disintegrator
Damage 1,200
Reloadtime 1
Damage/second 1,200
Range 250
Commander Laser
Damage 15.75
Reloadtime 0.11
Damage/second 143
Range 300


Razorback -

Cost 4,000
Health Points 11,000
Speed 1.9
Heavy Pulse Autocannon
Damage 70
Reloadtime 0.06
Damage/second 2,000
Range 400
High Intensity Laserbeam
Damage 25
Reloadtime 0.1
Damage/second 250
Range 350

Morphs to: Bantha (3 Rank, 90s)


Vanguard -

Cost 4,000
Health Points 4,500
Speed 1
Thermonuclear Shells
Damage 2,500
Reloadtime 15
Damage/second 167
Range 1425


Bantha -

Cost 12,000
Health Points 35,000
Speed 1.718
Tachyon Accelerator
Damage 3,000
Reloadtime 10
Damage/second 300
Range 950
EMP Gun
Damage 240 || 1,200 (P)
Reloadtime 1
Damage/second 240 || 1,200 (P)
Range 465
Heavy Rockets
Damage 240
Reloadtime 2.75
Damage/second 87
Range 800

Morphs to: Detriment (3 Rank, 180s)


Detriment -

Cost 28,000
Health Points 85,800
Speed 1.626
Gauss Battery
Damage 600
Reloadtime 1.2
Damage/second 500
Range 600
Anti-Air Laser Battery
Damage 20
Reloadtime 0.1
Damage/second 200
Range 820
Riot Rockets
Damage 220
Reloadtime 1.55
Damage/second 142
Range 925


Weaver -

Cost 230
Health Points 750
Speed 1.7


Glaive -

Cost 65
Health Points 190
Speed 3.8
Pulse MG
Damage 33
Reloadtime 0.31
Damage/second 106
Range 185

Morphs to: Warrior (3 Rank, 10s), Zipper (3 Rank, 20s)


Recluse -

Cost 300
Health Points 600
Speed 1.8
Rocket Volley
Damage 420
Reloadtime 4
Damage/second 105
Range 550


Zeus -

Cost 350
Health Points 2,400
Speed 1.787
LightningGun
Damage 800 (P)
Reloadtime 1.8
Damage/second 444 (P)
Range 280

Morphs to: Crabe (3 Rank, 20s)


Zipper -

Cost 130
Health Points 480
Speed 8
Laser
Damage 32
Reloadtime 0.4
Damage/second 80
Range 140


Sharpshooter -

Cost 700
Health Points 560
Speed 1.7
Gauss Rifle
Damage 650
Reloadtime 15
Damage/second 43
Range 600


Tick -

Cost 100
Health Points 50
Speed 4.2


Infiltrator -

Cost 200
Health Points 270
Speed 2.707
Electro-Stunner
Damage 15,000 (P)
Reloadtime 30
Damage/second 500 (P)
Range 100

Morphs to: Pitfall (3s)


Static Weapons

Ray -

Cost 70
Health Points 560
Laserbeam
Damage 9
Reloadtime 0.1
Damage/second 90
Range 460

Morphs to: Faraday (3 Rank, 30s), Stardust (3 Rank, 30s)


Defender -

Cost 80
Health Points 295
Homing Missiles
Damage 110
Reloadtime 1.2
Damage/second 92
Range 610

Morphs to: Packo (3 Rank, 30s)


Faraday -

Cost 170
Health Points 1,000
EMP Gun
Damage 6 || 1,000 (P)
Reloadtime 2.5
Damage/second 2 || 417 (P)
Range 440


Stardust -

Cost 220
Health Points 1,500
Pulse Autocannon
Damage 39
Reloadtime 0.15
Damage/second 260
Range 410

Morphs to: Pit Bull (3 Rank, 60s)


Anemone -

Cost 250
Health Points 1,015
DepthCharge
Damage 250
Reloadtime 1.8
Damage/second 139
Range 580


Sentinel -

Cost 400
Health Points 2,325
High-Energy Laserbeam
Damage 810
Reloadtime 4.5
Damage/second 180
Range 620

