Nova (formerly ARM)

http://trac.caspring.org/export/head/trunk/mods/ca/sidepics/arm_16.png Nova....


Infantry Bot Factory

Produce robot de infanter?a. Construye a 6 m/s

El Infantry Bot Factory es una f?brica ideal para maniobras t?cticas en terreno dif?cil, con una selecci?n diversa de unidades invasoras, escaramuzadoras, y para alboroto. Lo que no tiene en feurza lo compensa con mobilidad y n?mero.


Rector - Robot de Construccion/Captura, Construye a 6 m/s

Cost 120
Health Points 660
Speed 2


Flea - Robot All-Terrain de exploración

Cost 20
Health Points 40
Speed 4.8
Tiny Laser
Damage 8
Reloadtime 0.25
Damage/second 32
Range 140

El Flea puede esconderse en lugares inaccesibles donde sus sensores sofisticados le permiten ver m?s all? de que puede ser visto. Puede ser usado en grupos peque?os para efectivamente destruir mexes temprano en el juego, y en mapas con montes altos puede atacar de lugares inesperados. Hace poco da?o y muere contra qualquier tipo de oposici?n.

Morphs to: Glaive (3 Rank, 10s), Zipper (3 Rank, 20s)


Glaive - Robot de invasi?n

Cost 65
Health Points 190
Speed 3.8
Pulse MG
Damage 33
Reloadtime 0.31
Damage/second 106
Range 185

Ligero y barato, el Glaive puede ser construido a docenas, pero muere r?pidamente y raramente es ?til contra enemigos serios. Se contrastan con unidades de alboroto y llt.

Morphs to: Warrior (3 Rank, 10s), Zipper (3 Rank, 20s)


Rocko -

Cost 90
Health Points 480
Speed 2.1
Rocket
Damage 180
Reloadtime 3.8
Damage/second 47
Range 440

El bajo da?o y la baja velocidad de los cohetes sin gu?a del Rocko son redimidos por su alcance. Son m?s efectivos en una l?nea, disparando al m?ximo alcance. Se contrastan atac?ndolos con unidades r?pidas o poiniendo tus defensas detr?s de un muro de terraform.

Morphs to: Recluse (3 Rank, 20s)


Tick - Bomba móvil PEM All-terrain

Cost 100
Health Points 50
Speed 4.2

Usado bien, el Tick puede valer docenas de veces su costo. Usalo para paralizar defensas, unidades pesadas, y masas de unidades con armas lentas. Otras unidades pueden eliminar a los enemigos indefensos sin riesgos. Contrastalos con torres de misil o síngolas unidades baratas para causar detonaciones inmaduras.


Hammer - Robot de artilleria

Cost 130
Health Points 350
Speed 1.72
Light Plasma Cannon
Damage 150
Reloadtime 6
Damage/second 25
Range 840

El Hammer tiene un ca?ón al plasma de largo alcance que le permite hacer fuego indirecto sobre obstáculos. Tiene mayor alcance que defensas básicas hasta la HLT. Aunque es efectivo contra unidades móbiles, es aconsejable defenderlos con warriors para que las unidades de invasión no se acerquen demasiado


Warrior - Robot de alboroto

Cost 220
Health Points 880
Speed 1.71
Heavy EMG
Damage 117
Reloadtime 0.52
Damage/second 225
Range 270

La devastante mitralleta de alta energía del Warrior es efectiva contra la mayoría de unidades enemigas, en particular las de invasión. No es muy efectivo contra la defensa inmóvil, así que no usarlo como unidad de asalto. Contrastalos con unidades de alcance mayor, porque son lentos.

Morphs to: Zeus (3 Rank, 20s)


Jethro - Robot Antiaéreo

Cost 100
Health Points 550
Speed 3
Missiles
Damage
Reloadtime 0.5
Damage/second
Range 800
Homing Missiles
Damage 90
Reloadtime 2
Damage/second 45
Range 760

Un paso entre un defender y un pack0 en términos de defensa antiaérea, sin sus debilidades, y con la abilidad de defender unidades móbiles bien, el Jethro ofrece una ventaja definitiva para los kbots contra aviones. No tiene defensas contra unidades de tierra.

Morphs to: Hunchback (3 Rank, 20s)


Marky - Robot radar

Cost 100
Health Points 350
Speed 2.3

El Marky ofrece cobertura radar en el campo de batalla

Morphs to: Radar Tower (12s)


Tactical Walker Factory

Fábrica táctica de caminantes

La selcción del comandante perspicaz, la Fábrica táctica de caminantes es estrictamente operaciones de intriga. Paralizadores, campos de ocultamiento, ara?as all-terrain, y unidades para interferir con radar abundan en esta fina colección de unidades enga?osamente letales.Unidades llave: Zeus, Venom, Recluse, Eraser, Sharpshooter, Crabe.


Weaver - Ara?a de construcción, construye a 6 m/s

Cost 230
Health Points 750
Speed 1.7

El Weaver es el constructor que puede treparse sobre qualquier obstáculo y construir defensas en terreno alto


Zipper - Invasor ultra-rápdio

Cost 130
Health Points 480
Speed 8
Laser
Damage 32
Reloadtime 0.4
Damage/second 80
Range 140

El Zipper puede pasar através de las defensas enemigas y destruir las estructuras en la base enemiga. Usa el botón "sprint" para hacerlo ir más rápido por algunos segundos.


Venom - Ara?a PEM de alborote

Cost 200
Health Points 750
Speed 2.85
Electro-Stunner
Damage 1,000 (P)
Reloadtime 1.75
Damage/second 571 (P)
Range 220

El Venom es una unidad all-terrain hecha para paralizar a los nemigos, permitiendo que otras unidades puedan destruirlos fácilmente. Tiene AdE y es útil como unidad de alboroto, para tener a la larga pelotones de enemigos. Funciona bien juntado con los recluse para no dejar que los enemigos se acerquen demasiado al frágil escaramuzador.


Recluse - Ara?a escaramuzadora

Cost 300
Health Points 600
Speed 1.8
Rocket Volley
Damage 420
Reloadtime 4
Damage/second 105
Range 550

Una unidad all-terrain que dispara cohetes. Trepate en los muros y coge al enemigo de sorpresa. Los cohetes no son guiados y no pueden coger a los enemigos que se mueven rápidamente, pero tiene un alcanze bastante grande.


Zeus - Caminante de Asalto

Cost 350
Health Points 2,400
Speed 1.787
LightningGun
Damage 800 (P)
Reloadtime 1.8
Damage/second 444 (P)
Range 280

Lentamente, grupos de Zeus pueden soportar fuogo pesado mientras caminan hacia las fortificaciones enemigas, hasta che pueden usar su ca?on de rayos, que da?a y paraliza los enemigos atrincherados. Contrastalos con qualquier unidad che puede mantenerse fuera de su alcance, y no te dejes paralizar (que si pasa eres muerto.)

Morphs to: Crabe (3 Rank, 20s)


Sharpshooter - Caminante tirador

Cost 700
Health Points 560
Speed 1.7
Gauss Rifle
Damage 650
Reloadtime 15
Damage/second 43
Range 600

El Sharpshooter es una unidad ocultada de artilleria costosa. Puede disparar mientras ocultado, pero la bala visible revela su posición. Necesita mucha energía para disparar mientras ocultado. La mejor manera de encontrar un sharpshooter es de ispeccionar el área con unidades de exploración.


