新人

希望本指南能帮助你进入一个新的游戏世界——即使你初次接触即时战略游戏。

第一章:基本游戏方式

常见的游戏方式介绍,

进入游戏(即读取结束,Loading...字样消失);然后开始选择起始地点,标记为start。

建议 最好取接近金属矿点的位置(按下F4看到屏幕变色,闪绿色光芒处为金属矿点);除非你有其他战略/战术目标——扩张或依赖地图特性(比如先建设地热电站),请从金属点附近开始。

解释:通常从地图上找到周围有金属资源点的位置开始,以便最快的获取更多金属资源。(但不绝对,因为如果外面有更多金属资源,可以采取扩张的起始方式)——因为CA默认情况下指挥官带着一个免费并超快建设的工厂以及600金属和能源等量的快速建设能力(boost)。

1) "缩放":首先拉远缩放地图。使用鼠标滚轮,或者PageUp。 提示:点击Tab直接鸟瞰全景。 地图上绿色方框处为你团队可选的起始范围,红色预留给对手。 http://trac.caspring.org/raw-attachment/wiki/NewbieGuide/guide2_1.png

2) “金属资源图“:按F4进入“金属图”。绿色高亮金属储存点。金属点还有特定数值。通常附近有3个点。 对比金属资源图和平时图。 http://trac.caspring.org/raw-attachment/wiki/NewbieGuide/guide2_2.png http://trac.caspring.org/raw-attachment/wiki/NewbieGuide/guide2_3.png

3) 交谈:是布置战略计划的时候了,按住标着 ~和的键盘键(在ESC下,Tab上,!和1左面),用鼠标左键画线(同样换鼠标右键是擦除),指示方向和写字;按住 标着 ~和的键盘键 一会儿,可以输入文字(Spring引擎金支持英文)。 http://trac.caspring.org/raw-attachment/wiki/NewbieGuide/guide2_4.png 然后,点击 Ready——如图。所有人都点击Ready则游戏3秒倒计时后开始。指挥官将会出现。 http://trac.caspring.org/raw-attachment/wiki/NewbieGuide/guide2_5.png

4) 指挥官: 游戏中第一个单位是指挥官,可以鼠标左键点击它或划框圈住它——这样就可以选中此单位(另外,选择其他单位都是类似的操作),还可以用键盘快捷键CTRL+C——都是选中它。(提示:指挥官拥有初期对抗骚扰的能力。)选中指挥官后鼠标右键点击任何位置,就是与被点击处建立一定关系——如果点击处是空白地面则移动前往;如果是敌人则前往消灭;如果己方单位/建筑则前往保护/维修等;而Logos的指挥官具有Resurrent能力——修复一个损坏的战场单位(残骸至全新单位)。 http://trac.caspring.org/raw-attachment/wiki/NewbieGuide/guide2_6.png 解释:即时战略游戏中每一个能移动的部队叫做一个单位

5) 建设基地 - 第一步 指挥官掌控后,按住鼠标右键,或者按一下B,进入建设菜单。

http://trac.caspring.org/raw-attachment/wiki/NewbieGuide/guide2_7.png 按住 SHIFT 键,可以连续按顺序布置建设多个建筑,

http://trac.caspring.org/raw-attachment/wiki/NewbieGuide/guide2_8.png 菜单显示多种建筑分类 (例如:金属钻井 (MEX) 在顶部,属于经济类 ECO ) http://trac.caspring.org/raw-attachment/wiki/NewbieGuide/guide2_9.png 移动鼠标光标进入分类,或者使用快捷键, q, w, (e), a, d, y/z, x, c,

光标移动到

Shift键 也可以用于工厂生产单位,这里按住点击一次则是预定生产5个此型号单位。 提示:金属钻井通常叫做Mex, M也经常用于标示金属量/收入,E标示能源量/收入——这是游戏主要的主观资源。

6) 建设单位: 使用你的工厂 http://trac.caspring.org/raw-attachment/wiki/NewbieGuide/guide2_10.png

工厂分类:

  • 特殊/重型机器人 Walkers (W)
  • 气垫/两栖 Hovers (E)
  • 机器人 (A)
  • 车辆 Light Vehicles (C)
  • 坦克 Tank(X)
  • (W)

