Nova....
Infantry Bot Factory
Produce robot de infanter?a. Construye a 6 m/s
El Infantry Bot Factory es una f?brica ideal para maniobras t?cticas en terreno dif?cil, con una selecci?n diversa de unidades invasoras, escaramuzadoras, y para alboroto. Lo que no tiene en feurza lo compensa con mobilidad y n?mero.
Rector - Robot de Construccion/Captura, Construye a 6 m/s
|
| Cost |
120 |
| Health Points |
660 |
| Speed |
2 |
|
Flea - Robot All-Terrain de exploración
|
| Cost |
20 |
| Health Points |
40 |
| Speed |
4.8 |
|
| Tiny Laser |
| Damage |
8 |
| Reloadtime |
0.25 |
| Damage/second |
32 |
| Range |
140 |
|
El Flea puede esconderse en lugares inaccesibles donde sus sensores sofisticados le permiten ver m?s all? de que puede ser visto. Puede ser usado en grupos peque?os para efectivamente destruir mexes temprano en el juego, y en mapas con montes altos puede atacar de lugares inesperados. Hace poco da?o y muere contra qualquier tipo de oposici?n.
Morphs to: Glaive (3 Rank, 10s), Zipper (3 Rank, 20s)
Glaive - Robot de invasi?n
|
| Cost |
65 |
| Health Points |
190 |
| Speed |
3.8 |
|
| Pulse MG |
| Damage |
33 |
| Reloadtime |
0.31 |
| Damage/second |
106 |
| Range |
185 |
|
Ligero y barato, el Glaive puede ser construido a docenas, pero muere r?pidamente y raramente es ?til contra enemigos serios. Se contrastan con unidades de alboroto y llt.
Morphs to: Warrior (3 Rank, 10s), Zipper (3 Rank, 20s)
Rocko -
|
| Cost |
90 |
| Health Points |
480 |
| Speed |
2.1 |
|
| Rocket |
| Damage |
180 |
| Reloadtime |
3.8 |
| Damage/second |
47 |
| Range |
440 |
|
El bajo da?o y la baja velocidad de los cohetes sin gu?a del Rocko son redimidos por su alcance. Son m?s efectivos en una l?nea, disparando al m?ximo alcance. Se contrastan atac?ndolos con unidades r?pidas o poiniendo tus defensas detr?s de un muro de terraform.
Morphs to: Recluse (3 Rank, 20s)
Tick - Bomba móvil PEM All-terrain
|
| Cost |
100 |
| Health Points |
50 |
| Speed |
4.2 |
|
Usado bien, el Tick puede valer docenas de veces su costo. Usalo para paralizar defensas, unidades pesadas, y masas de unidades con armas lentas. Otras unidades pueden eliminar a los enemigos indefensos sin riesgos. Contrastalos con torres de misil o síngolas unidades baratas para causar detonaciones inmaduras.
Hammer - Robot de artilleria
|
| Cost |
130 |
| Health Points |
350 |
| Speed |
1.72 |
|
| Light Plasma Cannon |
| Damage |
150 |
| Reloadtime |
6 |
| Damage/second |
25 |
| Range |
840 |
|
El Hammer tiene un ca?ón al plasma de largo alcance que le permite hacer fuego indirecto sobre obstáculos. Tiene mayor alcance que defensas básicas hasta la HLT. Aunque es efectivo contra unidades móbiles, es aconsejable defenderlos con warriors para que las unidades de invasión no se acerquen demasiado
Warrior - Robot de alboroto
|
| Cost |
220 |
| Health Points |
880 |
| Speed |
1.71 |
|
| Heavy EMG |
| Damage |
117 |
| Reloadtime |
0.52 |
| Damage/second |
225 |
| Range |
270 |
|
La devastante mitralleta de alta energía del Warrior es efectiva contra la mayoría de unidades enemigas, en particular las de invasión. No es muy efectivo contra la defensa inmóvil, así que no usarlo como unidad de asalto. Contrastalos con unidades de alcance mayor, porque son lentos.
Morphs to: Zeus (3 Rank, 20s)
Jethro - Robot Antiaéreo
|
| Cost |
100 |
| Health Points |
550 |
| Speed |
3 |
|
| Missiles |
| Damage |
|
| Reloadtime |
0.5 |
| Damage/second |
|
| Range |
800 |
|
| Homing Missiles |
| Damage |
90 |
| Reloadtime |
2 |
| Damage/second |
45 |
| Range |
760 |
|
Un paso entre un defender y un pack0 en términos de defensa antiaérea, sin sus debilidades, y con la abilidad de defender unidades móbiles bien, el Jethro ofrece una ventaja definitiva para los kbots contra aviones. No tiene defensas contra unidades de tierra.
Morphs to: Hunchback (3 Rank, 20s)
Marky - Robot radar
|
| Cost |
100 |
| Health Points |
350 |
| Speed |
2.3 |
|
El Marky ofrece cobertura radar en el campo de batalla
Morphs to: Radar Tower (12s)
Tactical Walker Factory
Fábrica táctica de caminantes
La selcción del comandante perspicaz, la Fábrica táctica de caminantes es estrictamente operaciones de intriga. Paralizadores, campos de ocultamiento, ara?as all-terrain, y unidades para interferir con radar abundan en esta fina colección de unidades enga?osamente letales.Unidades llave: Zeus, Venom, Recluse, Eraser, Sharpshooter, Crabe.
Weaver - Ara?a de construcción, construye a 6 m/s
|
| Cost |
230 |
| Health Points |
750 |
| Speed |
1.7 |
|
El Weaver es el constructor que puede treparse sobre qualquier obstáculo y construir defensas en terreno alto
Zipper - Invasor ultra-rápdio
|
| Cost |
130 |
| Health Points |
480 |
| Speed |
8 |
|
| Laser |
| Damage |
32 |
| Reloadtime |
0.4 |
| Damage/second |
80 |
| Range |
140 |
|
El Zipper puede pasar através de las defensas enemigas y destruir las estructuras en la base enemiga. Usa el botón "sprint" para hacerlo ir más rápido por algunos segundos.
Venom - Ara?a PEM de alborote
|
| Cost |
200 |
| Health Points |
750 |
| Speed |
2.85 |
|
| Electro-Stunner |
| Damage |
1,000 (P) |
| Reloadtime |
1.75 |
| Damage/second |
571 (P) |
| Range |
220 |
|
El Venom es una unidad all-terrain hecha para paralizar a los nemigos, permitiendo que otras unidades puedan destruirlos fácilmente. Tiene AdE y es útil como unidad de alboroto, para tener a la larga pelotones de enemigos. Funciona bien juntado con los recluse para no dejar que los enemigos se acerquen demasiado al frágil escaramuzador.
Recluse - Ara?a escaramuzadora
|
| Cost |
300 |
| Health Points |
600 |
| Speed |
1.8 |
|
| Rocket Volley |
| Damage |
420 |
| Reloadtime |
4 |
| Damage/second |
105 |
| Range |
550 |
|
Una unidad all-terrain que dispara cohetes. Trepate en los muros y coge al enemigo de sorpresa. Los cohetes no son guiados y no pueden coger a los enemigos que se mueven rápidamente, pero tiene un alcanze bastante grande.
Zeus - Caminante de Asalto
|
| Cost |
350 |
| Health Points |
2,400 |
| Speed |
1.787 |
|
| LightningGun |
| Damage |
800 (P) |
| Reloadtime |
1.8 |
| Damage/second |
444 (P) |
| Range |
280 |
|
Lentamente, grupos de Zeus pueden soportar fuogo pesado mientras caminan hacia las fortificaciones enemigas, hasta che pueden usar su ca?on de rayos, que da?a y paraliza los enemigos atrincherados. Contrastalos con qualquier unidad che puede mantenerse fuera de su alcance, y no te dejes paralizar (que si pasa eres muerto.)
Morphs to: Crabe (3 Rank, 20s)
Sharpshooter - Caminante tirador
|
| Cost |
700 |
| Health Points |
560 |
| Speed |
1.7 |
|
| Gauss Rifle |
| Damage |
650 |
| Reloadtime |
15 |
| Damage/second |
43 |
| Range |
600 |
|
El Sharpshooter es una unidad ocultada de artilleria costosa. Puede disparar mientras ocultado, pero la bala visible revela su posición. Necesita mucha energía para disparar mientras ocultado. La mejor manera de encontrar un sharpshooter es de ispeccionar el área con unidades de exploración.
Crabe - Unidad pesante de alborote/escaramuzador
|
| Cost |
1,600 |
| Health Points |
4,000 |
| Speed |
1.35 |
|
| Heavy Plasma Cannon |
| Damage |
600 |
| Reloadtime |
4 |
| Damage/second |
150 |
| Range |
600 |
|
Las balas enormes del Crabe arrasan pelotones de unidades baratas enemigas, y tienes alcance mayor que muchas defensas básicas. Cuando para de caminar, Crabe se enrosca en su forma acorazada. La debilidad principal del Crabe es su falta de movilidad.
Morphs to: Razorback (3 Rank, 30s), Vanguard (3 Rank, 30s)
Scarab - Defensa Anti-misil Móvil
|
| Cost |
2,500 |
| Health Points |
780 |
| Speed |
1.83 |
|
| Anti-Nuke Missile |
| Damage |
500 |
| Reloadtime |
12 |
| Damage/second |
42 |
| Range |
3000 |
|
El Scarab es el sistema anti-nuclear móvil Nova. La capacidad all-terrain suya le permite treparse en los lados de los montes, donde es mucho más difícil encontrarlo y destruirlo.