Crabe - Unidad pesante de alborote/escaramuzador

Cost 1,600
Health Points 4,000
Speed 1.35
Heavy Plasma Cannon
Damage 600
Reloadtime 4
Damage/second 150
Range 600

Las balas enormes del Crabe arrasan pelotones de unidades baratas enemigas, y tienes alcance mayor que muchas defensas básicas. Cuando para de caminar, Crabe se enrosca en su forma acorazada. La debilidad principal del Crabe es su falta de movilidad.

Morphs to: Razorback (3 Rank, 30s), Vanguard (3 Rank, 30s)


Scarab - Defensa Anti-misil Móvil

Cost 2,500
Health Points 780
Speed 1.83
Anti-Nuke Missile
Damage 500
Reloadtime 12
Damage/second 42
Range 3000

El Scarab es el sistema anti-nuclear móvil Nova. La capacidad all-terrain suya le permite treparse en los lados de los montes, donde es mucho más difícil encontrarlo y destruirlo.


Hunchback -

Cost 550
Health Points 1,020
Speed 2.017
Anti-Air Laser Battery
Damage 16
Reloadtime 0.1
Damage/second 160
Range 820
Anti-Air Autocannon
Damage 12
Reloadtime 0.1
Damage/second 120
Range 1040


Infiltrator -

Cost 200
Health Points 270
Speed 2.707
Electro-Stunner
Damage 15,000 (P)
Reloadtime 30
Damage/second 500 (P)
Range 100

Morphs to: Pitfall (3s)


Eraser -

Cost 421
Health Points 600
Speed 1.9

Morphs to: Sneaky Pete (25s)


Light Vehicle Factory

Fábrica de vehículos ligeros

Con sus tanques ágiles y sus escaramuzadores letales, la fábrica de vehículos Nova es la mejor fábrica para el asalto móbil, espcialmente en mapas con espacios abiertos. Sobresale más en batalles móbiles contra unidades lentas de asalto u unidades de alboroto.


Pioneer - vehículo para Construcción, construye a 6 m/s

Cost 140
Health Points 900
Speed 2.4

El Vehículo de construccion de los Nova.


Jeffy -

Cost 30
Health Points 80
Speed 6.6
Laser
Damage 40
Reloadtime 1
Damage/second 40
Range 180

Morphs to: Flash (3 Rank, 10s), Hoplite (4s), Pitfall (5s)


Flash -

Cost 100
Health Points 320
Speed 4.2
Twin Pulse MGs
Damage 33.18
Reloadtime 0.31
Damage/second 107
Range 180

Morphs to: Stumpy (3 Rank, 10s)


Samson -

Cost 130
Health Points 500
Speed 2.5
Laser
Damage 26.8
Reloadtime 0.6
Damage/second 45
Range 600

Morphs to: Phalanx (3 Rank, 20s)


Shellshocker -

Cost 160
Health Points 300
Speed 2.7
Light Plasma Artillery
Damage 190
Reloadtime 4.5
Damage/second 42
Range 850

Morphs to: Merl (3 Rank, 20s)


Stumpy -

Cost 180
Health Points 1,500
Speed 2.8
Light Plasma Cannon
Damage 99.5
Reloadtime 1.19
Damage/second 84
Range 340

Morphs to: Bulldog (3 Rank, 20s), Panther (3 Rank, 20s)


Janus -

Cost 220
Health Points 620
Speed 2.1
Heavy Missile Battery
Damage 600
Reloadtime 10
Damage/second 60
Range 440

Morphs to: Mumbo (3 Rank, 20s)


Heavy Tank Factory

'


Consul -

Cost 250
Health Points 1,700
Speed 2.2
Mini Electro-Stunner
Damage 600 (P)
Reloadtime 3
Damage/second 200 (P)
Range 220


Gremlin -

Cost 250
Health Points 600
Speed 3.2
Gauss Cannon
Damage 40
Reloadtime 1
Damage/second 40
Range 290


Panther -

Cost 350
Health Points 1,000
Speed 3.9
LightningGun
Damage 1,200 (P)
Reloadtime 2.5
Damage/second 480 (P)
Range 250


Mumbo -

Cost 450
Health Points 1,130
Speed 2.2
High Intensity Laserbeam
Damage 30
Reloadtime 0.1
Damage/second 300
Range 370


Bulldog -

Cost 800
Health Points 5,728
Speed 2.3
Medium Plasma Cannon
Damage 332
Reloadtime 2
Damage/second 166
Range 360


Merl -

Cost 800
Health Points 1,100
Speed 2.1
Cruise Missile
Damage 850
Reloadtime 10
Damage/second 85
Range 1500


Penetrator -

Cost 900
Health Points 1,000
Speed 2.4
Tachyon Accelerator
Damage 3,000
Reloadtime 20
Damage/second 150
Range 1050


Phalanx -

Cost 550
Health Points 1,200
Speed 3.2
Missiles
Damage
Reloadtime 0.5
Damage/second
Range 900
Anti-Air Laser Battery
Damage 27
Reloadtime 0.11
Damage/second 245
Range 800


Airplane Plant

'


Crane - Avión de construcción, construye a 4.8 m/s

Cost 220
Health Points 145
Speed 7

El Crane vuela rápidamente sobre qualquier terreno, pero es frágil a qualquier AA. Aunque tenga relativamente poco nano comparado con otros constructores, pude construir en muchos lugares inaccesibles y puede ampliar el territorio de un jugador en una manera no linear. Gracias a su mobilidad, es ideal para reclamar pecios.


Swiftspear -

Cost 150
Health Points 350
Speed 13
Light EMG
Damage 6
Reloadtime 0.2
Damage/second 30
Range 700
Guided AA Missiles
Damage 200
Reloadtime 4.5
Damage/second 44
Range 530


Hawk -

Cost 300
Health Points 1,000
Speed 11
Anti-Air Laser Battery
Damage 12
Reloadtime 0.1
Damage/second 120
Range 800


Thunder -

Cost 500
Health Points 1,500
Speed 9
BogusBomb
Damage
Reloadtime 2
Damage/second
Range 10
Guided Bomb
Damage 1,200
Reloadtime 2
Damage/second 600
Range 300


Tempest -

Cost 350
Health Points 700
Speed 11
Bombs
Damage 700
Reloadtime 10
Damage/second 70
Range 500
EMG
Damage 48
Reloadtime 2
Damage/second 24
Range 500


Stiletto II -

Cost 600
Health Points 1,130
Speed 10
BogusBomb
Damage
Reloadtime 10
Damage/second
Range 10
BombLightning
Damage
Reloadtime 10
Damage/second
Range 730


Licho -

Cost 2,500
Health Points 2,000
Speed 9
PlasmaImplosionDumpRocket
Damage 2,000
Reloadtime 8
Damage/second 250
Range 600


Eagle -

Cost 300
Health Points 800
Speed 11


Gunship Plant

'


Crane - Avión de construcción, construye a 4.8 m/s

Cost 220
Health Points 145
Speed 7

El Crane vuela rápidamente sobre qualquier terreno, pero es frágil a qualquier AA. Aunque tenga relativamente poco nano comparado con otros constructores, pude construir en muchos lugares inaccesibles y puede ampliar el territorio de un jugador en una manera no linear. Gracias a su mobilidad, es ideal para reclamar pecios.