"轻型防御"

  • 轻型激光塔(X)——llt
  • 重型激光塔(Q)——hlt
  • 探出式对空碉堡(A)
  • 探出式防御 (Z)
  • 轻型导弹塔 (E) aka. lmt
  • 反冲锋碉堡 (D)
  • 特殊碉堡 (C) nova: 干扰, logos: 重力

http://trac.caspring.org/raw-attachment/wiki/NewbieGuide/guide2_11.png

http://trac.caspring.org/raw-attachment/wiki/NewbieGuide/guide2_7.png

AUX - radars and other supportive stuff

  • radar tower (D)
  • long range radar (Q)
  • nanotower (W)
  • sonar (E)
  • metal storage (C)
  • energy storage (X)
  • (Z) arm: cloak, core: shield

AUX - 雷达和其他支援设施

  • 雷达塔 (D)
  • 远距雷达塔 (Q)
  • nano机器人 (W)
  • 声纳 (E)
  • 金属储存 (C)
  • 能量储存 (X) energy storage
  • 特殊设施 (Z) nova: 隐形, logos: 能量盾

http://trac.caspring.org/raw-attachment/wiki/NewbieGuide/guide2_12.png

The menu displays various important buildings and building categories. (example: the metal extractor (MEX) at the top is used to represent ECOnomic buildings)

You can move around the mouse, or use the keys q, w, (e), a, d, y/z, x, c, to quickly navigate through it and access further building options.

http://trac.caspring.org/raw-attachment/wiki/NewbieGuide/guide2_8.png

Hovering over the metal extractor or pressing W gives you access to the economic category, displaying further buildings. To the right you can see expensive energy sources, with the upper right one being the most expensive. For now however, we will stick to the metal extractor. Release the mouse button while hovering over the extractor or press W to select it.

http://trac.caspring.org/raw-attachment/wiki/NewbieGuide/guide2_9.png

Now place the building on top of one of the metal spots, right next to where your commander should have spawned, by moving your mouse over it and clicking the left mouse button. Make sure the blue-green area is inside the metal extractors red circle when doing so, as this shows the range of your building.

Note: Players refer to metal extractors as mex or mexes most of the time.

Build your base - Phase Two: You can build any other buildings the same way as you built your metal extractor. Simply move your mouse over them before releasing it, or press the appropriate key.

Holding down the SHIFT key while placing a building allows you to queue up multiple buildings to your command units build orders.

Important building categories are:

Factories from top left to bottom right:

  • Walkers (W)
  • Hovers (E)
  • Kbots (A)
  • Light Vehicles (C)
  • Tanks (X)

"Light" defenses

  • light laser tower (X) aka. llt
  • heavy laser tower (Q) aka. hlt
  • pop up aa turret (A)
  • pop up defense turret (Z)
  • light missile tower (E) aka. lmt
  • antiswarm turret (D)
  • specialty turret (C) arm: paralyze, core: push/pull

The most important buildings are usually the middle ones in every category. Examples are mexes, the Light Laser Tower (LLT) in the defense- and the radar in the AUX-category.

6)建造其他单位: 需要一个工厂,起始时生产一个工程部队和5个游击部队。按住Ctrl再按下B会选中闲置的生产者。把工厂设成Repeat,集结点放在导弹塔附近——避免被炸弹偷袭。

6) Build your other units: To build new units you need a factory (often referred to as a LAB). You can build one via the factory-section of the build menu.

[[Image(http://trac.caspring.org/raw-attachment/wiki/NewbieGuide/guide2_14.png, 400)|right]]

You can select the factory by either clicking on it directly or by clicking the factory's icon at the right edge of your screen.

http://trac.caspring.org/raw-attachment/wiki/NewbieGuide/guide2_15.png

You can also select the factory by drawing a rectangle around it, but this will also select a unit, if the factory is currently producing one. Another way to select your factory is by browsing through your idle workers list, which includes factories provided they are idle too. To do so simply hold down the CTRL key and press B until your factory is selected.