Hunchback -
|
| Cost |
550 |
| Health Points |
1,020 |
| Speed |
2.017 |
|
| Anti-Air Laser Battery |
| Damage |
16 |
| Reloadtime |
0.1 |
| Damage/second |
160 |
| Range |
820 |
|
| Anti-Air Autocannon |
| Damage |
12 |
| Reloadtime |
0.1 |
| Damage/second |
120 |
| Range |
1040 |
|
Infiltrator -
|
| Cost |
200 |
| Health Points |
270 |
| Speed |
2.707 |
|
| Electro-Stunner |
| Damage |
15,000 (P) |
| Reloadtime |
30 |
| Damage/second |
500 (P) |
| Range |
100 |
|
Morphs to: Pitfall (3s)
Eraser -
|
| Cost |
421 |
| Health Points |
600 |
| Speed |
1.9 |
|
Morphs to: Sneaky Pete (25s)
Light Vehicle Factory
Fábrica de vehículos ligeros
Con sus tanques ágiles y sus escaramuzadores letales, la fábrica de vehículos Nova es la mejor fábrica para el asalto móbil, espcialmente en mapas con espacios abiertos. Sobresale más en batalles móbiles contra unidades lentas de asalto u unidades de alboroto.
Pioneer - vehículo para Construcción, construye a 6 m/s
|
| Cost |
140 |
| Health Points |
900 |
| Speed |
2.4 |
|
El Vehículo de construccion de los Nova.
Jeffy -
|
| Cost |
30 |
| Health Points |
80 |
| Speed |
6.6 |
|
| Laser |
| Damage |
40 |
| Reloadtime |
1 |
| Damage/second |
40 |
| Range |
180 |
|
Morphs to: Flash (3 Rank, 10s), Hoplite (4s), Pitfall (5s)
Flash -
|
| Cost |
100 |
| Health Points |
320 |
| Speed |
4.2 |
|
| Twin Pulse MGs |
| Damage |
33.18 |
| Reloadtime |
0.31 |
| Damage/second |
107 |
| Range |
180 |
|
Morphs to: Stumpy (3 Rank, 10s)
Samson -
|
| Cost |
130 |
| Health Points |
500 |
| Speed |
2.5 |
|
| Laser |
| Damage |
26.8 |
| Reloadtime |
0.6 |
| Damage/second |
45 |
| Range |
600 |
|
Morphs to: Phalanx (3 Rank, 20s)
Shellshocker -
|
| Cost |
160 |
| Health Points |
300 |
| Speed |
2.7 |
|
| Light Plasma Artillery |
| Damage |
190 |
| Reloadtime |
4.5 |
| Damage/second |
42 |
| Range |
850 |
|
Morphs to: Merl (3 Rank, 20s)
Stumpy -
|
| Cost |
180 |
| Health Points |
1,500 |
| Speed |
2.8 |
|
| Light Plasma Cannon |
| Damage |
99.5 |
| Reloadtime |
1.19 |
| Damage/second |
84 |
| Range |
340 |
|
Morphs to: Bulldog (3 Rank, 20s), Panther (3 Rank, 20s)
Janus -
|
| Cost |
220 |
| Health Points |
620 |
| Speed |
2.1 |
|
| Heavy Missile Battery |
| Damage |
600 |
| Reloadtime |
10 |
| Damage/second |
60 |
| Range |
440 |
|
Morphs to: Mumbo (3 Rank, 20s)
Heavy Tank Factory
'
Consul -
|
| Cost |
250 |
| Health Points |
1,700 |
| Speed |
2.2 |
|
| Mini Electro-Stunner |
| Damage |
600 (P) |
| Reloadtime |
3 |
| Damage/second |
200 (P) |
| Range |
220 |
|
Gremlin -
|
| Cost |
250 |
| Health Points |
600 |
| Speed |
3.2 |
|
| Gauss Cannon |
| Damage |
40 |
| Reloadtime |
1 |
| Damage/second |
40 |
| Range |
290 |
|
Panther -
|
| Cost |
350 |
| Health Points |
1,000 |
| Speed |
3.9 |
|
| LightningGun |
| Damage |
1,200 (P) |
| Reloadtime |
2.5 |
| Damage/second |
480 (P) |
| Range |
250 |
|
Mumbo -
|
| Cost |
450 |
| Health Points |
1,130 |
| Speed |
2.2 |
|
| High Intensity Laserbeam |
| Damage |
30 |
| Reloadtime |
0.1 |
| Damage/second |
300 |
| Range |
370 |
|
Bulldog -
|
| Cost |
800 |
| Health Points |
5,728 |
| Speed |
2.3 |
|
| Medium Plasma Cannon |
| Damage |
332 |
| Reloadtime |
2 |
| Damage/second |
166 |
| Range |
360 |
|
Merl -
|
| Cost |
800 |
| Health Points |
1,100 |
| Speed |
2.1 |
|
| Cruise Missile |
| Damage |
850 |
| Reloadtime |
10 |
| Damage/second |
85 |
| Range |
1500 |
|
Penetrator -
|
| Cost |
900 |
| Health Points |
1,000 |
| Speed |
2.4 |
|
| Tachyon Accelerator |
| Damage |
3,000 |
| Reloadtime |
20 |
| Damage/second |
150 |
| Range |
1050 |
|
Phalanx -
|
| Cost |
550 |
| Health Points |
1,200 |
| Speed |
3.2 |
|
| Missiles |
| Damage |
|
| Reloadtime |
0.5 |
| Damage/second |
|
| Range |
900 |
|
| Anti-Air Laser Battery |
| Damage |
27 |
| Reloadtime |
0.11 |
| Damage/second |
245 |
| Range |
800 |
|
Airplane Plant
'
Crane - Avión de construcción, construye a 4.8 m/s
|
| Cost |
220 |
| Health Points |
145 |
| Speed |
7 |
|
El Crane vuela rápidamente sobre qualquier terreno, pero es frágil a qualquier AA. Aunque tenga relativamente poco nano comparado con otros constructores, pude construir en muchos lugares inaccesibles y puede ampliar el territorio de un jugador en una manera no linear. Gracias a su mobilidad, es ideal para reclamar pecios.
Swiftspear -
|
| Cost |
150 |
| Health Points |
350 |
| Speed |
13 |
|
| Light EMG |
| Damage |
6 |
| Reloadtime |
0.2 |
| Damage/second |
30 |
| Range |
700 |
|
| Guided AA Missiles |
| Damage |
200 |
| Reloadtime |
4.5 |
| Damage/second |
44 |
| Range |
530 |
|
Hawk -
|
| Cost |
300 |
| Health Points |
1,000 |
| Speed |
11 |
|
| Anti-Air Laser Battery |
| Damage |
12 |
| Reloadtime |
0.1 |
| Damage/second |
120 |
| Range |
800 |
|
Thunder -
|
| Cost |
500 |
| Health Points |
1,500 |
| Speed |
9 |
|
| BogusBomb |
| Damage |
|
| Reloadtime |
2 |
| Damage/second |
|
| Range |
10 |
|
| Guided Bomb |
| Damage |
1,200 |
| Reloadtime |
2 |
| Damage/second |
600 |
| Range |
300 |
|
Tempest -
|
| Cost |
350 |
| Health Points |
700 |
| Speed |
11 |
|
| Bombs |
| Damage |
700 |
| Reloadtime |
10 |
| Damage/second |
70 |
| Range |
500 |
|
| EMG |
| Damage |
48 |
| Reloadtime |
2 |
| Damage/second |
24 |
| Range |
500 |
|
Stiletto II -
|
| Cost |
600 |
| Health Points |
1,130 |
| Speed |
10 |
|
| BogusBomb |
| Damage |
|
| Reloadtime |
10 |
| Damage/second |
|
| Range |
10 |
|
| BombLightning |
| Damage |
|
| Reloadtime |
10 |
| Damage/second |
|
| Range |
730 |
|
Licho -
|
| Cost |
2,500 |
| Health Points |
2,000 |
| Speed |
9 |
|
| PlasmaImplosionDumpRocket |
| Damage |
2,000 |
| Reloadtime |
8 |
| Damage/second |
250 |
| Range |
600 |
|
Eagle -
|
| Cost |
300 |
| Health Points |
800 |
| Speed |
11 |
|
Gunship Plant
'
Crane - Avión de construcción, construye a 4.8 m/s
|
| Cost |
220 |
| Health Points |
145 |
| Speed |
7 |
|
El Crane vuela rápidamente sobre qualquier terreno, pero es frágil a qualquier AA. Aunque tenga relativamente poco nano comparado con otros constructores, pude construir en muchos lugares inaccesibles y puede ampliar el territorio de un jugador en una manera no linear. Gracias a su mobilidad, es ideal para reclamar pecios.