Morphs to: Annihilator (3 Rank, 60s)


Packo -

Cost 280
Health Points 2,200
Anti-Air Autocannon
Damage 25
Reloadtime 0.1
Damage/second 250
Range 1040

Morphs to: Chainsaw (3 Rank, 60s)


Chainsaw -

Cost 800
Health Points 2,500
Missile Salvo
Damage 350
Reloadtime 1
Damage/second 350
Range 1400

Morphs to: Mercury (3 Rank, 60s)


Mercury -

Cost 2,100
Health Points 1,500
Advanced AA Missile
Damage 1,750
Reloadtime 1.8
Damage/second 972
Range 2400


Pit Bull -

Cost 500
Health Points 3,300
Gauss Cannon
Damage 150
Reloadtime 1.9
Damage/second 79
Range 520


Annihilator -

Cost 2,600
Health Points 8,500
Tachyon Accelerator
Damage 3,000
Reloadtime 8
Damage/second 375
Range 1350


Big Bertha -

Cost 6,000
Health Points 4,200
Heavy Plasma Cannon
Damage 2,000
Reloadtime 7
Damage/second 286
Range 6200


Protector -

Cost 3,000
Health Points 3,300
Anti-Nuke Missile
Damage 1,500
Reloadtime 6
Damage/second 250
Range 4000


Detonator -

Cost 2,000
Health Points 3,000
EMPMissile
Damage 36,000 (P)
Reloadtime 1
Damage/second 36,000 (P)
Range 3500


Harpoon -

Cost 250
Health Points 1,800
Torpedo Launcher
Damage 300
Reloadtime 1.8
Damage/second 167
Range 600

Morphs to: Moray (3 Rank, 60s)


Moray -

Cost 1,300
Health Points 1,500
Torpedo
Damage 2,500
Reloadtime 10
Damage/second 250
Range 900


Retaliator -

Cost 6,400
Health Points 5,300
NuclearMissile
Damage 9,500
Reloadtime 3
Damage/second 3,167
Range 72000


Starlight -

Cost 35,000
Health Points 12,000
Energy Chisel
Damage 3,000
Reloadtime 20
Damage/second 150
Range 9000
MAH TARGETIN LAZER
Damage 100
Reloadtime 7
Damage/second 14
Range 9000


Other Structures

Metal Extractor -

Cost 75
Health Points 400


Solar Collector -

Cost 70
Health Points 500


Fusion Reactor -

Cost 1,000
Health Points 2,200


Geothermal Powerplant -

Cost 500
Health Points 1,750

Morphs to: Moho Geothermal Powerplant (90s)


Tachyon Collider -

Cost 4,000
Health Points 4,000


Wind Generator -

Cost 35
Health Points 130


Tidal Generator -

Cost 55
Health Points 260


Metal Storage -

Cost 80
Health Points 700


Energy Storage -

Cost 150
Health Points 1,000


Caretaker -

Cost 220
Health Points 500


Air Repair Pad -

Cost 350
Health Points 1,860


Radar Tower -

Cost 55
Health Points 81

Morphs to: Marky (12s)


Advanced Radar Tower -

Cost 500
Health Points 320


Sonar Station -

Cost 120
Health Points 250


Sneaky Pete -

Cost 420
Health Points 712

Morphs to: Eraser (25s)


Hoplite -

Cost 80
Health Points 320
ROCKETS detonation
Damage 63
Reloadtime 1
Damage/second 63
Range 200


Pitfall -

Cost 120
Health Points 400


Logos (formerly CORE)

http://trac.caspring.org/export/head/trunk/mods/ca/sidepics/core_16.png Logos ...