Gnat -

Cost 70
Health Points 90
Speed 10
Light Electro-Stunner
Damage 400 (P)
Reloadtime 1.2
Damage/second 333 (P)
Range 220


Banshee -

Cost 250
Health Points 920
Speed 6.36
Light Laserbeam
Damage 6
Reloadtime 0.11
Damage/second 55
Range 340


Dragonfly -

Cost 500
Health Points 1,100
Speed 8
Electro-Stunner
Damage 3,250 (P)
Reloadtime 5
Damage/second 650 (P)
Range 520


Brawler -

Cost 1,000
Health Points 2,600
Speed 4.7
Heavy EMG
Damage 80
Reloadtime 0.41
Damage/second 195
Range 420


Atlas -

Cost 80
Health Points 220
Speed 11


Shipyard

'


Coral -

Cost 240
Health Points 1,105
Speed 2.7


Skeeter -

Cost 120
Health Points 460
Speed 5.5
Missiles
Damage
Reloadtime 0.5
Damage/second
Range 800
Laser
Damage 40
Reloadtime 0.8
Damage/second 50
Range 220
Light SAM
Damage 90
Reloadtime 2
Damage/second 45
Range 700

Morphs to: Decade (3 Rank, 10s)


Decade -

Cost 320
Health Points 2,145
Speed 4
EMG
Damage 14
Reloadtime 0.16
Damage/second 88
Range 270
EMG
Damage 14
Reloadtime 0.16
Damage/second 88
Range 270

Morphs to: Crusader (3 Rank, 10s)


Hunter -

Cost 460
Health Points 1,600
Speed 3.4
Torpedo
Damage 320
Reloadtime 2.6
Damage/second 123
Range 430


Lurker -

Cost 600
Health Points 900
Speed 2.97
Torpedo
Damage 400
Reloadtime 3
Damage/second 133
Range 500


Crusader -

Cost 700
Health Points 3,090
Speed 3.1
Plasma Cannon
Damage 300
Reloadtime 2
Damage/second 150
Range 750
DepthCharge
Damage 100
Reloadtime 5
Damage/second 20
Range 300

Morphs to: Conqueror (3 Rank, 20s)


Conqueror -

Cost 1,700
Health Points 4,500
Speed 3.08
Gauss Cannon
Damage 100
Reloadtime 3.6
Damage/second 28
Range 600
Deck EMG
Damage 18
Reloadtime 0.45
Damage/second 40
Range 360
Depth Charge
Damage 420
Reloadtime 6
Damage/second 70
Range 500


Serpent -

Cost 3,000
Health Points 2,600
Speed 2.85
AdvTorpedo
Damage 1,500
Reloadtime 3.5
Damage/second 429
Range 1050


Reef -

Cost 4,000
Health Points 7,000
Speed 2.96
Rocket
Damage 800
Reloadtime 6
Damage/second 133
Range 1550
Anti-Nuke Missile
Damage 1,500
Reloadtime 12
Damage/second 125
Range 3500


Archer - Fragata Anti-Aérea

Cost 750
Health Points 2,360
Speed 3.08
AA2Missile
Damage 70
Reloadtime 0.8
Damage/second 88
Range 840
Anti-Air Laser Battery
Damage 20
Reloadtime 0.11
Damage/second 182
Range 800

Con su poderoso laser AA y misiles a fuego rápido, la fragata anti-aérea protege tu flota de ataques aéreos. Como siempre, es inútil contra objetivos que no vuelan.


Amphibious Operations Platform

'


Hovercon -

Cost 150
Health Points 900
Speed 2.7


Beaver -

Cost 140
Health Points 925
Speed 2.9


Skimmer -

Cost 110
Health Points 260
Speed 4.69
EMG
Damage 12
Reloadtime 0.14
Damage/second 86
Range 180

Morphs to: Anaconda (3 Rank, 10s)


Anaconda -

Cost 240
Health Points 1,377
Speed 2.73
Medium Plasma Cannon
Damage 100
Reloadtime 1.25
Damage/second 80
Range 340


Pelican -

Cost 280
Health Points 750
Speed 2.4
Laser
Damage 11
Reloadtime 0.1
Damage/second 110
Range 275
Torpedo
Damage 125
Reloadtime 4
Damage/second 31
Range 400


Lance -

Cost 600
Health Points 1,300
Speed 1.6
High-Energy Laser
Damage 600
Reloadtime 4.5
Damage/second 133
Range 550


Swatter - Hovercraft Anti-Aérea

Cost 200
Health Points 959
Speed 3.54
Missiles
Damage
Reloadtime 0.5
Damage/second
Range 800
Homing Missiles
Damage 115
Reloadtime 2
Damage/second 58
Range 700

El Hovercraft anti-aérea es mas manejable que una nave, y puede ir sobre tierra, esto lo hace una defensa anti-aérea interesante


Athena

'


Commander with Dgun -

Cost 2,000
Health Points 4,000
Speed 1.45
Fake Laser
Damage
Reloadtime 0.11
Damage/second
Range 250
Disintegrator
Damage 1,200
Reloadtime 1
Damage/second 1,200
Range 250
Commander Laser
Damage 15.75
Reloadtime 0.11
Damage/second 143
Range 300


Razorback -

Cost 4,000
Health Points 11,000
Speed 1.9
Heavy Pulse Autocannon
Damage 70
Reloadtime 0.06
Damage/second 2,000
Range 400
High Intensity Laserbeam
Damage 25
Reloadtime 0.1
Damage/second 250
Range 350

Morphs to: Bantha (3 Rank, 90s)


Vanguard -

Cost 4,000
Health Points 4,500
Speed 1
Thermonuclear Shells
Damage 2,500
Reloadtime 15
Damage/second 167
Range 1425


Bantha -

Cost 12,000
Health Points 35,000
Speed 1.718
Tachyon Accelerator
Damage 3,000
Reloadtime 10
Damage/second 300
Range 950
EMP Gun
Damage 240 || 1,200 (P)
Reloadtime 1
Damage/second 240 || 1,200 (P)
Range 465
Heavy Rockets
Damage 240
Reloadtime 2.75
Damage/second 87
Range 800

Morphs to: Detriment (3 Rank, 180s)


Detriment -

Cost 28,000
Health Points 85,800
Speed 1.626
Gauss Battery
Damage 600
Reloadtime 1.2
Damage/second 500
Range 600
Anti-Air Laser Battery
Damage 20
Reloadtime 0.1
Damage/second 200
Range 820
Riot Rockets
Damage 220
Reloadtime 1.55
Damage/second 142
Range 925


Weaver - Ara?a de construcción, construye a 6 m/s

Cost 230
Health Points 750
Speed 1.7

El Weaver es el constructor que puede treparse sobre qualquier obstáculo y construir defensas en terreno alto


Glaive - Robot de invasi?n

Cost 65
Health Points 190
Speed 3.8
Pulse MG
Damage 33
Reloadtime 0.31
Damage/second 106
Range 185

Ligero y barato, el Glaive puede ser construido a docenas, pero muere r?pidamente y raramente es ?til contra enemigos serios. Se contrastan con unidades de alboroto y llt.

Morphs to: Warrior (3 Rank, 10s), Zipper (3 Rank, 20s)


Recluse - Ara?a escaramuzadora

Cost 300
Health Points 600
Speed 1.8
Rocket Volley
Damage 420
Reloadtime 4
Damage/second 105
Range 550

Una unidad all-terrain que dispara cohetes. Trepate en los muros y coge al enemigo de sorpresa. Los cohetes no son guiados y no pueden coger a los enemigos que se mueven rápidamente, pero tiene un alcanze bastante grande.