Gnat -
|
| Cost |
70 |
| Health Points |
90 |
| Speed |
10 |
|
| Light Electro-Stunner |
| Damage |
400 (P) |
| Reloadtime |
1.2 |
| Damage/second |
333 (P) |
| Range |
220 |
|
Banshee -
|
| Cost |
250 |
| Health Points |
920 |
| Speed |
6.36 |
|
| Light Laserbeam |
| Damage |
6 |
| Reloadtime |
0.11 |
| Damage/second |
55 |
| Range |
340 |
|
Dragonfly -
|
| Cost |
500 |
| Health Points |
1,100 |
| Speed |
8 |
|
| Electro-Stunner |
| Damage |
3,250 (P) |
| Reloadtime |
5 |
| Damage/second |
650 (P) |
| Range |
520 |
|
Brawler -
|
| Cost |
1,000 |
| Health Points |
2,600 |
| Speed |
4.7 |
|
| Heavy EMG |
| Damage |
80 |
| Reloadtime |
0.41 |
| Damage/second |
195 |
| Range |
420 |
|
Atlas -
|
| Cost |
80 |
| Health Points |
220 |
| Speed |
11 |
|
Shipyard
'
Coral -
|
| Cost |
240 |
| Health Points |
1,105 |
| Speed |
2.7 |
|
Skeeter -
|
| Cost |
120 |
| Health Points |
460 |
| Speed |
5.5 |
|
| Missiles |
| Damage |
|
| Reloadtime |
0.5 |
| Damage/second |
|
| Range |
800 |
|
| Laser |
| Damage |
40 |
| Reloadtime |
0.8 |
| Damage/second |
50 |
| Range |
220 |
|
| Light SAM |
| Damage |
90 |
| Reloadtime |
2 |
| Damage/second |
45 |
| Range |
700 |
|
Morphs to: Decade (3 Rank, 10s)
Decade -
|
| Cost |
320 |
| Health Points |
2,145 |
| Speed |
4 |
|
| EMG |
| Damage |
14 |
| Reloadtime |
0.16 |
| Damage/second |
88 |
| Range |
270 |
|
| EMG |
| Damage |
14 |
| Reloadtime |
0.16 |
| Damage/second |
88 |
| Range |
270 |
|
Morphs to: Crusader (3 Rank, 10s)
Hunter -
|
| Cost |
460 |
| Health Points |
1,600 |
| Speed |
3.4 |
|
| Torpedo |
| Damage |
320 |
| Reloadtime |
2.6 |
| Damage/second |
123 |
| Range |
430 |
|
Lurker -
|
| Cost |
600 |
| Health Points |
900 |
| Speed |
2.97 |
|
| Torpedo |
| Damage |
400 |
| Reloadtime |
3 |
| Damage/second |
133 |
| Range |
500 |
|
Crusader -
|
| Cost |
700 |
| Health Points |
3,090 |
| Speed |
3.1 |
|
| Plasma Cannon |
| Damage |
300 |
| Reloadtime |
2 |
| Damage/second |
150 |
| Range |
750 |
|
| DepthCharge |
| Damage |
100 |
| Reloadtime |
5 |
| Damage/second |
20 |
| Range |
300 |
|
Morphs to: Conqueror (3 Rank, 20s)
Conqueror -
|
| Cost |
1,700 |
| Health Points |
4,500 |
| Speed |
3.08 |
|
| Gauss Cannon |
| Damage |
100 |
| Reloadtime |
3.6 |
| Damage/second |
28 |
| Range |
600 |
|
| Deck EMG |
| Damage |
18 |
| Reloadtime |
0.45 |
| Damage/second |
40 |
| Range |
360 |
|
| Depth Charge |
| Damage |
420 |
| Reloadtime |
6 |
| Damage/second |
70 |
| Range |
500 |
|
Serpent -
|
| Cost |
3,000 |
| Health Points |
2,600 |
| Speed |
2.85 |
|
| AdvTorpedo |
| Damage |
1,500 |
| Reloadtime |
3.5 |
| Damage/second |
429 |
| Range |
1050 |
|
Reef -
|
| Cost |
4,000 |
| Health Points |
7,000 |
| Speed |
2.96 |
|
| Rocket |
| Damage |
800 |
| Reloadtime |
6 |
| Damage/second |
133 |
| Range |
1550 |
|
| Anti-Nuke Missile |
| Damage |
1,500 |
| Reloadtime |
12 |
| Damage/second |
125 |
| Range |
3500 |
|
Archer - Fragata Anti-Aérea
|
| Cost |
750 |
| Health Points |
2,360 |
| Speed |
3.08 |
|
| AA2Missile |
| Damage |
70 |
| Reloadtime |
0.8 |
| Damage/second |
88 |
| Range |
840 |
|
| Anti-Air Laser Battery |
| Damage |
20 |
| Reloadtime |
0.11 |
| Damage/second |
182 |
| Range |
800 |
|
Con su poderoso laser AA y misiles a fuego rápido, la fragata anti-aérea protege tu flota de ataques aéreos. Como siempre, es inútil contra objetivos que no vuelan.
'
Hovercon -
|
| Cost |
150 |
| Health Points |
900 |
| Speed |
2.7 |
|
Beaver -
|
| Cost |
140 |
| Health Points |
925 |
| Speed |
2.9 |
|
Skimmer -
|
| Cost |
110 |
| Health Points |
260 |
| Speed |
4.69 |
|
| EMG |
| Damage |
12 |
| Reloadtime |
0.14 |
| Damage/second |
86 |
| Range |
180 |
|
Morphs to: Anaconda (3 Rank, 10s)
Anaconda -
|
| Cost |
240 |
| Health Points |
1,377 |
| Speed |
2.73 |
|
| Medium Plasma Cannon |
| Damage |
100 |
| Reloadtime |
1.25 |
| Damage/second |
80 |
| Range |
340 |
|
Pelican -
|
| Cost |
280 |
| Health Points |
750 |
| Speed |
2.4 |
|
| Laser |
| Damage |
11 |
| Reloadtime |
0.1 |
| Damage/second |
110 |
| Range |
275 |
|
| Torpedo |
| Damage |
125 |
| Reloadtime |
4 |
| Damage/second |
31 |
| Range |
400 |
|
Lance -
|
| Cost |
600 |
| Health Points |
1,300 |
| Speed |
1.6 |
|
| High-Energy Laser |
| Damage |
600 |
| Reloadtime |
4.5 |
| Damage/second |
133 |
| Range |
550 |
|
Swatter - Hovercraft Anti-Aérea
|
| Cost |
200 |
| Health Points |
959 |
| Speed |
3.54 |
|
| Missiles |
| Damage |
|
| Reloadtime |
0.5 |
| Damage/second |
|
| Range |
800 |
|
| Homing Missiles |
| Damage |
115 |
| Reloadtime |
2 |
| Damage/second |
58 |
| Range |
700 |
|
El Hovercraft anti-aérea es mas manejable que una nave, y puede ir sobre tierra, esto lo hace una defensa anti-aérea interesante
Athena
'
Commander with Dgun -
|
| Cost |
2,000 |
| Health Points |
4,000 |
| Speed |
1.45 |
|
| Fake Laser |
| Damage |
|
| Reloadtime |
0.11 |
| Damage/second |
|
| Range |
250 |
|
| Disintegrator |
| Damage |
1,200 |
| Reloadtime |
1 |
| Damage/second |
1,200 |
| Range |
250 |
|
| Commander Laser |
| Damage |
15.75 |
| Reloadtime |
0.11 |
| Damage/second |
143 |
| Range |
300 |
|
Razorback -
|
| Cost |
4,000 |
| Health Points |
11,000 |
| Speed |
1.9 |
|
| Heavy Pulse Autocannon |
| Damage |
70 |
| Reloadtime |
0.06 |
| Damage/second |
2,000 |
| Range |
400 |
|
| High Intensity Laserbeam |
| Damage |
25 |
| Reloadtime |
0.1 |
| Damage/second |
250 |
| Range |
350 |
|
Morphs to: Bantha (3 Rank, 90s)
Vanguard -
|
| Cost |
4,000 |
| Health Points |
4,500 |
| Speed |
1 |
|
| Thermonuclear Shells |
| Damage |
2,500 |
| Reloadtime |
15 |
| Damage/second |
167 |
| Range |
1425 |
|
Bantha -
|
| Cost |
12,000 |
| Health Points |
35,000 |
| Speed |
1.718 |
|
| Tachyon Accelerator |
| Damage |
3,000 |
| Reloadtime |
10 |
| Damage/second |
300 |
| Range |
950 |
|
| EMP Gun |
| Damage |
240 || 1,200 (P) |
| Reloadtime |
1 |
| Damage/second |
240 || 1,200 (P) |
| Range |
465 |
|
| Heavy Rockets |
| Damage |
240 |
| Reloadtime |
2.75 |
| Damage/second |
87 |
| Range |
800 |
|
Morphs to: Detriment (3 Rank, 180s)
Detriment -
|
| Cost |
28,000 |
| Health Points |
85,800 |
| Speed |
1.626 |
|
| Gauss Battery |
| Damage |
600 |
| Reloadtime |
1.2 |
| Damage/second |
500 |
| Range |
600 |
|
| Anti-Air Laser Battery |
| Damage |
20 |
| Reloadtime |
0.1 |
| Damage/second |
200 |
| Range |
820 |
|
| Riot Rockets |
| Damage |
220 |
| Reloadtime |
1.55 |
| Damage/second |
142 |
| Range |
925 |
|
Weaver - Ara?a de construcción, construye a 6 m/s
|
| Cost |
230 |
| Health Points |
750 |
| Speed |
1.7 |
|
El Weaver es el constructor que puede treparse sobre qualquier obstáculo y construir defensas en terreno alto
Glaive - Robot de invasi?n
|
| Cost |
65 |
| Health Points |
190 |
| Speed |
3.8 |
|
| Pulse MG |
| Damage |
33 |
| Reloadtime |
0.31 |
| Damage/second |
106 |
| Range |
185 |
|
Ligero y barato, el Glaive puede ser construido a docenas, pero muere r?pidamente y raramente es ?til contra enemigos serios. Se contrastan con unidades de alboroto y llt.
Morphs to: Warrior (3 Rank, 10s), Zipper (3 Rank, 20s)
Recluse - Ara?a escaramuzadora
|
| Cost |
300 |
| Health Points |
600 |
| Speed |
1.8 |
|
| Rocket Volley |
| Damage |
420 |
| Reloadtime |
4 |
| Damage/second |
105 |
| Range |
550 |
|
Una unidad all-terrain que dispara cohetes. Trepate en los muros y coge al enemigo de sorpresa. Los cohetes no son guiados y no pueden coger a los enemigos que se mueven rápidamente, pero tiene un alcanze bastante grande.
Zeus - Caminante de Asalto
|
| Cost |
350 |
| Health Points |
2,400 |
| Speed |
1.787 |
|
| LightningGun |
| Damage |
800 (P) |
| Reloadtime |
1.8 |
| Damage/second |
444 (P) |
| Range |
280 |
|
Lentamente, grupos de Zeus pueden soportar fuogo pesado mientras caminan hacia las fortificaciones enemigas, hasta che pueden usar su ca?on de rayos, que da?a y paraliza los enemigos atrincherados. Contrastalos con qualquier unidad che puede mantenerse fuera de su alcance, y no te dejes paralizar (que si pasa eres muerto.)