Infantry Bot Factory

'


Necro -

Cost 120
Health Points 660
Speed 2


Bandit -

Cost 75
Health Points 250
Speed 3.3
Laser Blaster
Damage 8
Reloadtime 0.107
Damage/second 75
Range 220

Morphs to: Outlaw (3 Rank, 10s), Pyro (3 Rank, 20s)


Rogue -

Cost 90
Health Points 570
Speed 1.95
Heavy Rocket
Damage 325
Reloadtime 7
Damage/second 46
Range 440

Morphs to: Morty (3 Rank, 20s)


Thug -

Cost 140
Health Points 1,500
Speed 1.85
Light Plasma Cannon
Damage 140
Reloadtime 3
Damage/second 47
Range 350

Morphs to: Jack (3 Rank, 20s)


Roach -

Cost 160
Health Points 60
Speed 4


Outlaw -

Cost 250
Health Points 1,100
Speed 1.5
Laser Blaster
Damage 19
Reloadtime 0.2
Damage/second 95
Range 260
Impulse Cannon
Damage 190
Reloadtime 2.1
Damage/second 90
Range 290

Morphs to: Jack (3 Rank, 20s)


Crasher -

Cost 100
Health Points 650
Speed 2.7
Homing Missiles
Damage 90
Reloadtime 2
Damage/second 45
Range 760

Morphs to: Manticore (3 Rank, 20s)


Clogger -

Cost 20
Health Points 650
Speed 2.5


Tactical Walker Factory

'


Freaker -

Cost 240
Health Points 650
Speed 2.25


Morty -

Cost 220
Health Points 550
Speed 2
Plasma Cannon
Damage 210
Reloadtime 4
Damage/second 53
Range 600

Morphs to: Golden Morty (3 Rank, 20s)


Pyro -

Cost 220
Health Points 700
Speed 3
Flame Thrower
Damage 10
Reloadtime 0.16
Damage/second 63
Range 280


Dominator -

Cost 500
Health Points 550
Speed 1.81
Heavy Vertical Rocket
Damage 500
Reloadtime 6
Damage/second 83
Range 950


Jack -

Cost 650
Health Points 5,000
Speed 1.81
Spike
Damage 300
Reloadtime 1
Damage/second 300
Range 125

Morphs to: Sumo (3 Rank, 20s)


Skuttle -

Cost 550
Health Points 320
Speed 1.5225


Sumo -

Cost 2,300
Health Points 10,000
Speed 1.2
Heat Ray
Damage 35
Reloadtime 0.1
Damage/second 350
Range 430
Heat Ray
Damage 35
Reloadtime 0.1
Damage/second 350
Range 430
Sumo Landing
Damage 800
Reloadtime 2
Damage/second 400
Range 5

Morphs to: Karganeth (3 Rank, 30s), Catapult (3 Rank, 30s)


Manticore -

Cost 550
Health Points 1,650
Speed 1.5225
Missiles
Damage 480
Reloadtime 1.5
Damage/second 320
Range 800
Flak Cannon
Damage 180
Reloadtime 2.5
Damage/second 72
Range 880


Aspis -

Cost 481
Health Points 700
Speed 2.0515
Energy Shield
Damage
Reloadtime
Damage/second
Range

Morphs to: Aegis (25s)


Light Vehicle Factory

'


Mason -

Cost 140
Health Points 900
Speed 2.4


Weasel -

Cost 40
Health Points 120
Speed 5.09
Laser
Damage 55
Reloadtime 1
Damage/second 55
Range 180

Morphs to: Instigator (3 Rank, 10s), Gali (6s), Demo (4s)


Slasher -

Cost 120
Health Points 500
Speed 2.5
Homing Missiles
Damage 33.6
Reloadtime 0.75
Damage/second 45
Range 600

Morphs to: Copperhead (3 Rank, 20s)


Instigator -

Cost 130
Health Points 445
Speed 3.65
Laser Blaster
Damage 16.59
Reloadtime 0.19
Damage/second 87
Range 230

Morphs to: Ravager (3 Rank, 10s), Kodachi (3 Rank, 10s)


Wolverine -

Cost 160
Health Points 380
Speed 2.5
Light Plasma Artillery
Damage 250
Reloadtime 5
Damage/second 50
Range 850

Morphs to: Pillager (3 Rank, 20s)


Leveler -

Cost 240
Health Points 1,100
Speed 2
Impulse Cannon
Damage 220
Reloadtime 2
Damage/second 110
Range 290

