Arm
Inspirations: PSG TA, Anime, Art Deco. Games: Front Mission, Einhander.
- Saktoth: What? These games dont have lots of distinctive designs and dont fit arm...
Geometry: Smooth flowing armour plates with a ceramic feel covering high-tech machine components. Shapes should be generally curvilinear.
Textures: Blue metals for machine components. Beige ceramic-style armour plates, or a light-blue plastic feeling armour ala spherebot?
Storyline: An expeditiary deep-strike infiltration force operating behind the lines of an enemy long since destroyed. Strong belief in the purity of form and the perfection of design. A belief that they are closer in form to their creators (more humanoid/organic in appearance). Relies on elegant, oblique tactics and approaches, information warfare.
Keywords: yin, subtlety, agility, style
Unit naming: uses allegoric names, prefers "living" things, natural phenomena, name should evoke purpose of the unit intuitively - zeus, panther, bulldog, flash, thunder, even peewee (feels wimpy but does not describe anything directly)
Core
Inspirations: Germanic knights, ww1, ww2, cold war. Industrial-eque. A slight touch of steampunk (not true steampunk, just a mechanical motif). Careful to avoid looking like Warhammer 40k Space Marines, a distinct style is needed.
Geometry: Metal plates, squared off, armoured look. Sleeker designs (raiders, planes) should be triangular. Use curves sparingly where appropriate (Ravager for instance).
Textures: Metals, bolts, rust, scratches, browns, blacks, greys.
It may be prudent to follow Mr.D's models, and let it dictate our stylistic direction for core. Thus, dark green with areas of grey would be a strong component.
Storyline: A heavily armed and armoured legion charged with the defense and prosperity of a long dead empire. Strong belief in the purity and perfection of 'the code', a quasi-religious term and a euphemism for machine code, for machine thought. Emphasis on logic, and strategic/tactical maxims. Dogmatic. Relies on effective, direct tactics and approaches, damage minimization and contingency.
Keywords: yang, industry, strength, logic
Unit naming: uses plain names that describe action or purpose or form - ravager, reaper, pyro, sumo, A.K. - assault kbot, even instigator. Not sure if it can be used for all units though. In general, names should be more "aggressive" than Nova ones.
Icon redesigns
Arm
Core
Both
See Also
Attachments
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