Morphs to: Crabe (3 Rank, 20s)
Zipper - Invasor ultra-rápdio
|
| Cost |
130 |
| Health Points |
480 |
| Speed |
8 |
|
| Laser |
| Damage |
32 |
| Reloadtime |
0.4 |
| Damage/second |
80 |
| Range |
140 |
|
El Zipper puede pasar através de las defensas enemigas y destruir las estructuras en la base enemiga. Usa el botón "sprint" para hacerlo ir más rápido por algunos segundos.
Sharpshooter - Caminante tirador
|
| Cost |
700 |
| Health Points |
560 |
| Speed |
1.7 |
|
| Gauss Rifle |
| Damage |
650 |
| Reloadtime |
15 |
| Damage/second |
43 |
| Range |
600 |
|
El Sharpshooter es una unidad ocultada de artilleria costosa. Puede disparar mientras ocultado, pero la bala visible revela su posición. Necesita mucha energía para disparar mientras ocultado. La mejor manera de encontrar un sharpshooter es de ispeccionar el área con unidades de exploración.
Tick - Bomba móvil PEM All-terrain
|
| Cost |
100 |
| Health Points |
50 |
| Speed |
4.2 |
|
Usado bien, el Tick puede valer docenas de veces su costo. Usalo para paralizar defensas, unidades pesadas, y masas de unidades con armas lentas. Otras unidades pueden eliminar a los enemigos indefensos sin riesgos. Contrastalos con torres de misil o síngolas unidades baratas para causar detonaciones inmaduras.
Infiltrator -
|
| Cost |
200 |
| Health Points |
270 |
| Speed |
2.707 |
|
| Electro-Stunner |
| Damage |
15,000 (P) |
| Reloadtime |
30 |
| Damage/second |
500 (P) |
| Range |
100 |
|
Morphs to: Pitfall (3s)
Static Weapons
Ray -
|
| Cost |
70 |
| Health Points |
560 |
|
| Laserbeam |
| Damage |
9 |
| Reloadtime |
0.1 |
| Damage/second |
90 |
| Range |
460 |
|
Morphs to: Faraday (3 Rank, 30s), Stardust (3 Rank, 30s)
Defender -
|
| Cost |
80 |
| Health Points |
295 |
|
| Homing Missiles |
| Damage |
110 |
| Reloadtime |
1.2 |
| Damage/second |
92 |
| Range |
610 |
|
Morphs to: Packo (3 Rank, 30s)
Faraday -
|
| Cost |
170 |
| Health Points |
1,000 |
|
| EMP Gun |
| Damage |
6 || 1,000 (P) |
| Reloadtime |
2.5 |
| Damage/second |
2 || 417 (P) |
| Range |
440 |
|
Stardust -
|
| Cost |
220 |
| Health Points |
1,500 |
|
| Pulse Autocannon |
| Damage |
39 |
| Reloadtime |
0.15 |
| Damage/second |
260 |
| Range |
410 |
|
Morphs to: Pit Bull (3 Rank, 60s)
Anemone -
|
| Cost |
250 |
| Health Points |
1,015 |
|
| DepthCharge |
| Damage |
250 |
| Reloadtime |
1.8 |
| Damage/second |
139 |
| Range |
580 |
|
Sentinel -
|
| Cost |
400 |
| Health Points |
2,325 |
|
| High-Energy Laserbeam |
| Damage |
810 |
| Reloadtime |
4.5 |
| Damage/second |
180 |
| Range |
620 |
|
Morphs to: Annihilator (3 Rank, 60s)
Packo -
|
| Cost |
280 |
| Health Points |
2,200 |
|
| Anti-Air Autocannon |
| Damage |
25 |
| Reloadtime |
0.1 |
| Damage/second |
250 |
| Range |
1040 |
|
Morphs to: Chainsaw (3 Rank, 60s)
Chainsaw -
|
| Cost |
800 |
| Health Points |
2,500 |
|
| Missile Salvo |
| Damage |
350 |
| Reloadtime |
1 |
| Damage/second |
350 |
| Range |
1400 |
|
Morphs to: Mercury (3 Rank, 60s)
Mercury -
|
| Cost |
2,100 |
| Health Points |
1,500 |
|
| Advanced AA Missile |
| Damage |
1,750 |
| Reloadtime |
1.8 |
| Damage/second |
972 |
| Range |
2400 |
|
Pit Bull -
|
| Cost |
500 |
| Health Points |
3,300 |
|
| Gauss Cannon |
| Damage |
150 |
| Reloadtime |
1.9 |
| Damage/second |
79 |
| Range |
520 |
|
Annihilator -
|
| Cost |
2,600 |
| Health Points |
8,500 |
|
| Tachyon Accelerator |
| Damage |
3,000 |
| Reloadtime |
8 |
| Damage/second |
375 |
| Range |
1350 |
|
Big Bertha -
|
| Cost |
6,000 |
| Health Points |
4,200 |
|
| Heavy Plasma Cannon |
| Damage |
2,000 |
| Reloadtime |
7 |
| Damage/second |
286 |
| Range |
6200 |
|
Protector -
|
| Cost |
3,000 |
| Health Points |
3,300 |
|
| Anti-Nuke Missile |
| Damage |
1,500 |
| Reloadtime |
6 |
| Damage/second |
250 |
| Range |
4000 |
|
Detonator -
|
| Cost |
2,000 |
| Health Points |
3,000 |
|
| EMPMissile |
| Damage |
36,000 (P) |
| Reloadtime |
1 |
| Damage/second |
36,000 (P) |
| Range |
3500 |
|
Harpoon -
|
| Cost |
250 |
| Health Points |
1,800 |
|
| Torpedo Launcher |
| Damage |
300 |
| Reloadtime |
1.8 |
| Damage/second |
167 |
| Range |
600 |
|
Morphs to: Moray (3 Rank, 60s)
Moray -
|
| Cost |
1,300 |
| Health Points |
1,500 |
|
| Torpedo |
| Damage |
2,500 |
| Reloadtime |
10 |
| Damage/second |
250 |
| Range |
900 |
|
Retaliator -
|
| Cost |
6,400 |
| Health Points |
5,300 |
|
| NuclearMissile |
| Damage |
9,500 |
| Reloadtime |
3 |
| Damage/second |
3,167 |
| Range |
72000 |
|
Starlight -
|
| Cost |
35,000 |
| Health Points |
12,000 |
|
| Energy Chisel |
| Damage |
3,000 |
| Reloadtime |
20 |
| Damage/second |
150 |
| Range |
9000 |
|
| MAH TARGETIN LAZER |
| Damage |
100 |
| Reloadtime |
7 |
| Damage/second |
14 |
| Range |
9000 |
|
Other Structures
Metal Extractor - Extrae Metal
|
| Cost |
75 |
| Health Points |
400 |
|
El extractor de metal, es el método principal de obtener metal. Si tienes un exceso de energía, los extractores de metal la usarán automáticamente para extraer más metal.
Solar Collector -
|
| Cost |
70 |
| Health Points |
500 |
|
Fusion Reactor -
|
| Cost |
1,000 |
| Health Points |
2,200 |
|
Geothermal Powerplant -
|
| Cost |
500 |
| Health Points |
1,750 |
|
Morphs to: Moho Geothermal Powerplant (90s)
Tachyon Collider - Produce Energía (225) - (PELIGROSO)
|
| Cost |
4,000 |
| Health Points |
4,000 |
|
El Tachyon Collider es un complejo enorme che usa la technología avanzada de Nova para crear cantidades de energía inmensas. Pero, el costo de disturbar su frágil equilibrio es devastante - la onda de choque puede hacer inútiles los circuitos de una base entera. Escoje el lugar donde construirlo con atención
Wind Generator -
|
| Cost |
35 |
| Health Points |
130 |
|
Tidal Generator -
|
| Cost |
55 |
| Health Points |
260 |
|
Metal Storage -
|
| Cost |
80 |
| Health Points |
700 |
|
Energy Storage -
|
| Cost |
150 |
| Health Points |
1,000 |
|
Caretaker -
|
| Cost |
220 |
| Health Points |
500 |
|
Air Repair Pad -
|
| Cost |
350 |
| Health Points |
1,860 |
|
Radar Tower -
Morphs to: Marky (12s)
Advanced Radar Tower -
|
| Cost |
500 |
| Health Points |
320 |
|
Sonar Station -
|
| Cost |
120 |
| Health Points |
250 |
|
Sneaky Pete -
|
| Cost |
420 |
| Health Points |
712 |
|
Morphs to: Eraser (25s)
Hoplite -
|
| Cost |
80 |
| Health Points |
320 |
|
| ROCKETS detonation |
| Damage |
63 |
| Reloadtime |
1 |
| Damage/second |
63 |
| Range |
200 |
|
Pitfall -
|
| Cost |
120 |
| Health Points |
400 |
|
Logos ...
Infantry Bot Factory
Produce robot de infantería. Construye a 6 m/s
El Infantry Bot Factory es una fábrica ideal para maniobras tácticas en terreno difícil, con una selección diversa de unidades invasoras, escaramuzadoras, y para alboroto. Lo que no tiene en feurza lo compensa con mobilidad y número.
Necro - Robot de Construccion/Resurrección, Construye a 6 m/s
|
| Cost |
120 |
| Health Points |
660 |
| Speed |
2 |
|
Bandit - Robot de invasión
|
| Cost |
75 |
| Health Points |
250 |
| Speed |
3.3 |
|
| Laser Blaster |
| Damage |
8 |
| Reloadtime |
0.107 |
| Damage/second |
75 |
| Range |
220 |
|
Como unidad de invasión, el Bandit sacrifica poder de fuego en favor de supervivencia. es un poco mas resistente de su euivalente Nova, pero como quiera no es para lanzarlo en contra de enemigos atrincherados. Se contrastan con unidades de alboroto y llt.
Morphs to: Outlaw (3 Rank, 10s), Pyro (3 Rank, 20s)
Rogue -
|
| Cost |
90 |
| Health Points |
570 |
| Speed |
1.95 |
|
| Heavy Rocket |
| Damage |
325 |
| Reloadtime |
7 |
| Damage/second |
46 |
| Range |
440 |
|
Los misiles del Rogue viajan en un arco y tienen rato de fuego bajo, pero hacen mucho da?o, que le permite al Rogue de ir dentro y fuera del alcance de unidades o defensas enemigas, o de hacer mucho da?o al empezar una batalla. Contrastalos con unidades rápidas o con bombas móviles cuando hay muchos.