Morphs to: Dragon's Egg (3 Rank, 20s)


Ravager -

Cost 250
Health Points 1,850
Speed 2.9
Light Plasma Cannon
Damage 210
Reloadtime 2
Damage/second 105
Range 320

Morphs to: Reaper (3 Rank, 20s)


Informant -

Cost 100
Health Points 500
Speed 2.5

Morphs to: Radar Tower (12s)


Heavy Tank Factory

'


Welder -

Cost 250
Health Points 1,900
Speed 2.1
Mini Laser
Damage 8
Reloadtime 0.25
Damage/second 32
Range 220


Kodachi -

Cost 260
Health Points 895
Speed 3.65
Flame Bomblets
Damage 500
Reloadtime 6
Damage/second 83
Range 270


Dragon's Egg -

Cost 400
Health Points 2,000
Speed 2.5
fakeflame
Damage 10
Reloadtime 0.16
Damage/second 63
Range 280


Pillager -

Cost 700
Health Points 700
Speed 2.7
Plasma Artillery
Damage 600
Reloadtime 7
Damage/second 86
Range 1140

Morphs to: Tremor (3 Rank, 20s)


Reaper -

Cost 900
Health Points 7,100
Speed 2.45
Medium Plasma Cannon
Damage 632
Reloadtime 4
Damage/second 158
Range 360

Morphs to: Goliath (3 Rank, 20s)


Tremor -

Cost 1,500
Health Points 2,045
Speed 1.7
Rapid-Fire Plasma Artillery
Damage 180
Reloadtime 0.4
Damage/second 450
Range 1200


Banisher -

Cost 780
Health Points 1,650
Speed 2.3
Heavy Missile
Damage 650
Reloadtime 4
Damage/second 163
Range 400


Goliath -

Cost 1,900
Health Points 12,000
Speed 2.05
Tankbuster Cannon
Damage 1,000
Reloadtime 3.5
Damage/second 286
Range 450
Flame Thrower
Damage 2
Reloadtime 0.16
Damage/second 13
Range 180
Tankbuster High-Energy Cannon
Damage 300
Reloadtime 8
Damage/second 38
Range 400


Hedgehog -

Cost 2,500
Health Points 1,500
Speed 2.1
Anti-Nuke Missile
Damage 500
Reloadtime 12
Damage/second 42
Range 3000


Copperhead -

Cost 550
Health Points 1,200
Speed 3.2
Missiles
Damage
Reloadtime 0.5
Damage/second
Range 800
Flak Cannon
Damage 108
Reloadtime 0.4
Damage/second 270
Range 900


Airplane Plant

'


Bumblebee -

Cost 240
Health Points 145
Speed 6.8


Avenger -

Cost 150
Health Points 350
Speed 13
Mini Laser Blaster
Damage 6
Reloadtime 0.2
Damage/second 30
Range 700
Guided Missiles
Damage 200
Reloadtime 4.5
Damage/second 44
Range 530


Vamp -

Cost 300
Health Points 1,000
Speed 11
Guided Missiles
Damage 150
Reloadtime 1.5
Damage/second 100
Range 750


Shadow -

Cost 500
Health Points 1,500
Speed 9
BogusBomb
Damage
Reloadtime 10
Damage/second
Range 10
Guided Bomb
Damage 1,200
Reloadtime 5
Damage/second 240
Range 600


Firestorm -

Cost 350
Health Points 700
Speed 10
Napalm Bombs
Damage 375
Reloadtime 10
Damage/second 38
Range 500


Condor -

Cost 400
Health Points 1,000
Speed 9


Vulture -

Cost 340
Health Points 890
Speed 11


Gunship Plant

'


Bumblebee -

Cost 240
Health Points 145
Speed 6.8


Blastwing -

Cost 55
Health Points 100
Speed 8.2


Rapier -

Cost 300
Health Points 1,100
Speed 5.39
Light Homing Missiles
Damage 100
Reloadtime 1.6
Damage/second 63
Range 300


