Sea Change: T1
Back to Sea Change.
Scribbles: Basically based around the idea that sea happens on 5 domains- Sub, Sea, Hover, Land and Air. Need units to fight in all 5. Basic proposal has little to no multiroling (other than the requirement that Sea-Land is gonna hit Sea and Hover, and Sea-Sea is going to need to hit Hover or hit Sub). Including Destroyer/Missile Ship gives more multirolling. These are one-fac designs, to cut down on sea (sea isnt played much, doesnt need so many ships).
Evil4Zerggin:
- I think your plan looks pretty good whether it ends up being the only dedicated sea or not.
- In any case, I think we can all agree to start from the front part of the game first and worry about later-game options after the beginning is worked out. I'll work on new models as time permits.
Saktoth:
- It might look good but please offer suggestions- this wont be the final state. Things never work in implementation as well as they do on paper, its all subject to change.
- Best to get the gameplay in place before committing to models. If, say, we wanted to go for a 'depthcharge ship' that already means the destroyer model would have to be edited.
Evil4Zerggin:
- Regarding multiroling: My first judgment says to multirole the Destroyer and Missile Ship. My reasoning:
- Arm Patrol Boat should have a laser; IMO unarmed surface scouts = fail. Thus neither the Patrol Boat or Torpedo Boat will be absolutely dedicated anti-air or anti-sub. With this in mind, I think making the Destroyer and Missile Ship also not absolutely dedicated makes better symmetry; this way neither side is biased toward anti-air or anti-sub, though they are still different.
- Furthermore, each side needs something good against fixed defenses, whether by outranging them or skirmishing in with a powerful shot and leaving to reload before the defenses can deal much damage; since Carrier/Monitor is going to be expensive it's not really feasible in this role during the early part of the game.
- What is the plan for the Surfboard?
- Will we have a mobile radar option?
Saktoth:
- I think some mutli-roling is good too, and mixing up which roles intersect is a good way to create faction diversity.
- Most ships are o-k vs static D, and FHLTS can be taken out by subs, but if the enemy is really really porcing, you can probably afford one of the capships. I dont actually think royers should outrangee HLT and im unsure about the TL.
- Surfboat, i think we can fix the script and keep as-is. Core should probably get a mass-transport though. Surfboard isnt that unique or useful. The only problem with surfboat is com- both naps and transporting.
- Aforementioned support boat perhaps? Though if it has an antinuke/shield/cloak it'd probably have to be pretty expensive. Perhaps carrier/battleship but, again, expensive.
Arm
Construction Ship
- "Diligence"-class.
- Cost ~225 (current).
- Good nano power and speed, fair hit points.
Patrol Boat (Sea-Air)
- "Haste"-class.
- Cost ~75 (current).
- Will it keep its laser?
- How powerful will its AA weapon be? I doubt the old missile can hold off current gunships; would it be buffed?
Corvette (Sea-Sea, Hover)
- "Furious"-class.
- Cost ~325 (current).
Depthcharge Ship (Sea-Sub) OR Destroyer ("Frigate"?) (Sea-Sub, Land, Sea)
- "Formidable"-class.
- Cost ~725 (current).
- Depthcharges anti-sub only, or target surface ships as well?
Sub (Sea-Sea, Sub)
- "Guile"-class.
- Cost ~550 (current).
Carrier (Sea-Land, Sea)
- "Tenacity"-class.
- Cost ~2500?
- Drones to be anti-land only, or attack both land and air?
Core
Construction Ship
- Cost ~225 (current).
- "Auger"-class.
- Good nano power and speed, fair hit points.
Torpedo Boat (Sea-Sub)
- "Harpoon"-class.
- Cost ~150?
Corvette (Sea-Sea)
- "Sabre"-class.
- Cost ~325 (current).
Missile ship (Sea-Air, Land, Sea).
- "Javelin"-class.
- Cost ~600?
Sub (Sea-Sub, Sea)
- "Balisong"-class.
- Cost ~550 (current).
- Do we want to differentiate Arm/Core subs significantly somehow?
Monitor (Sea-Land, Sea)
- "Glaive"-class.
- Cost ~2500?
- Lots of broadside deck guns
- Perhaps a paddleboat monitor look? Will take some doing to keep this from looking silly, though.