How many HP should the Commander have?
Saktoth: Ideally id like to see his d-gun fixed too, and possibly late game HP upgrades.
Licho: I think there are no issues with commander now. It works nicely and prevents being too OP. For late game I would like comm upgrades too.
Saktoth: Det, Google and myself feel quite strongly that its too powerful, and that compush is too encouraged (3.0 metal com should help that, economically). Its our number 1 gripe ATM, and it comes up more than anything else.
det: Commander can dgun an HLT, it eats up llt and there is absolutely no risk in walking your com. I think it is OP.
Licho: dgunning is only viable in your part of the map, further its too expensive. I dont think that reducing its HP even further will reduce incentives to walk it. Give it economic or other upgrades instead. Mobile moho mex, area heal etc.
det: 2k energy isnt a lot spend on dgunning an HLT, it also isn't hard to get. ctrl-a wait, dgun, ctrl-a wait.
Google: I think the real power of commwalk comes from repairing and spamming llts, a hp nerf would make this more dangerous.
Licho: tbh I would rather prefer "hardcoded" comm ends mode .. possibly with auto-giving his stuff to allies.