Vindicator -

Cost 500
Health Points 1,100
Speed 8
Light Laser Blaster
Damage 7
Reloadtime 0.2
Damage/second 35
Range 350
Light Laser Blaster
Damage 7
Reloadtime 0.2
Damage/second 35
Range 350


Black Dawn -

Cost 900
Health Points 2,900
Speed 4.65
Rocket Salvo
Damage 1,760
Reloadtime 9
Damage/second 196
Range 450


Krow -

Cost 5,000
Health Points 17,000
Speed 4.03
Heavy Laser
Damage 20
Reloadtime 0.2
Damage/second 100
Range 525
Laser
Damage 20
Reloadtime 0.2
Damage/second 100
Range 575
Laser
Damage 20
Reloadtime 0.2
Damage/second 100
Range 575


Valkyrie -

Cost 80
Health Points 250
Speed 10.7


Owl -

Cost 300
Health Points 400
Speed 1


Shipyard

'


Mariner -

Cost 250
Health Points 1,150
Speed 2.5


Searcher -

Cost 180
Health Points 620
Speed 4.5
Torpedo
Damage 200
Reloadtime 5
Damage/second 40
Range 300

Morphs to: Supporter (3 Rank, 10s)


Supporter -

Cost 320
Health Points 2,210
Speed 3.4
Laser
Damage 14
Reloadtime 0.2
Damage/second 70
Range 320
Laser
Damage 14
Reloadtime 0.2
Damage/second 70
Range 320

Morphs to: Enforcer (3 Rank, 10s)


Snake -

Cost 600
Health Points 900
Speed 2.9
Torpedo
Damage 500
Reloadtime 3
Damage/second 167
Range 500


Enforcer -

Cost 700
Health Points 2,800
Speed 2.8
Heavy Multi-Role Guided Missile
Damage 900
Reloadtime 8
Damage/second 113
Range 700

Morphs to: Executioner (3 Rank, 20s)


Executioner -

Cost 1,800
Health Points 4,650
Speed 2.84
High-Energy Laser
Damage 840
Reloadtime 4.5
Damage/second 187
Range 530
Deck Laser
Damage 8
Reloadtime 0.2
Damage/second 40
Range 450
Depth Charge
Damage 420
Reloadtime 6
Damage/second 70
Range 500


Leviathan -

Cost 3,000
Health Points 3,000
Speed 2.79
Anti-Nuke Missile
Damage 1,500
Reloadtime 12
Damage/second 125
Range 3000
TacticalNuke
Damage 3,500
Reloadtime 1
Damage/second 3,500
Range 3000


Warlord -

Cost 4,600
Health Points 10,000
Speed 2.8
Long-Range Plasma Battery
Damage 1,350
Reloadtime 10
Damage/second 135
Range 1400
Long-Range Plasma Battery
Damage 1,350
Reloadtime 10
Damage/second 135
Range 1400
Long-Range Plasma Battery
Damage 1,350
Reloadtime 10
Damage/second 135
Range 1400


Shredder -

Cost 400
Health Points 2,000
Speed 2.84
Missiles
Damage
Reloadtime 0.5
Damage/second
Range 800
Anti-Air Laser
Damage 25
Reloadtime 0.18
Damage/second 139
Range 1040
Anti-Air Laser
Damage 25
Reloadtime 0.18
Damage/second 139
Range 1040


Amphibious Operations Platform

'


Hovercon -

Cost 150
Health Points 900
Speed 2.7


Pinchy -

Cost 120
Health Points 450
Speed 1.5225


Scrubber -

Cost 110
Health Points 230
Speed 4.46
Laser Blaster
Damage 12
Reloadtime 0.2
Damage/second 60
Range 230

Morphs to: Halberd (3 Rank, 10s)


Gimp -

Cost 450
Health Points 1,000
Speed 2.2
Heavy Laser
Damage 30
Reloadtime 0.2
Damage/second 150
Range 300
Torpedo
Damage 180
Reloadtime 4
Damage/second 45
Range 400


Flail -

Cost 550
Health Points 850
Speed 2.3
Cruise Missile
Damage 600
Reloadtime 10
Damage/second 60
Range 800