Morphs to: Morty (3 Rank, 20s)
Thug - Robot de Asalto
|
| Cost |
140 |
| Health Points |
1,500 |
| Speed |
1.85 |
|
| Light Plasma Cannon |
| Damage |
140 |
| Reloadtime |
3 |
| Damage/second |
47 |
| Range |
350 |
|
El Thud es increiblemente resistente, y es útil como esudo para los Rogue que hacen más da?o
Morphs to: Jack (3 Rank, 20s)
Roach - Bomba móvil
|
| Cost |
160 |
| Health Points |
60 |
| Speed |
4 |
|
Esta rápida unidad suicida es buena contra masas de unidades, especialmente carros armados de asalte. Explotan a cadena terribilmente, asi que es mejor no amasarlas. Contrastalas con torres o carros de misil o síngolas unidades baratas para causar detonaciones inmaduras.
Outlaw - Robot de alboroto
|
| Cost |
250 |
| Health Points |
1,100 |
| Speed |
1.5 |
|
| Laser Blaster |
| Damage |
19 |
| Reloadtime |
0.2 |
| Damage/second |
95 |
| Range |
260 |
|
| Impulse Cannon |
| Damage |
190 |
| Reloadtime |
2.1 |
| Damage/second |
90 |
| Range |
290 |
|
El trabajo del Outlaw es simple: destruir qualquier cosa che encuentre en su camino. Su ca?on dispara proyéctiles explosivos de alta velocidad che hacen que las unidades peque?as che no sean destruidas inmediatamente salgan volando. Sobrevivientes son terminados por el láser de alto rato de fuego. Ten el Outlaw lejo de unidades con un alcance mayor: el peso de sus armas y municiones lo hace lento y con poca armadura.
Morphs to: Jack (3 Rank, 20s)
Crasher - Robot Antiaéreo
|
| Cost |
100 |
| Health Points |
650 |
| Speed |
2.7 |
|
| Homing Missiles |
| Damage |
90 |
| Reloadtime |
2 |
| Damage/second |
45 |
| Range |
760 |
|
El crasher es un robot antiaéreo barato. Ofrece una ventaja definitiva para los kbots contra aviones. No tiene defensas contra unidades de tierra.
Morphs to: Manticore (3 Rank, 20s)
Clogger - Caja de tierra
|
| Cost |
20 |
| Health Points |
650 |
| Speed |
2.5 |
|
Tactical Walker Factory
Fábrica táctica de caminantes
Aunque no es steroidal como su prima de tanques, la Fábrica táctica de caminantes muerde, además de ladrar. Como una espada, delicada pero letal, la selección de caminantes ofrece jumpjets y otras ailidades especiales necesarias para crear ventajas situacionales y maximizar la potencie de fuego elevada de los Logos. Unidades llave: Morty, Pyro, Jack, Aspis
Freaker - Constructor jumpjet, construye a 9 m/s
|
| Cost |
240 |
| Health Points |
650 |
| Speed |
2.25 |
|
Rápido y capaz de brincar sobre cortas distancias o alturas, el Freaker es el constructor ideal para la expansión rápida
Morty -
|
| Cost |
220 |
| Health Points |
550 |
| Speed |
2 |
|
| Plasma Cannon |
| Damage |
210 |
| Reloadtime |
4 |
| Damage/second |
53 |
| Range |
600 |
|
Morphs to: Golden Morty (3 Rank, 20s)
Pyro - Invasor Caminante Jumpjet
|
| Cost |
220 |
| Health Points |
700 |
| Speed |
3 |
|
| Flame Thrower |
| Damage |
10 |
| Reloadtime |
0.16 |
| Damage/second |
63 |
| Range |
280 |
|
El Pyro es un invasor caminante barato con un lanzallamas. El lanzallamas hace mucho da?o a unidades grandes, pero poco da?o a las peque?as. Puede da?ar multiples enemigos a la vez. El Pyro explota violentemente cuando es destruido. Sus armas queman a los enemigos. El Pyro viene con jumpjets, que le permiten brincar sobre obstáculos y aterrizar cerca de los enemigos.
Dominator -
|
| Cost |
500 |
| Health Points |
550 |
| Speed |
1.81 |
|
| Heavy Vertical Rocket |
| Damage |
500 |
| Reloadtime |
6 |
| Damage/second |
83 |
| Range |
950 |
|
Jack -
|
| Cost |
650 |
| Health Points |
5,000 |
| Speed |
1.81 |
|
| Spike |
| Damage |
300 |
| Reloadtime |
1 |
| Damage/second |
300 |
| Range |
125 |
|
Morphs to: Sumo (3 Rank, 20s)
Skuttle -
|
| Cost |
550 |
| Health Points |
320 |
| Speed |
1.5225 |
|
Sumo -
|
| Cost |
2,300 |
| Health Points |
10,000 |
| Speed |
1.2 |
|
| Heat Ray |
| Damage |
35 |
| Reloadtime |
0.1 |
| Damage/second |
350 |
| Range |
430 |
|
| Heat Ray |
| Damage |
35 |
| Reloadtime |
0.1 |
| Damage/second |
350 |
| Range |
430 |
|
| Sumo Landing |
| Damage |
800 |
| Reloadtime |
2 |
| Damage/second |
400 |
| Range |
5 |
|
Morphs to: Karganeth (3 Rank, 30s), Catapult (3 Rank, 30s)
Manticore -
|
| Cost |
550 |
| Health Points |
1,650 |
| Speed |
1.5225 |
|
| Missiles |
| Damage |
480 |
| Reloadtime |
1.5 |
| Damage/second |
320 |
| Range |
800 |
|
| Flak Cannon |
| Damage |
180 |
| Reloadtime |
2.5 |
| Damage/second |
72 |
| Range |
880 |
|
Aspis -
|
| Cost |
481 |
| Health Points |
700 |
| Speed |
2.0515 |
|
| Energy Shield |
| Damage |
|
| Reloadtime |
|
| Damage/second |
|
| Range |
|
|
Morphs to: Aegis (25s)
Light Vehicle Factory
Fábrica de vehículos ligeros
Un favorito tradicional, la fábrica de vehículos Logos es la fábrica "blitzkrieg" ideal con sus unidades rápidas y agresivas. Las unidades que no son rápidas lo compensan con poder de fuego copioso.
Mason - vehículo para Construcción, construye a 6 m/s
|
| Cost |
140 |
| Health Points |
900 |
| Speed |
2.4 |
|
Altamente móbil y capaz de recibir una paliza, el Mason puede ampliar tu territorio sobre una vasta área rápidamente
Weasel -
|
| Cost |
40 |
| Health Points |
120 |
| Speed |
5.09 |
|
| Laser |
| Damage |
55 |
| Reloadtime |
1 |
| Damage/second |
55 |
| Range |
180 |
|
Morphs to: Instigator (3 Rank, 10s), Gali (6s), Demo (4s)
Slasher -
|
| Cost |
120 |
| Health Points |
500 |
| Speed |
2.5 |
|
| Homing Missiles |
| Damage |
33.6 |
| Reloadtime |
0.75 |
| Damage/second |
45 |
| Range |
600 |
|
Morphs to: Copperhead (3 Rank, 20s)
Instigator -
|
| Cost |
130 |
| Health Points |
445 |
| Speed |
3.65 |
|
| Laser Blaster |
| Damage |
16.59 |
| Reloadtime |
0.19 |
| Damage/second |
87 |
| Range |
230 |
|
Morphs to: Ravager (3 Rank, 10s), Kodachi (3 Rank, 10s)
Wolverine -
|
| Cost |
160 |
| Health Points |
380 |
| Speed |
2.5 |
|
| Light Plasma Artillery |
| Damage |
250 |
| Reloadtime |
5 |
| Damage/second |
50 |
| Range |
850 |
|
Morphs to: Pillager (3 Rank, 20s)
Leveler -
|
| Cost |
240 |
| Health Points |
1,100 |
| Speed |
2 |
|
| Impulse Cannon |
| Damage |
220 |
| Reloadtime |
2 |
| Damage/second |
110 |
| Range |
290 |
|
Morphs to: Dragon's Egg (3 Rank, 20s)
Ravager -
|
| Cost |
250 |
| Health Points |
1,850 |
| Speed |
2.9 |
|
| Light Plasma Cannon |
| Damage |
210 |
| Reloadtime |
2 |
| Damage/second |
105 |
| Range |
320 |
|
Morphs to: Reaper (3 Rank, 20s)
Informant -
|
| Cost |
100 |
| Health Points |
500 |
| Speed |
2.5 |
|
Morphs to: Radar Tower (12s)
Heavy Tank Factory
'
Welder -
|
| Cost |
250 |
| Health Points |
1,900 |
| Speed |
2.1 |
|
| Mini Laser |
| Damage |
8 |
| Reloadtime |
0.25 |
| Damage/second |
32 |
| Range |
220 |
|
Kodachi -
|
| Cost |
260 |
| Health Points |
895 |
| Speed |
3.65 |
|
| Flame Bomblets |
| Damage |
500 |
| Reloadtime |
6 |
| Damage/second |
83 |
| Range |
270 |
|
Dragon's Egg -
|
| Cost |
400 |
| Health Points |
2,000 |
| Speed |
2.5 |
|
| fakeflame |
| Damage |
10 |
| Reloadtime |
0.16 |
| Damage/second |
63 |
| Range |
280 |
|
Pillager -
|
| Cost |
700 |
| Health Points |
700 |
| Speed |
2.7 |
|
| Plasma Artillery |
| Damage |
600 |
| Reloadtime |
7 |
| Damage/second |
86 |
| Range |
1140 |
|
Morphs to: Tremor (3 Rank, 20s)
Reaper -
|
| Cost |
900 |
| Health Points |
7,100 |
| Speed |
2.45 |
|
| Medium Plasma Cannon |
| Damage |
632 |
| Reloadtime |
4 |
| Damage/second |
158 |
| Range |
360 |
|
Morphs to: Goliath (3 Rank, 20s)
Tremor -
|
| Cost |
1,500 |
| Health Points |
2,045 |
| Speed |
1.7 |
|
| Rapid-Fire Plasma Artillery |
| Damage |
180 |
| Reloadtime |
0.4 |
| Damage/second |
450 |
| Range |
1200 |
|
Banisher -
|
| Cost |
780 |
| Health Points |
1,650 |
| Speed |
2.3 |
|
| Heavy Missile |
| Damage |
650 |
| Reloadtime |
4 |
| Damage/second |
163 |
| Range |
400 |
|
Goliath -
|
| Cost |
1,900 |
| Health Points |
12,000 |
| Speed |
2.05 |
|
| Tankbuster Cannon |
| Damage |
1,000 |
| Reloadtime |
3.5 |
| Damage/second |
286 |
| Range |
450 |
|
| Flame Thrower |
| Damage |
2 |
| Reloadtime |
0.16 |
| Damage/second |
13 |
| Range |
180 |
|
| Tankbuster High-Energy Cannon |
| Damage |
300 |
| Reloadtime |
8 |
| Damage/second |
38 |
| Range |
400 |
|
Hedgehog -
|
| Cost |
2,500 |
| Health Points |
1,500 |
| Speed |
2.1 |
|
| Anti-Nuke Missile |
| Damage |
500 |
| Reloadtime |
12 |
| Damage/second |
42 |
| Range |
3000 |
|
Copperhead -
|
| Cost |
550 |
| Health Points |
1,200 |
| Speed |
3.2 |
|
| Missiles |
| Damage |
|
| Reloadtime |
0.5 |
| Damage/second |
|
| Range |
800 |
|
| Flak Cannon |
| Damage |
108 |
| Reloadtime |
0.4 |
| Damage/second |
270 |
| Range |
900 |
|
Airplane Plant
'
Bumblebee - Avión de construcción, construye a 4.8 m/s
|
| Cost |
240 |
| Health Points |
145 |
| Speed |
6.8 |
|
El Bumblebee vuela rápidamente sobre qualquier terreno, pero es frágil a qualquier AA. Aunque tenga relativamente poco nano comparado con otros constructores, pude construir en muchos lugares inaccesibles y puede ampliar el territorio de un jugador en una manera no linear. Gracias a su mobilidad, es ideal para reclamar pecios.