Zeus - Caminante de Asalto

Cost 350
Health Points 2,400
Speed 1.787
LightningGun
Damage 800 (P)
Reloadtime 1.8
Damage/second 444 (P)
Range 280

Lentamente, grupos de Zeus pueden soportar fuogo pesado mientras caminan hacia las fortificaciones enemigas, hasta che pueden usar su ca?on de rayos, que da?a y paraliza los enemigos atrincherados. Contrastalos con qualquier unidad che puede mantenerse fuera de su alcance, y no te dejes paralizar (que si pasa eres muerto.)

Morphs to: Crabe (3 Rank, 20s)


Zipper - Invasor ultra-rápdio

Cost 130
Health Points 480
Speed 8
Laser
Damage 32
Reloadtime 0.4
Damage/second 80
Range 140

El Zipper puede pasar através de las defensas enemigas y destruir las estructuras en la base enemiga. Usa el botón "sprint" para hacerlo ir más rápido por algunos segundos.


Sharpshooter - Caminante tirador

Cost 700
Health Points 560
Speed 1.7
Gauss Rifle
Damage 650
Reloadtime 15
Damage/second 43
Range 600

El Sharpshooter es una unidad ocultada de artilleria costosa. Puede disparar mientras ocultado, pero la bala visible revela su posición. Necesita mucha energía para disparar mientras ocultado. La mejor manera de encontrar un sharpshooter es de ispeccionar el área con unidades de exploración.


Tick - Bomba móvil PEM All-terrain

Cost 100
Health Points 50
Speed 4.2

Usado bien, el Tick puede valer docenas de veces su costo. Usalo para paralizar defensas, unidades pesadas, y masas de unidades con armas lentas. Otras unidades pueden eliminar a los enemigos indefensos sin riesgos. Contrastalos con torres de misil o síngolas unidades baratas para causar detonaciones inmaduras.


Infiltrator -

Cost 200
Health Points 270
Speed 2.707
Electro-Stunner
Damage 15,000 (P)
Reloadtime 30
Damage/second 500 (P)
Range 100

Morphs to: Pitfall (3s)


Static Weapons

Ray -

Cost 70
Health Points 560
Laserbeam
Damage 9
Reloadtime 0.1
Damage/second 90
Range 460

Morphs to: Faraday (3 Rank, 30s), Stardust (3 Rank, 30s)


Defender -

Cost 80
Health Points 295
Homing Missiles
Damage 110
Reloadtime 1.2
Damage/second 92
Range 610

Morphs to: Packo (3 Rank, 30s)


Faraday -

Cost 170
Health Points 1,000
EMP Gun
Damage 6 || 1,000 (P)
Reloadtime 2.5
Damage/second 2 || 417 (P)
Range 440


Stardust -

Cost 220
Health Points 1,500
Pulse Autocannon
Damage 39
Reloadtime 0.15
Damage/second 260
Range 410

Morphs to: Pit Bull (3 Rank, 60s)


Anemone -

Cost 250
Health Points 1,015
DepthCharge
Damage 250
Reloadtime 1.8
Damage/second 139
Range 580


Sentinel -

Cost 400
Health Points 2,325
High-Energy Laserbeam
Damage 810
Reloadtime 4.5
Damage/second 180
Range 620

Morphs to: Annihilator (3 Rank, 60s)


Packo -

Cost 280
Health Points 2,200
Anti-Air Autocannon
Damage 25
Reloadtime 0.1
Damage/second 250
Range 1040

Morphs to: Chainsaw (3 Rank, 60s)


Chainsaw -

Cost 800
Health Points 2,500
Missile Salvo
Damage 350
Reloadtime 1
Damage/second 350
Range 1400

Morphs to: Mercury (3 Rank, 60s)


Mercury -

Cost 2,100
Health Points 1,500
Advanced AA Missile
Damage 1,750
Reloadtime 1.8
Damage/second 972
Range 2400


Pit Bull -

Cost 500
Health Points 3,300
Gauss Cannon
Damage 150
Reloadtime 1.9
Damage/second 79
Range 520


Annihilator -

Cost 2,600
Health Points 8,500
Tachyon Accelerator
Damage 3,000
Reloadtime 8
Damage/second 375
Range 1350


Big Bertha -

Cost 6,000
Health Points 4,200
Heavy Plasma Cannon
Damage 2,000
Reloadtime 7
Damage/second 286
Range 6200


Protector -

Cost 3,000
Health Points 3,300
Anti-Nuke Missile
Damage 1,500
Reloadtime 6
Damage/second 250
Range 4000


Detonator -

Cost 2,000
Health Points 3,000
EMPMissile
Damage 36,000 (P)
Reloadtime 1
Damage/second 36,000 (P)
Range 3500


Harpoon -

Cost 250
Health Points 1,800
Torpedo Launcher
Damage 300
Reloadtime 1.8
Damage/second 167
Range 600

Morphs to: Moray (3 Rank, 60s)


Moray -

Cost 1,300
Health Points 1,500
Torpedo
Damage 2,500
Reloadtime 10
Damage/second 250
Range 900


Retaliator -

Cost 6,400
Health Points 5,300
NuclearMissile
Damage 9,500
Reloadtime 3
Damage/second 3,167
Range 72000


Starlight -

Cost 35,000
Health Points 12,000
Energy Chisel
Damage 3,000
Reloadtime 20
Damage/second 150
Range 9000
MAH TARGETIN LAZER
Damage 100
Reloadtime 7
Damage/second 14
Range 9000


Other Structures

Metal Extractor - Extrae Metal

Cost 75
Health Points 400

El extractor de metal, es el método principal de obtener metal. Si tienes un exceso de energía, los extractores de metal la usarán automáticamente para extraer más metal.


Solar Collector -

Cost 70
Health Points 500


Fusion Reactor -

Cost 1,000
Health Points 2,200


Geothermal Powerplant -

Cost 500
Health Points 1,750

Morphs to: Moho Geothermal Powerplant (90s)


Tachyon Collider - Produce Energía (225) - (PELIGROSO)

Cost 4,000
Health Points 4,000

El Tachyon Collider es un complejo enorme che usa la technología avanzada de Nova para crear cantidades de energía inmensas. Pero, el costo de disturbar su frágil equilibrio es devastante - la onda de choque puede hacer inútiles los circuitos de una base entera. Escoje el lugar donde construirlo con atención


Wind Generator -

Cost 35
Health Points 130


Tidal Generator -

Cost 55
Health Points 260


Metal Storage -

Cost 80
Health Points 700


Energy Storage -

Cost 150
Health Points 1,000


Caretaker -

Cost 220
Health Points 500


Air Repair Pad -

Cost 350
Health Points 1,860


Radar Tower -

Cost 55
Health Points 81

Morphs to: Marky (12s)


Advanced Radar Tower -

Cost 500
Health Points 320


Sonar Station -

Cost 120
Health Points 250


Sneaky Pete -

Cost 420
Health Points 712

Morphs to: Eraser (25s)


Hoplite -

Cost 80
Health Points 320
ROCKETS detonation
Damage 63
Reloadtime 1
Damage/second 63
Range 200


Pitfall -

Cost 120
Health Points 400


Logos (formerly CORE)

http://trac.caspring.org/export/head/trunk/mods/ca/sidepics/core_16.png Logos ...