Halberd -

Cost 700
Health Points 3,200
Speed 1.74
Sabot
Damage 280
Reloadtime 2
Damage/second 140
Range 360


Slinger -

Cost 200
Health Points 1,008
Speed 3.54
Missiles
Damage
Reloadtime 0.5
Damage/second
Range 800
Homing Missiles
Damage 115
Reloadtime 2
Damage/second 58
Range 700


Outcast

'


Commander with Dgun -

Cost 2,000
Health Points 4,000
Speed 1.45
Fake Laser
Damage
Reloadtime 0.11
Damage/second
Range 250
Disintegrator
Damage 1,200
Reloadtime 1
Damage/second 1,200
Range 250
Commander Laser
Damage 27.75
Reloadtime 0.2
Damage/second 139
Range 300


Karganeth -

Cost 4,000
Health Points 11,000
Speed 1.787
Heat Ray
Damage 60
Reloadtime 0.1
Damage/second 600
Range 350
Flame Thrower
Damage 7.5
Reloadtime 0.16
Damage/second 47
Range 300
Napalm Missiles
Damage 750
Reloadtime 8
Damage/second 94
Range 450

Morphs to: Juggernaut (3 Rank, 90s)


Catapult -

Cost 4,000
Health Points 4,500
Speed 1.8
Long-Range Rocket Battery
Damage 8,000
Reloadtime 30
Damage/second 267
Range 1450


Juggernaut -

Cost 12,000
Health Points 100,000
Speed 0.8325
Heavy Laser Blaster
Damage 40
Reloadtime 0.17
Damage/second 235
Range 430
Attractive Gravity
Damage
Reloadtime 0.2
Damage/second
Range 550
Attractive Gravity
Damage
Reloadtime 0.2
Damage/second
Range 550
Attractive Gravity
Damage
Reloadtime 0.2
Damage/second
Range 550

Morphs to: Saktoth (3 Rank, 180s)


Saktoth -

Cost 29,000
Health Points 133,700
Speed 1.488
Heavy Riot Battery
Damage 1,625
Reloadtime 1.4
Damage/second 1,161
Range 590
Tachyon Accelerator
Damage 3,300
Reloadtime 6
Damage/second 550
Range 900
Heavy Rockets
Damage 360
Reloadtime 2.75
Damage/second 131
Range 800


Freaker -

Cost 240
Health Points 650
Speed 2.25


Blastwing -

Cost 55
Health Points 100
Speed 8.2


Bandit -

Cost 75
Health Points 250
Speed 3.3
Laser Blaster
Damage 8
Reloadtime 0.107
Damage/second 75
Range 220

Morphs to: Outlaw (3 Rank, 10s), Pyro (3 Rank, 20s)


Morty -

Cost 220
Health Points 550
Speed 2
Plasma Cannon
Damage 210
Reloadtime 4
Damage/second 53
Range 600

Morphs to: Golden Morty (3 Rank, 20s)


Pyro -

Cost 220
Health Points 700
Speed 3
Flame Thrower
Damage 10
Reloadtime 0.16
Damage/second 63
Range 280


Thug -

Cost 140
Health Points 1,500
Speed 1.85
Light Plasma Cannon
Damage 140
Reloadtime 3
Damage/second 47
Range 350

Morphs to: Jack (3 Rank, 20s)


Roach -

Cost 160
Health Points 60
Speed 4


Static Weapons

Pulverizer -

Cost 80
Health Points 300
Homing Missiles
Damage 110
Reloadtime 1.2
Damage/second 92
Range 610

Morphs to: Razor's Kiss (3 Rank, 30s)


Lotus -

Cost 90
Health Points 785
Laser Blaster
Damage 20
Reloadtime 0.2
Damage/second 100
Range 460

Morphs to: Scorcher (3 Rank, 30s), Newton (3 Rank, 30s)


Scorcher -

Cost 220
Health Points 1,500
Heat Ray
Damage 75
Reloadtime 0.1
Damage/second 750
Range 460