Avenger -
|
| Cost |
150 |
| Health Points |
350 |
| Speed |
13 |
|
| Mini Laser Blaster |
| Damage |
6 |
| Reloadtime |
0.2 |
| Damage/second |
30 |
| Range |
700 |
|
| Guided Missiles |
| Damage |
200 |
| Reloadtime |
4.5 |
| Damage/second |
44 |
| Range |
530 |
|
Vamp -
|
| Cost |
300 |
| Health Points |
1,000 |
| Speed |
11 |
|
| Guided Missiles |
| Damage |
150 |
| Reloadtime |
1.5 |
| Damage/second |
100 |
| Range |
750 |
|
Shadow -
|
| Cost |
500 |
| Health Points |
1,500 |
| Speed |
9 |
|
| BogusBomb |
| Damage |
|
| Reloadtime |
10 |
| Damage/second |
|
| Range |
10 |
|
| Guided Bomb |
| Damage |
1,200 |
| Reloadtime |
5 |
| Damage/second |
240 |
| Range |
600 |
|
Firestorm -
|
| Cost |
350 |
| Health Points |
700 |
| Speed |
10 |
|
| Napalm Bombs |
| Damage |
375 |
| Reloadtime |
10 |
| Damage/second |
38 |
| Range |
500 |
|
Condor -
|
| Cost |
400 |
| Health Points |
1,000 |
| Speed |
9 |
|
Vulture -
|
| Cost |
340 |
| Health Points |
890 |
| Speed |
11 |
|
Gunship Plant
'
Bumblebee - Avión de construcción, construye a 4.8 m/s
|
| Cost |
240 |
| Health Points |
145 |
| Speed |
6.8 |
|
El Bumblebee vuela rápidamente sobre qualquier terreno, pero es frágil a qualquier AA. Aunque tenga relativamente poco nano comparado con otros constructores, pude construir en muchos lugares inaccesibles y puede ampliar el territorio de un jugador en una manera no linear. Gracias a su mobilidad, es ideal para reclamar pecios.
Blastwing -
|
| Cost |
55 |
| Health Points |
100 |
| Speed |
8.2 |
|
Rapier -
|
| Cost |
300 |
| Health Points |
1,100 |
| Speed |
5.39 |
|
| Light Homing Missiles |
| Damage |
100 |
| Reloadtime |
1.6 |
| Damage/second |
63 |
| Range |
300 |
|
Vindicator -
|
| Cost |
500 |
| Health Points |
1,100 |
| Speed |
8 |
|
| Light Laser Blaster |
| Damage |
7 |
| Reloadtime |
0.2 |
| Damage/second |
35 |
| Range |
350 |
|
| Light Laser Blaster |
| Damage |
7 |
| Reloadtime |
0.2 |
| Damage/second |
35 |
| Range |
350 |
|
Black Dawn -
|
| Cost |
900 |
| Health Points |
2,900 |
| Speed |
4.65 |
|
| Rocket Salvo |
| Damage |
1,760 |
| Reloadtime |
9 |
| Damage/second |
196 |
| Range |
450 |
|
Krow -
|
| Cost |
5,000 |
| Health Points |
17,000 |
| Speed |
4.03 |
|
| Heavy Laser |
| Damage |
20 |
| Reloadtime |
0.2 |
| Damage/second |
100 |
| Range |
525 |
|
| Laser |
| Damage |
20 |
| Reloadtime |
0.2 |
| Damage/second |
100 |
| Range |
575 |
|
| Laser |
| Damage |
20 |
| Reloadtime |
0.2 |
| Damage/second |
100 |
| Range |
575 |
|
Valkyrie -
|
| Cost |
80 |
| Health Points |
250 |
| Speed |
10.7 |
|
Owl -
|
| Cost |
300 |
| Health Points |
400 |
| Speed |
1 |
|
Shipyard
'
Mariner -
|
| Cost |
250 |
| Health Points |
1,150 |
| Speed |
2.5 |
|
Searcher -
|
| Cost |
180 |
| Health Points |
620 |
| Speed |
4.5 |
|
| Torpedo |
| Damage |
200 |
| Reloadtime |
5 |
| Damage/second |
40 |
| Range |
300 |
|
Morphs to: Supporter (3 Rank, 10s)
Supporter -
|
| Cost |
320 |
| Health Points |
2,210 |
| Speed |
3.4 |
|
| Laser |
| Damage |
14 |
| Reloadtime |
0.2 |
| Damage/second |
70 |
| Range |
320 |
|
| Laser |
| Damage |
14 |
| Reloadtime |
0.2 |
| Damage/second |
70 |
| Range |
320 |
|
Morphs to: Enforcer (3 Rank, 10s)
Snake -
|
| Cost |
600 |
| Health Points |
900 |
| Speed |
2.9 |
|
| Torpedo |
| Damage |
500 |
| Reloadtime |
3 |
| Damage/second |
167 |
| Range |
500 |
|
Enforcer -
|
| Cost |
700 |
| Health Points |
2,800 |
| Speed |
2.8 |
|
| Heavy Multi-Role Guided Missile |
| Damage |
900 |
| Reloadtime |
8 |
| Damage/second |
113 |
| Range |
700 |
|
Morphs to: Executioner (3 Rank, 20s)
Executioner -
|
| Cost |
1,800 |
| Health Points |
4,650 |
| Speed |
2.84 |
|
| High-Energy Laser |
| Damage |
840 |
| Reloadtime |
4.5 |
| Damage/second |
187 |
| Range |
530 |
|
| Deck Laser |
| Damage |
8 |
| Reloadtime |
0.2 |
| Damage/second |
40 |
| Range |
450 |
|
| Depth Charge |
| Damage |
420 |
| Reloadtime |
6 |
| Damage/second |
70 |
| Range |
500 |
|
Leviathan -
|
| Cost |
3,000 |
| Health Points |
3,000 |
| Speed |
2.79 |
|
| Anti-Nuke Missile |
| Damage |
1,500 |
| Reloadtime |
12 |
| Damage/second |
125 |
| Range |
3000 |
|
| TacticalNuke |
| Damage |
3,500 |
| Reloadtime |
1 |
| Damage/second |
3,500 |
| Range |
3000 |
|
Warlord -
|
| Cost |
4,600 |
| Health Points |
10,000 |
| Speed |
2.8 |
|
| Long-Range Plasma Battery |
| Damage |
1,350 |
| Reloadtime |
10 |
| Damage/second |
135 |
| Range |
1400 |
|
| Long-Range Plasma Battery |
| Damage |
1,350 |
| Reloadtime |
10 |
| Damage/second |
135 |
| Range |
1400 |
|
| Long-Range Plasma Battery |
| Damage |
1,350 |
| Reloadtime |
10 |
| Damage/second |
135 |
| Range |
1400 |
|
Shredder -
|
| Cost |
400 |
| Health Points |
2,000 |
| Speed |
2.84 |
|
| Missiles |
| Damage |
|
| Reloadtime |
0.5 |
| Damage/second |
|
| Range |
800 |
|
| Anti-Air Laser |
| Damage |
25 |
| Reloadtime |
0.18 |
| Damage/second |
139 |
| Range |
1040 |
|
| Anti-Air Laser |
| Damage |
25 |
| Reloadtime |
0.18 |
| Damage/second |
139 |
| Range |
1040 |
|
'
Hovercon -
|
| Cost |
150 |
| Health Points |
900 |
| Speed |
2.7 |
|
Pinchy -
|
| Cost |
120 |
| Health Points |
450 |
| Speed |
1.5225 |
|
Scrubber -
|
| Cost |
110 |
| Health Points |
230 |
| Speed |
4.46 |
|
| Laser Blaster |
| Damage |
12 |
| Reloadtime |
0.2 |
| Damage/second |
60 |
| Range |
230 |
|
Morphs to: Halberd (3 Rank, 10s)
Gimp -
|
| Cost |
450 |
| Health Points |
1,000 |
| Speed |
2.2 |
|
| Heavy Laser |
| Damage |
30 |
| Reloadtime |
0.2 |
| Damage/second |
150 |
| Range |
300 |
|
| Torpedo |
| Damage |
180 |
| Reloadtime |
4 |
| Damage/second |
45 |
| Range |
400 |
|
Flail -
|
| Cost |
550 |
| Health Points |
850 |
| Speed |
2.3 |
|
| Cruise Missile |
| Damage |
600 |
| Reloadtime |
10 |
| Damage/second |
60 |
| Range |
800 |
|
Halberd -
|
| Cost |
700 |
| Health Points |
3,200 |
| Speed |
1.74 |
|
| Sabot |
| Damage |
280 |
| Reloadtime |
2 |
| Damage/second |
140 |
| Range |
360 |
|
Slinger -
|
| Cost |
200 |
| Health Points |
1,008 |
| Speed |
3.54 |
|
| Missiles |
| Damage |
|
| Reloadtime |
0.5 |
| Damage/second |
|
| Range |
800 |
|
| Homing Missiles |
| Damage |
115 |
| Reloadtime |
2 |
| Damage/second |
58 |
| Range |
700 |
|
Outcast
'
Commander with Dgun -
|
| Cost |
2,000 |
| Health Points |
4,000 |
| Speed |
1.45 |
|
| Fake Laser |
| Damage |
|
| Reloadtime |
0.11 |
| Damage/second |
|
| Range |
250 |
|
| Disintegrator |
| Damage |
1,200 |
| Reloadtime |
1 |
| Damage/second |
1,200 |
| Range |
250 |
|
| Commander Laser |
| Damage |
27.75 |
| Reloadtime |
0.2 |
| Damage/second |
139 |
| Range |
300 |
|
Karganeth -
|
| Cost |
4,000 |
| Health Points |
11,000 |
| Speed |
1.787 |
|
| Heat Ray |
| Damage |
60 |
| Reloadtime |
0.1 |
| Damage/second |
600 |
| Range |
350 |
|
| Flame Thrower |
| Damage |
7.5 |
| Reloadtime |
0.16 |
| Damage/second |
47 |
| Range |
300 |
|
| Napalm Missiles |
| Damage |
750 |
| Reloadtime |
8 |
| Damage/second |
94 |
| Range |
450 |
|
Morphs to: Juggernaut (3 Rank, 90s)
