Texture Grid ("Fake 3do-ing")

Purpose

A method of speeding up texturing.

How It Works

  • Come up with a standard texture, divided into a 4x4 grid, with each cell having a different texture:
01ef
32dc
478b
569a
  • To texture a model, put each chart in the cell corresponding to the texture you want.

Advantages

While this cannot replace individual attention as far as quality goes, I hope it will have the following advantages:

  1. Faster to texture.
  2. Since many units could share the same texture, the texture could be made higher-resolution.
  3. Improvements to the texture could be made without having to tweak every unit.

Specific Textures

  • 0-3: Painted.
    • 0: Background + single teamcolor stripe.
    • 1: Nested "L"-shape of background and teamcolor. Can be used for multiple stripes, chevrons.
    • 2: Background and teamcolor circles.
    • 3. Teamcolor logo.
  • 4-7: Other major types.
    • 4: Unpainted metal (plates, etc.).
    • 5: Wreckage.
    • 6: Camo.
    • 7: Exposed internals (wires, etc.)
  • 8-11: Special roles.
    • 8: Construction.
    • 9: Repair pad.
    • a: Glowy energy.
    • b: Radar.
  • c-f: Miscellaneous.
    • c: Girders.
    • d: Wheel.
    • e: Fan.
    • f: Pure specials: Split into pure white, pure black, chrome, and transparent.