Morphs to: Viper (3 Rank, 60s)


Newton -

Cost 200
Health Points 2,000
Repulsive Gravity
Damage
Reloadtime 0.2
Damage/second
Range 440
Attractive Gravity
Damage
Reloadtime 0.2
Damage/second
Range 460


Jellyfish -

Cost 250
Health Points 1,075
DepthCharge
Damage 110
Reloadtime 1
Damage/second 110
Range 580


Stinger -

Cost 450
Health Points 2,475
High-Energy Laser Blaster
Damage 810
Reloadtime 4.5
Damage/second 180
Range 620

Morphs to: Doomsday Machine (3 Rank, 60s)


Razor's Kiss -

Cost 280
Health Points 2,200
Anti-Air Laser
Damage 25
Reloadtime 0.1
Damage/second 250
Range 1040

Morphs to: Cobra (3 Rank, 60s)


Viper -

Cost 500
Health Points 3,300
Sabot
Damage 650
Reloadtime 2.7
Damage/second 241
Range 520


Doomsday Machine -

Cost 2,600
Health Points 10,000
Heavy Plasma
Damage 1,200
Reloadtime 3
Damage/second 400
Range 700
Heat Ray
Damage 75
Reloadtime 0.1
Damage/second 750
Range 430


Intimidator -

Cost 6,000
Health Points 4,600
Heavy Plasma Cannon
Damage 2,400
Reloadtime 8
Damage/second 300
Range 6600


Cobra -

Cost 800
Health Points 2,500
Flak Cannon
Damage 200
Reloadtime 0.5
Damage/second 400
Range 1200

Morphs to: Screamer (3 Rank, 60s)


Screamer -

Cost 2,400
Health Points 1,570
Advanced AA Missile
Damage 1,750
Reloadtime 1.8
Damage/second 972
Range 2400


Catalyst -

Cost 2,700
Health Points 3,200
Tactical Nuke
Damage 3,500
Reloadtime 1
Damage/second 3,500
Range 3500


Fortitude -

Cost 3,000
Health Points 3,300
Anti-Nuke Missile
Damage 1,500
Reloadtime 6
Damage/second 250
Range 4000


Urchin -

Cost 260
Health Points 1,900
Level1 Torpedo Launcher
Damage 300
Reloadtime 1.8
Damage/second 167
Range 600

Morphs to: Lamprey (3 Rank, 60s)


Lamprey -

Cost 1,400
Health Points 1,600
Torpedo
Damage 2,500
Reloadtime 10
Damage/second 250
Range 900


Silencer -

Cost 7,000
Health Points 5,560
CoreNuclearMissile
Damage 11,500
Reloadtime 5
Damage/second 2,300
Range 72000


Zenith -

Cost 35,000
Health Points 12,000
Meteor Bombardment
Damage 2,000
Reloadtime 1
Damage/second 2,000
Range 9000
Attractive Gravity
Damage
Reloadtime 0.2
Damage/second
Range 6000


Other Structures

Metal Extractor -

Cost 75
Health Points 400


Solar Collector -

Cost 70
Health Points 500


Graviton Power Generator -

Cost 1,000
Health Points 2,200


Singularity Reactor -

Cost 4,000
Health Points 4,000


Wind Generator -

Cost 35
Health Points 130


Geothermal Powerplant -

Cost 500
Health Points 1,850

Morphs to: Moho Geothermal Powerplant (90s)


Tidal Generator -

Cost 55
Health Points 260


Metal Storage -

Cost 80
Health Points 700


Energy Storage -

Cost 150
Health Points 1,000


Custodian -

Cost 220
Health Points 500


Air Repair Pad -

Cost 350
Health Points 1,905


Radar Tower -

Cost 55
Health Points 81

Morphs to: Informant (12s)


Advanced Radar Tower -

Cost 500
Health Points 330


Sonar Station -

Cost 120
Health Points 250


Aegis -

Cost 480
Health Points 900
Energy Shield
Damage
Reloadtime
Damage/second
Range

Morphs to: Aspis (25s)


Behemoth -

Cost 3,500
Health Points 3,500
Long-Range Plasma Battery
Damage 900
Reloadtime 6
Damage/second 150
Range 1650


Demo -

Cost 100
Health Points 300
Napalm Clusters Detonation
Damage 30
Reloadtime 1
Damage/second 30
Range 180


Gali -

Cost 220
Health Points 400


Chicken (codename: Thunderbirds)

http://trac.caspring.org/export/head/trunk/mods/ca/sidepics/Chicken (random if disabled)_16.png The Chickens ...