Catapult -
|
| Cost |
4,000 |
| Health Points |
4,500 |
| Speed |
1.8 |
|
| Long-Range Rocket Battery |
| Damage |
8,000 |
| Reloadtime |
30 |
| Damage/second |
267 |
| Range |
1450 |
|
Juggernaut -
|
| Cost |
12,000 |
| Health Points |
100,000 |
| Speed |
0.8325 |
|
| Heavy Laser Blaster |
| Damage |
40 |
| Reloadtime |
0.17 |
| Damage/second |
235 |
| Range |
430 |
|
| Attractive Gravity |
| Damage |
|
| Reloadtime |
0.2 |
| Damage/second |
|
| Range |
550 |
|
| Attractive Gravity |
| Damage |
|
| Reloadtime |
0.2 |
| Damage/second |
|
| Range |
550 |
|
| Attractive Gravity |
| Damage |
|
| Reloadtime |
0.2 |
| Damage/second |
|
| Range |
550 |
|
Morphs to: Saktoth (3 Rank, 180s)
Saktoth -
|
| Cost |
29,000 |
| Health Points |
133,700 |
| Speed |
1.488 |
|
| Heavy Riot Battery |
| Damage |
1,625 |
| Reloadtime |
1.4 |
| Damage/second |
1,161 |
| Range |
590 |
|
| Tachyon Accelerator |
| Damage |
3,300 |
| Reloadtime |
6 |
| Damage/second |
550 |
| Range |
900 |
|
| Heavy Rockets |
| Damage |
360 |
| Reloadtime |
2.75 |
| Damage/second |
131 |
| Range |
800 |
|
Freaker - Constructor jumpjet, construye a 9 m/s
|
| Cost |
240 |
| Health Points |
650 |
| Speed |
2.25 |
|
Rápido y capaz de brincar sobre cortas distancias o alturas, el Freaker es el constructor ideal para la expansión rápida
Blastwing -
|
| Cost |
55 |
| Health Points |
100 |
| Speed |
8.2 |
|
Bandit - Robot de invasión
|
| Cost |
75 |
| Health Points |
250 |
| Speed |
3.3 |
|
| Laser Blaster |
| Damage |
8 |
| Reloadtime |
0.107 |
| Damage/second |
75 |
| Range |
220 |
|
Como unidad de invasión, el Bandit sacrifica poder de fuego en favor de supervivencia. es un poco mas resistente de su euivalente Nova, pero como quiera no es para lanzarlo en contra de enemigos atrincherados. Se contrastan con unidades de alboroto y llt.
Morphs to: Outlaw (3 Rank, 10s), Pyro (3 Rank, 20s)
Morty -
|
| Cost |
220 |
| Health Points |
550 |
| Speed |
2 |
|
| Plasma Cannon |
| Damage |
210 |
| Reloadtime |
4 |
| Damage/second |
53 |
| Range |
600 |
|
Morphs to: Golden Morty (3 Rank, 20s)
Pyro - Invasor Caminante Jumpjet
|
| Cost |
220 |
| Health Points |
700 |
| Speed |
3 |
|
| Flame Thrower |
| Damage |
10 |
| Reloadtime |
0.16 |
| Damage/second |
63 |
| Range |
280 |
|
El Pyro es un invasor caminante barato con un lanzallamas. El lanzallamas hace mucho da?o a unidades grandes, pero poco da?o a las peque?as. Puede da?ar multiples enemigos a la vez. El Pyro explota violentemente cuando es destruido. Sus armas queman a los enemigos. El Pyro viene con jumpjets, que le permiten brincar sobre obstáculos y aterrizar cerca de los enemigos.
Thug - Robot de Asalto
|
| Cost |
140 |
| Health Points |
1,500 |
| Speed |
1.85 |
|
| Light Plasma Cannon |
| Damage |
140 |
| Reloadtime |
3 |
| Damage/second |
47 |
| Range |
350 |
|
El Thud es increiblemente resistente, y es útil como esudo para los Rogue que hacen más da?o
Morphs to: Jack (3 Rank, 20s)
Roach - Bomba móvil
|
| Cost |
160 |
| Health Points |
60 |
| Speed |
4 |
|
Esta rápida unidad suicida es buena contra masas de unidades, especialmente carros armados de asalte. Explotan a cadena terribilmente, asi que es mejor no amasarlas. Contrastalas con torres o carros de misil o síngolas unidades baratas para causar detonaciones inmaduras.
Static Weapons
Pulverizer -
|
| Cost |
80 |
| Health Points |
300 |
|
| Homing Missiles |
| Damage |
110 |
| Reloadtime |
1.2 |
| Damage/second |
92 |
| Range |
610 |
|
Morphs to: Razor's Kiss (3 Rank, 30s)
Lotus -
|
| Cost |
90 |
| Health Points |
785 |
|
| Laser Blaster |
| Damage |
20 |
| Reloadtime |
0.2 |
| Damage/second |
100 |
| Range |
460 |
|
Morphs to: Scorcher (3 Rank, 30s), Newton (3 Rank, 30s)
Scorcher -
|
| Cost |
220 |
| Health Points |
1,500 |
|
| Heat Ray |
| Damage |
75 |
| Reloadtime |
0.1 |
| Damage/second |
750 |
| Range |
460 |
|
Morphs to: Viper (3 Rank, 60s)
Newton -
|
| Cost |
200 |
| Health Points |
2,000 |
|
| Repulsive Gravity |
| Damage |
|
| Reloadtime |
0.2 |
| Damage/second |
|
| Range |
440 |
|
| Attractive Gravity |
| Damage |
|
| Reloadtime |
0.2 |
| Damage/second |
|
| Range |
460 |
|
Jellyfish -
|
| Cost |
250 |
| Health Points |
1,075 |
|
| DepthCharge |
| Damage |
110 |
| Reloadtime |
1 |
| Damage/second |
110 |
| Range |
580 |
|
Stinger -
|
| Cost |
450 |
| Health Points |
2,475 |
|
| High-Energy Laser Blaster |
| Damage |
810 |
| Reloadtime |
4.5 |
| Damage/second |
180 |
| Range |
620 |
|
Morphs to: Doomsday Machine (3 Rank, 60s)
Razor's Kiss -
|
| Cost |
280 |
| Health Points |
2,200 |
|
| Anti-Air Laser |
| Damage |
25 |
| Reloadtime |
0.1 |
| Damage/second |
250 |
| Range |
1040 |
|
Morphs to: Cobra (3 Rank, 60s)
Viper -
|
| Cost |
500 |
| Health Points |
3,300 |
|
| Sabot |
| Damage |
650 |
| Reloadtime |
2.7 |
| Damage/second |
241 |
| Range |
520 |
|
Doomsday Machine -
|
| Cost |
2,600 |
| Health Points |
10,000 |
|
| Heavy Plasma |
| Damage |
1,200 |
| Reloadtime |
3 |
| Damage/second |
400 |
| Range |
700 |
|
| Heat Ray |
| Damage |
75 |
| Reloadtime |
0.1 |
| Damage/second |
750 |
| Range |
430 |
|
Intimidator -
|
| Cost |
6,000 |
| Health Points |
4,600 |
|
| Heavy Plasma Cannon |
| Damage |
2,400 |
| Reloadtime |
8 |
| Damage/second |
300 |
| Range |
6600 |
|
Cobra -
|
| Cost |
800 |
| Health Points |
2,500 |
|
| Flak Cannon |
| Damage |
200 |
| Reloadtime |
0.5 |
| Damage/second |
400 |
| Range |
1200 |
|
Morphs to: Screamer (3 Rank, 60s)
Screamer -
|
| Cost |
2,400 |
| Health Points |
1,570 |
|
| Advanced AA Missile |
| Damage |
1,750 |
| Reloadtime |
1.8 |
| Damage/second |
972 |
| Range |
2400 |
|
Catalyst -
|
| Cost |
2,700 |
| Health Points |
3,200 |
|
| Tactical Nuke |
| Damage |
3,500 |
| Reloadtime |
1 |
| Damage/second |
3,500 |
| Range |
3500 |
|
Fortitude -
|
| Cost |
3,000 |
| Health Points |
3,300 |
|
| Anti-Nuke Missile |
| Damage |
1,500 |
| Reloadtime |
6 |
| Damage/second |
250 |
| Range |
4000 |
|
Urchin -
|
| Cost |
260 |
| Health Points |
1,900 |
|
| Level1 Torpedo Launcher |
| Damage |
300 |
| Reloadtime |
1.8 |
| Damage/second |
167 |
| Range |
600 |
|
Morphs to: Lamprey (3 Rank, 60s)
Lamprey -
|
| Cost |
1,400 |
| Health Points |
1,600 |
|
| Torpedo |
| Damage |
2,500 |
| Reloadtime |
10 |
| Damage/second |
250 |
| Range |
900 |
|
Silencer -
|
| Cost |
7,000 |
| Health Points |
5,560 |
|
| CoreNuclearMissile |
| Damage |
11,500 |
| Reloadtime |
5 |
| Damage/second |
2,300 |
| Range |
72000 |
|
Zenith -
|
| Cost |
35,000 |
| Health Points |
12,000 |
|
| Meteor Bombardment |
| Damage |
2,000 |
| Reloadtime |
1 |
| Damage/second |
2,000 |
| Range |
9000 |
|
| Attractive Gravity |
| Damage |
|
| Reloadtime |
0.2 |
| Damage/second |
|
| Range |
6000 |
|
Other Structures
Metal Extractor - Extrae Metal
|
| Cost |
75 |
| Health Points |
400 |
|
El extractor de metal, es el método principal de obtener metal. Si tienes un exceso de energía, los extractores de metal la usarán automáticamente para extraer más metal.