Infantry Bot Factory

Produce robot de infantería. Construye a 6 m/s

El Infantry Bot Factory es una fábrica ideal para maniobras tácticas en terreno difícil, con una selección diversa de unidades invasoras, escaramuzadoras, y para alboroto. Lo que no tiene en feurza lo compensa con mobilidad y número.


Necro - Robot de Construccion/Resurrección, Construye a 6 m/s

Cost 120
Health Points 660
Speed 2


Bandit - Robot de invasión

Cost 75
Health Points 250
Speed 3.3
Laser Blaster
Damage 8
Reloadtime 0.107
Damage/second 75
Range 220

Como unidad de invasión, el Bandit sacrifica poder de fuego en favor de supervivencia. es un poco mas resistente de su euivalente Nova, pero como quiera no es para lanzarlo en contra de enemigos atrincherados. Se contrastan con unidades de alboroto y llt.

Morphs to: Outlaw (3 Rank, 10s), Pyro (3 Rank, 20s)


Rogue -

Cost 90
Health Points 570
Speed 1.95
Heavy Rocket
Damage 325
Reloadtime 7
Damage/second 46
Range 440

Los misiles del Rogue viajan en un arco y tienen rato de fuego bajo, pero hacen mucho da?o, que le permite al Rogue de ir dentro y fuera del alcance de unidades o defensas enemigas, o de hacer mucho da?o al empezar una batalla. Contrastalos con unidades rápidas o con bombas móviles cuando hay muchos.

Morphs to: Morty (3 Rank, 20s)


Thug - Robot de Asalto

Cost 140
Health Points 1,500
Speed 1.85
Light Plasma Cannon
Damage 140
Reloadtime 3
Damage/second 47
Range 350

El Thud es increiblemente resistente, y es útil como esudo para los Rogue que hacen más da?o

Morphs to: Jack (3 Rank, 20s)


Roach - Bomba móvil

Cost 160
Health Points 60
Speed 4

Esta rápida unidad suicida es buena contra masas de unidades, especialmente carros armados de asalte. Explotan a cadena terribilmente, asi que es mejor no amasarlas. Contrastalas con torres o carros de misil o síngolas unidades baratas para causar detonaciones inmaduras.


Outlaw - Robot de alboroto

Cost 250
Health Points 1,100
Speed 1.5
Laser Blaster
Damage 19
Reloadtime 0.2
Damage/second 95
Range 260
Impulse Cannon
Damage 190
Reloadtime 2.1
Damage/second 90
Range 290

El trabajo del Outlaw es simple: destruir qualquier cosa che encuentre en su camino. Su ca?on dispara proyéctiles explosivos de alta velocidad che hacen que las unidades peque?as che no sean destruidas inmediatamente salgan volando. Sobrevivientes son terminados por el láser de alto rato de fuego. Ten el Outlaw lejo de unidades con un alcance mayor: el peso de sus armas y municiones lo hace lento y con poca armadura.

Morphs to: Jack (3 Rank, 20s)


Crasher - Robot Antiaéreo

Cost 100
Health Points 650
Speed 2.7
Homing Missiles
Damage 90
Reloadtime 2
Damage/second 45
Range 760

El crasher es un robot antiaéreo barato. Ofrece una ventaja definitiva para los kbots contra aviones. No tiene defensas contra unidades de tierra.

Morphs to: Manticore (3 Rank, 20s)


Clogger - Caja de tierra

Cost 20
Health Points 650
Speed 2.5


Tactical Walker Factory

Fábrica táctica de caminantes

Aunque no es steroidal como su prima de tanques, la Fábrica táctica de caminantes muerde, además de ladrar. Como una espada, delicada pero letal, la selección de caminantes ofrece jumpjets y otras ailidades especiales necesarias para crear ventajas situacionales y maximizar la potencie de fuego elevada de los Logos. Unidades llave: Morty, Pyro, Jack, Aspis


Freaker - Constructor jumpjet, construye a 9 m/s

Cost 240
Health Points 650
Speed 2.25

Rápido y capaz de brincar sobre cortas distancias o alturas, el Freaker es el constructor ideal para la expansión rápida


Morty -

Cost 220
Health Points 550
Speed 2
Plasma Cannon
Damage 210
Reloadtime 4
Damage/second 53
Range 600

Morphs to: Golden Morty (3 Rank, 20s)


Pyro - Invasor Caminante Jumpjet

Cost 220
Health Points 700
Speed 3
Flame Thrower
Damage 10
Reloadtime 0.16
Damage/second 63
Range 280

El Pyro es un invasor caminante barato con un lanzallamas. El lanzallamas hace mucho da?o a unidades grandes, pero poco da?o a las peque?as. Puede da?ar multiples enemigos a la vez. El Pyro explota violentemente cuando es destruido. Sus armas queman a los enemigos. El Pyro viene con jumpjets, que le permiten brincar sobre obstáculos y aterrizar cerca de los enemigos.


Dominator -

Cost 500
Health Points 550
Speed 1.81
Heavy Vertical Rocket
Damage 500
Reloadtime 6
Damage/second 83
Range 950


Jack -

Cost 650
Health Points 5,000
Speed 1.81
Spike
Damage 300
Reloadtime 1
Damage/second 300
Range 125

Morphs to: Sumo (3 Rank, 20s)


Skuttle -

Cost 550
Health Points 320
Speed 1.5225


Sumo -

Cost 2,300
Health Points 10,000
Speed 1.2
Heat Ray
Damage 35
Reloadtime 0.1
Damage/second 350
Range 430
Heat Ray
Damage 35
Reloadtime 0.1
Damage/second 350
Range 430
Sumo Landing
Damage 800
Reloadtime 2
Damage/second 400
Range 5

Morphs to: Karganeth (3 Rank, 30s), Catapult (3 Rank, 30s)


Manticore -

Cost 550
Health Points 1,650
Speed 1.5225
Missiles
Damage 480
Reloadtime 1.5
Damage/second 320
Range 800
Flak Cannon
Damage 180
Reloadtime 2.5
Damage/second 72
Range 880


Aspis -

Cost 481
Health Points 700
Speed 2.0515
Energy Shield
Damage
Reloadtime
Damage/second
Range

Morphs to: Aegis (25s)


Light Vehicle Factory

Fábrica de vehículos ligeros

Un favorito tradicional, la fábrica de vehículos Logos es la fábrica "blitzkrieg" ideal con sus unidades rápidas y agresivas. Las unidades que no son rápidas lo compensan con poder de fuego copioso.