Nest

'


Drone -

Cost 60
Health Points 170
Speed 1.8

Morphs to: Chicken Tube (20s), Nest (20s), Chicken Spire (90s), Thicket (4s)


Pigeon -

Cost 50
Health Points 150
Speed 10
BogusBomb
Damage
Reloadtime 2
Damage/second
Range 10
Spores
Damage 150
Reloadtime 4
Damage/second 38
Range 600


Chicken -

Cost 25
Health Points 270
Speed 2.9
Claws
Damage 80
Reloadtime 1.2
Damage/second 67
Range 100


Leaper -

Cost 100
Health Points 520
Speed 5.2
Kick
Damage 50
Reloadtime 1
Damage/second 50
Range 100


Spiker -

Cost 150
Health Points 600
Speed 2
Spike
Damage 160
Reloadtime 1.5
Damage/second 107
Range 500


Dodo -

Cost 170
Health Points 200
Speed 7


Talon -

Cost 450
Health Points 1,400
Speed 10
Spike
Damage 160
Reloadtime 1.5
Damage/second 107
Range 400


Digger -

Cost 40
Health Points 180
Speed 1.8
Claws
Damage 40
Reloadtime 1.2
Damage/second 33
Range 60


Cockatrice -

Cost 350
Health Points 2,800
Speed 1.8
Claws
Damage 1,700
Reloadtime 7
Damage/second 243
Range 160


Lobber -

Cost 200
Health Points 500
Speed 1.8
Blob
Damage 240
Reloadtime 6
Damage/second 40
Range 950


Spidermonkey -

Cost 500
Health Points 1,800
Speed 2.2
Web Weapon
Damage 0.1
Reloadtime 0.1
Damage/second 1
Range 800
Spores
Damage 750
Reloadtime 6
Damage/second 125
Range 600


Basilisk -

Cost 520
Health Points 1,800
Speed 2.2
Blob
Damage 560
Reloadtime 3
Damage/second 187
Range 400


Listener -

Cost 300
Health Points 700
Speed 0.6


Toad -

Cost 1,200
Health Points 1,600
Speed 1.8
Fake
Damage
Reloadtime 10
Damage/second
Range 420
Shield
Damage
Reloadtime
Damage/second
Range


Blimpy -

Cost 450
Health Points 2,200
Speed 5
BogusBomb
Damage
Reloadtime 0.5
Damage/second
Range 300
BOMBTRIGGER
Damage
Reloadtime 14
Damage/second
Range 900
Dodo Bomb
Damage
Reloadtime 10
Damage/second
Range 900


Chicken Queen -

Cost 105,600
Health Points 200,000
Speed 2.5
ChickenClaws
Damage 2,000
Reloadtime 0.4
Damage/second 5,000
Range 200
Spores
Damage 1,200
Reloadtime 4
Damage/second 300
Range 600
Spores
Damage 1,200
Reloadtime 4
Damage/second 300
Range 600
Spores
Damage 1,200
Reloadtime 4
Damage/second 300
Range 600
Blob
Damage 6,400
Reloadtime 6
Damage/second 1,067
Range 1200
ChickenKick
Damage 10
Reloadtime 1
Damage/second 10
Range 512


Static Weapons

Chicken Tube -

Cost 120
Health Points 500
Spores
Damage 240
Reloadtime 12
Damage/second 20
Range 420


Chicken Spire -

Cost 1,200
Health Points 1,500
Seekers
Damage 1,000
Reloadtime 10
Damage/second 100
Range 3500



(Back to the Manual)