Solar Collector -
|
| Cost |
70 |
| Health Points |
500 |
|
Graviton Power Generator -
|
| Cost |
1,000 |
| Health Points |
2,200 |
|
Singularity Reactor -
|
| Cost |
4,000 |
| Health Points |
4,000 |
|
Wind Generator -
|
| Cost |
35 |
| Health Points |
130 |
|
Geothermal Powerplant -
|
| Cost |
500 |
| Health Points |
1,850 |
|
Morphs to: Moho Geothermal Powerplant (90s)
Tidal Generator -
|
| Cost |
55 |
| Health Points |
260 |
|
Metal Storage -
|
| Cost |
80 |
| Health Points |
700 |
|
Energy Storage -
|
| Cost |
150 |
| Health Points |
1,000 |
|
Custodian -
|
| Cost |
220 |
| Health Points |
500 |
|
Air Repair Pad -
|
| Cost |
350 |
| Health Points |
1,905 |
|
Radar Tower -
Morphs to: Informant (12s)
Advanced Radar Tower -
|
| Cost |
500 |
| Health Points |
330 |
|
Sonar Station -
|
| Cost |
120 |
| Health Points |
250 |
|
Aegis -
|
| Cost |
480 |
| Health Points |
900 |
|
| Energy Shield |
| Damage |
|
| Reloadtime |
|
| Damage/second |
|
| Range |
|
|
Morphs to: Aspis (25s)
Behemoth -
|
| Cost |
3,500 |
| Health Points |
3,500 |
|
| Long-Range Plasma Battery |
| Damage |
900 |
| Reloadtime |
6 |
| Damage/second |
150 |
| Range |
1650 |
|
Demo -
|
| Cost |
100 |
| Health Points |
300 |
|
| Napalm Clusters Detonation |
| Damage |
30 |
| Reloadtime |
1 |
| Damage/second |
30 |
| Range |
180 |
|
Gali -
|
| Cost |
220 |
| Health Points |
400 |
|
Chicken (codename: Thunderbirds)
The Chickens ...
Nest
'
Drone -
|
| Cost |
60 |
| Health Points |
170 |
| Speed |
1.8 |
|
Morphs to: Chicken Tube (20s), Nest (20s), Chicken Spire (90s), Thicket (4s)
Pigeon -
|
| Cost |
50 |
| Health Points |
150 |
| Speed |
10 |
|
| BogusBomb |
| Damage |
|
| Reloadtime |
2 |
| Damage/second |
|
| Range |
10 |
|
| Spores |
| Damage |
150 |
| Reloadtime |
4 |
| Damage/second |
38 |
| Range |
600 |
|
Chicken -
|
| Cost |
25 |
| Health Points |
270 |
| Speed |
2.9 |
|
| Claws |
| Damage |
80 |
| Reloadtime |
1.2 |
| Damage/second |
67 |
| Range |
100 |
|
Leaper -
|
| Cost |
100 |
| Health Points |
520 |
| Speed |
5.2 |
|
| Kick |
| Damage |
50 |
| Reloadtime |
1 |
| Damage/second |
50 |
| Range |
100 |
|
Spiker -
|
| Cost |
150 |
| Health Points |
600 |
| Speed |
2 |
|
| Spike |
| Damage |
160 |
| Reloadtime |
1.5 |
| Damage/second |
107 |
| Range |
500 |
|
Dodo -
|
| Cost |
170 |
| Health Points |
200 |
| Speed |
7 |
|
Talon -
|
| Cost |
450 |
| Health Points |
1,400 |
| Speed |
10 |
|
| Spike |
| Damage |
160 |
| Reloadtime |
1.5 |
| Damage/second |
107 |
| Range |
400 |
|
Digger -
|
| Cost |
40 |
| Health Points |
180 |
| Speed |
1.8 |
|
| Claws |
| Damage |
40 |
| Reloadtime |
1.2 |
| Damage/second |
33 |
| Range |
60 |
|
Cockatrice -
|
| Cost |
350 |
| Health Points |
2,800 |
| Speed |
1.8 |
|
| Claws |
| Damage |
1,700 |
| Reloadtime |
7 |
| Damage/second |
243 |
| Range |
160 |
|
Lobber -
|
| Cost |
200 |
| Health Points |
500 |
| Speed |
1.8 |
|
| Blob |
| Damage |
240 |
| Reloadtime |
6 |
| Damage/second |
40 |
| Range |
950 |
|
Spidermonkey -
|
| Cost |
500 |
| Health Points |
1,800 |
| Speed |
2.2 |
|
| Web Weapon |
| Damage |
0.1 |
| Reloadtime |
0.1 |
| Damage/second |
1 |
| Range |
800 |
|
| Spores |
| Damage |
750 |
| Reloadtime |
6 |
| Damage/second |
125 |
| Range |
600 |
|
Basilisk -
|
| Cost |
520 |
| Health Points |
1,800 |
| Speed |
2.2 |
|
| Blob |
| Damage |
560 |
| Reloadtime |
3 |
| Damage/second |
187 |
| Range |
400 |
|
Listener -
|
| Cost |
300 |
| Health Points |
700 |
| Speed |
0.6 |
|
Toad -
|
| Cost |
1,200 |
| Health Points |
1,600 |
| Speed |
1.8 |
|
| Fake |
| Damage |
|
| Reloadtime |
10 |
| Damage/second |
|
| Range |
420 |
|
| Shield |
| Damage |
|
| Reloadtime |
|
| Damage/second |
|
| Range |
|
|
Blimpy -
|
| Cost |
450 |
| Health Points |
2,200 |
| Speed |
5 |
|
| BogusBomb |
| Damage |
|
| Reloadtime |
0.5 |
| Damage/second |
|
| Range |
300 |
|
| BOMBTRIGGER |
| Damage |
|
| Reloadtime |
14 |
| Damage/second |
|
| Range |
900 |
|
| Dodo Bomb |
| Damage |
|
| Reloadtime |
10 |
| Damage/second |
|
| Range |
900 |
|
Chicken Queen -
|
| Cost |
105,600 |
| Health Points |
200,000 |
| Speed |
2.5 |
|
| ChickenClaws |
| Damage |
2,000 |
| Reloadtime |
0.4 |
| Damage/second |
5,000 |
| Range |
200 |
|
| Spores |
| Damage |
1,200 |
| Reloadtime |
4 |
| Damage/second |
300 |
| Range |
600 |
|
| Spores |
| Damage |
1,200 |
| Reloadtime |
4 |
| Damage/second |
300 |
| Range |
600 |
|
| Spores |
| Damage |
1,200 |
| Reloadtime |
4 |
| Damage/second |
300 |
| Range |
600 |
|
| Blob |
| Damage |
6,400 |
| Reloadtime |
6 |
| Damage/second |
1,067 |
| Range |
1200 |
|
| ChickenKick |
| Damage |
10 |
| Reloadtime |
1 |
| Damage/second |
10 |
| Range |
512 |
|
Static Weapons
Chicken Tube -
|
| Cost |
120 |
| Health Points |
500 |
|
| Spores |
| Damage |
240 |
| Reloadtime |
12 |
| Damage/second |
20 |
| Range |
420 |
|
Chicken Spire -
|
| Cost |
1,200 |
| Health Points |
1,500 |
|
| Seekers |
| Damage |
1,000 |
| Reloadtime |
10 |
| Damage/second |
100 |
| Range |
3500 |
|
(Back to the Manual)