Mason - vehículo para Construcción, construye a 6 m/s

Cost 140
Health Points 900
Speed 2.4

Altamente móbil y capaz de recibir una paliza, el Mason puede ampliar tu territorio sobre una vasta área rápidamente


Weasel -

Cost 40
Health Points 120
Speed 5.09
Laser
Damage 55
Reloadtime 1
Damage/second 55
Range 180

Morphs to: Instigator (3 Rank, 10s), Gali (6s), Demo (4s)


Slasher -

Cost 120
Health Points 500
Speed 2.5
Homing Missiles
Damage 33.6
Reloadtime 0.75
Damage/second 45
Range 600

Morphs to: Copperhead (3 Rank, 20s)


Instigator -

Cost 130
Health Points 445
Speed 3.65
Laser Blaster
Damage 16.59
Reloadtime 0.19
Damage/second 87
Range 230

Morphs to: Ravager (3 Rank, 10s), Kodachi (3 Rank, 10s)


Wolverine -

Cost 160
Health Points 380
Speed 2.5
Light Plasma Artillery
Damage 250
Reloadtime 5
Damage/second 50
Range 850

Morphs to: Pillager (3 Rank, 20s)


Leveler -

Cost 240
Health Points 1,100
Speed 2
Impulse Cannon
Damage 220
Reloadtime 2
Damage/second 110
Range 290

Morphs to: Dragon's Egg (3 Rank, 20s)


Ravager -

Cost 250
Health Points 1,850
Speed 2.9
Light Plasma Cannon
Damage 210
Reloadtime 2
Damage/second 105
Range 320

Morphs to: Reaper (3 Rank, 20s)


Informant -

Cost 100
Health Points 500
Speed 2.5

Morphs to: Radar Tower (12s)


Heavy Tank Factory

'


Welder -

Cost 250
Health Points 1,900
Speed 2.1
Mini Laser
Damage 8
Reloadtime 0.25
Damage/second 32
Range 220


Kodachi -

Cost 260
Health Points 895
Speed 3.65
Flame Bomblets
Damage 500
Reloadtime 6
Damage/second 83
Range 270


Dragon's Egg -

Cost 400
Health Points 2,000
Speed 2.5
fakeflame
Damage 10
Reloadtime 0.16
Damage/second 63
Range 280


Pillager -

Cost 700
Health Points 700
Speed 2.7
Plasma Artillery
Damage 600
Reloadtime 7
Damage/second 86
Range 1140

Morphs to: Tremor (3 Rank, 20s)


Reaper -

Cost 900
Health Points 7,100
Speed 2.45
Medium Plasma Cannon
Damage 632
Reloadtime 4
Damage/second 158
Range 360

Morphs to: Goliath (3 Rank, 20s)


Tremor -

Cost 1,500
Health Points 2,045
Speed 1.7
Rapid-Fire Plasma Artillery
Damage 180
Reloadtime 0.4
Damage/second 450
Range 1200


Banisher -

Cost 780
Health Points 1,650
Speed 2.3
Heavy Missile
Damage 650
Reloadtime 4
Damage/second 163
Range 400


Goliath -

Cost 1,900
Health Points 12,000
Speed 2.05
Tankbuster Cannon
Damage 1,000
Reloadtime 3.5
Damage/second 286
Range 450
Flame Thrower
Damage 2
Reloadtime 0.16
Damage/second 13
Range 180
Tankbuster High-Energy Cannon
Damage 300
Reloadtime 8
Damage/second 38
Range 400


Hedgehog -

Cost 2,500
Health Points 1,500
Speed 2.1
Anti-Nuke Missile
Damage 500
Reloadtime 12
Damage/second 42
Range 3000


Copperhead -

Cost 550
Health Points 1,200
Speed 3.2
Missiles
Damage
Reloadtime 0.5
Damage/second
Range 800
Flak Cannon
Damage 108
Reloadtime 0.4
Damage/second 270
Range 900


Airplane Plant

'


Bumblebee - Avión de construcción, construye a 4.8 m/s

Cost 240
Health Points 145
Speed 6.8

El Bumblebee vuela rápidamente sobre qualquier terreno, pero es frágil a qualquier AA. Aunque tenga relativamente poco nano comparado con otros constructores, pude construir en muchos lugares inaccesibles y puede ampliar el territorio de un jugador en una manera no linear. Gracias a su mobilidad, es ideal para reclamar pecios.


Avenger -

Cost 150
Health Points 350
Speed 13
Mini Laser Blaster
Damage 6
Reloadtime 0.2
Damage/second 30
Range 700
Guided Missiles
Damage 200
Reloadtime 4.5
Damage/second 44
Range 530


Vamp -

Cost 300
Health Points 1,000
Speed 11
Guided Missiles
Damage 150
Reloadtime 1.5
Damage/second 100
Range 750


Shadow -

Cost 500
Health Points 1,500
Speed 9
BogusBomb
Damage
Reloadtime 10
Damage/second
Range 10
Guided Bomb
Damage 1,200
Reloadtime 5
Damage/second 240
Range 600


Firestorm -

Cost 350
Health Points 700
Speed 10
Napalm Bombs
Damage 375
Reloadtime 10
Damage/second 38
Range 500


Condor -

Cost 400
Health Points 1,000
Speed 9


Vulture -

Cost 340
Health Points 890
Speed 11


Gunship Plant

'


Bumblebee - Avión de construcción, construye a 4.8 m/s

Cost 240
Health Points 145
Speed 6.8

El Bumblebee vuela rápidamente sobre qualquier terreno, pero es frágil a qualquier AA. Aunque tenga relativamente poco nano comparado con otros constructores, pude construir en muchos lugares inaccesibles y puede ampliar el territorio de un jugador en una manera no linear. Gracias a su mobilidad, es ideal para reclamar pecios.


Blastwing -

Cost 55
Health Points 100
Speed 8.2


Rapier -

Cost 300
Health Points 1,100
Speed 5.39
Light Homing Missiles
Damage 100
Reloadtime 1.6
Damage/second 63
Range 300


Vindicator -

Cost 500
Health Points 1,100
Speed 8
Light Laser Blaster
Damage 7
Reloadtime 0.2
Damage/second 35
Range 350
Light Laser Blaster
Damage 7
Reloadtime 0.2
Damage/second 35
Range 350


Black Dawn -

Cost 900
Health Points 2,900
Speed 4.65
Rocket Salvo
Damage 1,760
Reloadtime 9
Damage/second 196
Range 450


Krow -

Cost 5,000
Health Points 17,000
Speed 4.03
Heavy Laser
Damage 20
Reloadtime 0.2
Damage/second 100
Range 525
Laser
Damage 20
Reloadtime 0.2
Damage/second 100
Range 575
Laser
Damage 20
Reloadtime 0.2
Damage/second 100
Range 575


Valkyrie -

Cost 80
Health Points 250
Speed 10.7


Owl -

Cost 300
Health Points 400
Speed 1


Shipyard

'


Mariner -

Cost 250
Health Points 1,150
Speed 2.5


Searcher -

Cost 180
Health Points 620
Speed 4.5
Torpedo
Damage 200
Reloadtime 5
Damage/second 40
Range 300

Morphs to: Supporter (3 Rank, 10s)


Supporter -

Cost 320
Health Points 2,210
Speed 3.4
Laser
Damage 14
Reloadtime 0.2
Damage/second 70
Range 320
Laser
Damage 14
Reloadtime 0.2
Damage/second 70
Range 320

Morphs to: Enforcer (3 Rank, 10s)


Snake -

Cost 600
Health Points 900
Speed 2.9
Torpedo
Damage 500
Reloadtime 3
Damage/second 167
Range 500


Enforcer -

Cost 700
Health Points 2,800
Speed 2.8
Heavy Multi-Role Guided Missile
Damage 900
Reloadtime 8
Damage/second 113
Range 700

Morphs to: Executioner (3 Rank, 20s)


Executioner -

Cost 1,800
Health Points 4,650
Speed 2.84
High-Energy Laser
Damage 840
Reloadtime 4.5
Damage/second 187
Range 530
Deck Laser
Damage 8
Reloadtime 0.2
Damage/second 40
Range 450
Depth Charge
Damage 420
Reloadtime 6
Damage/second 70
Range 500


Leviathan -

Cost 3,000
Health Points 3,000
Speed 2.79
Anti-Nuke Missile
Damage 1,500
Reloadtime 12
Damage/second 125
Range 3000
TacticalNuke
Damage 3,500
Reloadtime 1
Damage/second 3,500
Range 3000


Warlord -

Cost 4,600
Health Points 10,000
Speed 2.8
Long-Range Plasma Battery
Damage 1,350
Reloadtime 10
Damage/second 135
Range 1400
Long-Range Plasma Battery
Damage 1,350
Reloadtime 10
Damage/second 135
Range 1400
Long-Range Plasma Battery
Damage 1,350
Reloadtime 10
Damage/second 135
Range 1400


Shredder -

Cost 400
Health Points 2,000
Speed 2.84
Missiles
Damage
Reloadtime 0.5
Damage/second
Range 800
Anti-Air Laser
Damage 25
Reloadtime 0.18
Damage/second 139
Range 1040
Anti-Air Laser
Damage 25
Reloadtime 0.18
Damage/second 139
Range 1040


Amphibious Operations Platform

'


Hovercon -

Cost 150
Health Points 900
Speed 2.7


Pinchy -

Cost 120
Health Points 450
Speed 1.5225


Scrubber -

Cost 110
Health Points 230
Speed 4.46
Laser Blaster
Damage 12
Reloadtime 0.2
Damage/second 60
Range 230

Morphs to: Halberd (3 Rank, 10s)


Gimp -

Cost 450
Health Points 1,000
Speed 2.2
Heavy Laser
Damage 30
Reloadtime 0.2
Damage/second 150
Range 300
Torpedo
Damage 180
Reloadtime 4
Damage/second 45
Range 400


Flail -

Cost 550
Health Points 850
Speed 2.3
Cruise Missile
Damage 600
Reloadtime 10
Damage/second 60
Range 800


Halberd -

Cost 700
Health Points 3,200
Speed 1.74
Sabot
Damage 280
Reloadtime 2
Damage/second 140
Range 360


Slinger -

Cost 200
Health Points 1,008
Speed 3.54
Missiles
Damage
Reloadtime 0.5
Damage/second
Range 800
Homing Missiles
Damage 115
Reloadtime 2
Damage/second 58
Range 700


Outcast

'


Commander with Dgun -

Cost 2,000
Health Points 4,000
Speed 1.45
Fake Laser
Damage
Reloadtime 0.11
Damage/second
Range 250
Disintegrator
Damage 1,200
Reloadtime 1
Damage/second 1,200
Range 250
Commander Laser
Damage 27.75
Reloadtime 0.2
Damage/second 139
Range 300


Karganeth -

Cost 4,000
Health Points 11,000
Speed 1.787
Heat Ray
Damage 60
Reloadtime 0.1
Damage/second 600
Range 350
Flame Thrower
Damage 7.5
Reloadtime 0.16
Damage/second 47
Range 300
Napalm Missiles
Damage 750
Reloadtime 8
Damage/second 94
Range 450

Morphs to: Juggernaut (3 Rank, 90s)


Catapult -

Cost 4,000
Health Points 4,500
Speed 1.8
Long-Range Rocket Battery
Damage 8,000
Reloadtime 30
Damage/second 267
Range 1450


Juggernaut -

Cost 12,000
Health Points 100,000
Speed 0.8325
Heavy Laser Blaster
Damage 40
Reloadtime 0.17
Damage/second 235
Range 430
Attractive Gravity
Damage
Reloadtime 0.2
Damage/second
Range 550
Attractive Gravity
Damage
Reloadtime 0.2
Damage/second
Range 550
Attractive Gravity
Damage
Reloadtime 0.2
Damage/second
Range 550

Morphs to: Saktoth (3 Rank, 180s)


Saktoth -

Cost 29,000
Health Points 133,700
Speed 1.488
Heavy Riot Battery
Damage 1,625
Reloadtime 1.4
Damage/second 1,161
Range 590
Tachyon Accelerator
Damage 3,300
Reloadtime 6
Damage/second 550
Range 900
Heavy Rockets
Damage 360
Reloadtime 2.75
Damage/second 131
Range 800


Freaker - Constructor jumpjet, construye a 9 m/s

Cost 240
Health Points 650
Speed 2.25

Rápido y capaz de brincar sobre cortas distancias o alturas, el Freaker es el constructor ideal para la expansión rápida


Blastwing -

Cost 55
Health Points 100
Speed 8.2


Bandit - Robot de invasión

Cost 75
Health Points 250
Speed 3.3
Laser Blaster
Damage 8
Reloadtime 0.107
Damage/second 75
Range 220

Como unidad de invasión, el Bandit sacrifica poder de fuego en favor de supervivencia. es un poco mas resistente de su euivalente Nova, pero como quiera no es para lanzarlo en contra de enemigos atrincherados. Se contrastan con unidades de alboroto y llt.

Morphs to: Outlaw (3 Rank, 10s), Pyro (3 Rank, 20s)


Morty -

Cost 220
Health Points 550
Speed 2
Plasma Cannon
Damage 210
Reloadtime 4
Damage/second 53
Range 600

Morphs to: Golden Morty (3 Rank, 20s)


Pyro - Invasor Caminante Jumpjet

Cost 220
Health Points 700
Speed 3
Flame Thrower
Damage 10
Reloadtime 0.16
Damage/second 63
Range 280

El Pyro es un invasor caminante barato con un lanzallamas. El lanzallamas hace mucho da?o a unidades grandes, pero poco da?o a las peque?as. Puede da?ar multiples enemigos a la vez. El Pyro explota violentemente cuando es destruido. Sus armas queman a los enemigos. El Pyro viene con jumpjets, que le permiten brincar sobre obstáculos y aterrizar cerca de los enemigos.


Thug - Robot de Asalto

Cost 140
Health Points 1,500
Speed 1.85
Light Plasma Cannon
Damage 140
Reloadtime 3
Damage/second 47
Range 350

El Thud es increiblemente resistente, y es útil como esudo para los Rogue que hacen más da?o

Morphs to: Jack (3 Rank, 20s)


Roach - Bomba móvil

Cost 160
Health Points 60
Speed 4

Esta rápida unidad suicida es buena contra masas de unidades, especialmente carros armados de asalte. Explotan a cadena terribilmente, asi que es mejor no amasarlas. Contrastalas con torres o carros de misil o síngolas unidades baratas para causar detonaciones inmaduras.


Static Weapons

Pulverizer -

Cost 80
Health Points 300
Homing Missiles
Damage 110
Reloadtime 1.2
Damage/second 92
Range 610

Morphs to: Razor's Kiss (3 Rank, 30s)


Lotus -

Cost 90
Health Points 785
Laser Blaster
Damage 20
Reloadtime 0.2
Damage/second 100
Range 460

Morphs to: Scorcher (3 Rank, 30s), Newton (3 Rank, 30s)


Scorcher -

Cost 220
Health Points 1,500
Heat Ray
Damage 75
Reloadtime 0.1
Damage/second 750
Range 460

Morphs to: Viper (3 Rank, 60s)


Newton -

Cost 200
Health Points 2,000
Repulsive Gravity
Damage
Reloadtime 0.2
Damage/second
Range 440
Attractive Gravity
Damage
Reloadtime 0.2
Damage/second
Range 460


Jellyfish -

Cost 250
Health Points 1,075
DepthCharge
Damage 110
Reloadtime 1
Damage/second 110
Range 580


Stinger -

Cost 450
Health Points 2,475
High-Energy Laser Blaster
Damage 810
Reloadtime 4.5
Damage/second 180
Range 620

Morphs to: Doomsday Machine (3 Rank, 60s)


Razor's Kiss -

Cost 280
Health Points 2,200
Anti-Air Laser
Damage 25
Reloadtime 0.1
Damage/second 250
Range 1040

Morphs to: Cobra (3 Rank, 60s)


Viper -

Cost 500
Health Points 3,300
Sabot
Damage 650
Reloadtime 2.7
Damage/second 241
Range 520


Doomsday Machine -

Cost 2,600
Health Points 10,000
Heavy Plasma
Damage 1,200
Reloadtime 3
Damage/second 400
Range 700
Heat Ray
Damage 75
Reloadtime 0.1
Damage/second 750
Range 430


Intimidator -

Cost 6,000
Health Points 4,600
Heavy Plasma Cannon
Damage 2,400
Reloadtime 8
Damage/second 300
Range 6600


Cobra -

Cost 800
Health Points 2,500
Flak Cannon
Damage 200
Reloadtime 0.5
Damage/second 400
Range 1200

Morphs to: Screamer (3 Rank, 60s)


Screamer -

Cost 2,400
Health Points 1,570
Advanced AA Missile
Damage 1,750
Reloadtime 1.8
Damage/second 972
Range 2400


Catalyst -

Cost 2,700
Health Points 3,200
Tactical Nuke
Damage 3,500
Reloadtime 1
Damage/second 3,500
Range 3500


Fortitude -

Cost 3,000
Health Points 3,300
Anti-Nuke Missile
Damage 1,500
Reloadtime 6
Damage/second 250
Range 4000


Urchin -

Cost 260
Health Points 1,900
Level1 Torpedo Launcher
Damage 300
Reloadtime 1.8
Damage/second 167
Range 600

Morphs to: Lamprey (3 Rank, 60s)


Lamprey -

Cost 1,400
Health Points 1,600
Torpedo
Damage 2,500
Reloadtime 10
Damage/second 250
Range 900


Silencer -

Cost 7,000
Health Points 5,560
CoreNuclearMissile
Damage 11,500
Reloadtime 5
Damage/second 2,300
Range 72000


Zenith -

Cost 35,000
Health Points 12,000
Meteor Bombardment
Damage 2,000
Reloadtime 1
Damage/second 2,000
Range 9000
Attractive Gravity
Damage
Reloadtime 0.2
Damage/second
Range 6000


Other Structures

Metal Extractor - Extrae Metal

Cost 75
Health Points 400

El extractor de metal, es el método principal de obtener metal. Si tienes un exceso de energía, los extractores de metal la usarán automáticamente para extraer más metal.


Solar Collector -

Cost 70
Health Points 500


Graviton Power Generator -

Cost 1,000
Health Points 2,200


Singularity Reactor -

Cost 4,000
Health Points 4,000


Wind Generator -

Cost 35
Health Points 130


Geothermal Powerplant -

Cost 500
Health Points 1,850

Morphs to: Moho Geothermal Powerplant (90s)


Tidal Generator -

Cost 55
Health Points 260


Metal Storage -

Cost 80
Health Points 700


Energy Storage -

Cost 150
Health Points 1,000


Custodian -

Cost 220
Health Points 500


Air Repair Pad -

Cost 350
Health Points 1,905


Radar Tower -

Cost 55
Health Points 81

Morphs to: Informant (12s)


Advanced Radar Tower -

Cost 500
Health Points 330


Sonar Station -

Cost 120
Health Points 250


Aegis -

Cost 480
Health Points 900
Energy Shield
Damage
Reloadtime
Damage/second
Range

Morphs to: Aspis (25s)


Behemoth -

Cost 3,500
Health Points 3,500
Long-Range Plasma Battery
Damage 900
Reloadtime 6
Damage/second 150
Range 1650


Demo -

Cost 100
Health Points 300
Napalm Clusters Detonation
Damage 30
Reloadtime 1
Damage/second 30
Range 180


Gali -

Cost 220
Health Points 400


Chicken (codename: Thunderbirds)

http://trac.caspring.org/export/head/trunk/mods/ca/sidepics/Chicken (random if disabled)_16.png The Chickens ...


Nest

'


Drone -

Cost 60
Health Points 170
Speed 1.8

Morphs to: Chicken Tube (20s), Nest (20s), Chicken Spire (90s), Thicket (4s)


Pigeon -

Cost 50
Health Points 150
Speed 10
BogusBomb
Damage
Reloadtime 2
Damage/second
Range 10
Spores
Damage 150
Reloadtime 4
Damage/second 38
Range 600


Chicken -

Cost 25
Health Points 270
Speed 2.9
Claws
Damage 80
Reloadtime 1.2
Damage/second 67
Range 100


Leaper -

Cost 100
Health Points 520
Speed 5.2
Kick
Damage 50
Reloadtime 1
Damage/second 50
Range 100


Spiker -

Cost 150
Health Points 600
Speed 2
Spike
Damage 160
Reloadtime 1.5
Damage/second 107
Range 500


Dodo -

Cost 170
Health Points 200
Speed 7


Talon -

Cost 450
Health Points 1,400
Speed 10
Spike
Damage 160
Reloadtime 1.5
Damage/second 107
Range 400


Digger -

Cost 40
Health Points 180
Speed 1.8
Claws
Damage 40
Reloadtime 1.2
Damage/second 33
Range 60


Cockatrice -

Cost 350
Health Points 2,800
Speed 1.8
Claws
Damage 1,700
Reloadtime 7
Damage/second 243
Range 160


Lobber -

Cost 200
Health Points 500
Speed 1.8
Blob
Damage 240
Reloadtime 6
Damage/second 40
Range 950


Spidermonkey -

Cost 500
Health Points 1,800
Speed 2.2
Web Weapon
Damage 0.1
Reloadtime 0.1
Damage/second 1
Range 800
Spores
Damage 750
Reloadtime 6
Damage/second 125
Range 600


Basilisk -

Cost 520
Health Points 1,800
Speed 2.2
Blob
Damage 560
Reloadtime 3
Damage/second 187
Range 400


Listener -

Cost 300
Health Points 700
Speed 0.6


Toad -

Cost 1,200
Health Points 1,600
Speed 1.8
Fake
Damage
Reloadtime 10
Damage/second
Range 420
Shield
Damage
Reloadtime
Damage/second
Range


Blimpy -

Cost 450
Health Points 2,200
Speed 5
BogusBomb
Damage
Reloadtime 0.5
Damage/second
Range 300
BOMBTRIGGER
Damage
Reloadtime 14
Damage/second
Range 900
Dodo Bomb
Damage
Reloadtime 10
Damage/second
Range 900


Chicken Queen -

Cost 105,600
Health Points 200,000
Speed 2.5
ChickenClaws
Damage 2,000
Reloadtime 0.4
Damage/second 5,000
Range 200
Spores
Damage 1,200
Reloadtime 4
Damage/second 300
Range 600
Spores
Damage 1,200
Reloadtime 4
Damage/second 300
Range 600
Spores
Damage 1,200
Reloadtime 4
Damage/second 300
Range 600
Blob
Damage 6,400
Reloadtime 6
Damage/second 1,067
Range 1200
ChickenKick
Damage 10
Reloadtime 1
Damage/second 10
Range 512


Static Weapons

Chicken Tube -

Cost 120
Health Points 500
Spores
Damage 240
Reloadtime 12
Damage/second 20
Range 420


Chicken Spire -

Cost 1,200
Health Points 1,500
Seekers
Damage 1,000
Reloadtime 10
Damage/second 100
Range 3500



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