Usually the first thing you do is make sure your factory is set to repeat building units over and over again, until it is either destroyed, or reclaimed. Check the factory icon on the right side of the screen. If it looks like this, the repeat command is active. If the little symbol is missing, it is not.

http://trac.caspring.org/raw-attachment/wiki/NewbieGuide/guide2_16.png

To toggle the repeat command either left-click in the upper right corner of your factories icon, or the "Repeat" button in the command menu to the left.

You can add units to your factories production queue by left-clicking at the icon of the units you wish to build. The factory will then immediately start production. To remove a unit from the queue, simply right-click the units icon. The repeat option will allow your factory to keep producing units indefinitely at your chosen ratio. If you need a unit quickly, you can press alt while clicking and you will make that many units outside of the queued loop which will be made first. Shift click adds/removes 5 of the chosen unit, ctrl click 20, and ctrl+shift click 100.

A good start is to order your factory to produce one construction bot and around five raiders. (remember to put them on repeat)

http://trac.caspring.org/raw-attachment/wiki/NewbieGuide/guide2_17.png

As soon as a construction unit has been completed, it will move around the factory and start to assist it to speed up the production process of further units. (if factory guard widget is enabled)

http://trac.caspring.org/raw-attachment/wiki/NewbieGuide/guide2_18.png

7)双击一个单位可选中所有当前屏幕显示的同类型单位;Ctrl+Z可以选中所有和当前选中单位同类的单位(多种类型亦可)。

7) Build units in You can select multiple units of the same type on your screen by double-clicking one of them. You can also hold down CTRL and press Z to select all units of all the unit types you currently have selected.

http://trac.caspring.org/raw-attachment/wiki/NewbieGuide/guide2_19.png

http://trac.caspring.org/raw-attachment/wiki/NewbieGuide/guide2_20.png

8) Control your units: You can order units to move by simply right-clicking at a location. You can order units to attack by right clicking an enemy unit. Units will also automatically fire at enemies in range. Nearly all units can also shoot while moving. A very useful way to command units are custom-formations. You can hold down the right mouse button when having multiple units selected to draw a line or curve to order your units to spread out and proceed towards their position in the formation.

http://trac.caspring.org/raw-attachment/wiki/NewbieGuide/guide2_21.png

http://trac.caspring.org/raw-attachment/wiki/NewbieGuide/guide2_22.png

Hold down the SHIFT key while having units selected to take a look at their current command queue. While doing so you can also add new commands to your selected units, which will then process all commands one after the other.

http://trac.caspring.org/raw-attachment/wiki/NewbieGuide/guide2_23.png


Chapter 2: Unit Roles

Work in progress - pictures coming soon

Combat units in CA generally fall into one of several classes. Understanding these roles and knowing how best to use and combine them for maximum effect is the cornerstone of a victorious battle in CA.

Icons under titles indicate the role mapicon of that class. For further details, consult the Icon Guide.

== 单位角色==

战斗单位在CA里有多种类别。理解他们的角色利于接合它们的最大效果获取战斗胜利。

首要分类

游击 Raider
source:/trunk/tools/MapIconBuilder/MapIcons/2_Class/raider.png
这个分类的单位使用闪电战式的打法——快速插入,快速脱离。拥有同等消耗下最高的DPS——代价是最低的护甲。

用途主要在于:闪击吞灭敌人部队/基地的薄弱环节。也用来侦察。

提示:此分类的单位多数能快速自我修复,所以别死。

使用应对方法
初期冲锋
冲击 skirmisher/support单位
突入直接到达防御武器身边
初期防守
LLT
Antiswarm/riot 单位
空舰
区域轰炸

突击 Assault
source:/trunk/tools/MapIconBuilder/MapIcons/2_Class/assault.png
多数情况下的主战部队,较快的行动速度,持续的战力:消费在装甲上的资金甚于火力,但是能挺下更多的攻击。达成更远的目的。进攻/开路的绝佳选择。

使用应对方法
前线对抗
保护其他单位
推进战场
微操的游击部队
精确制导炸弹
空舰
爬行炸弹

前哨 Skirmisher
source:/trunk/tools/MapIconBuilder/MapIcons/2_Class/skirm.png
前哨部队是远距离的古代战车/骑射弓箭手一类角色,较快的移动集中的远距离袭击地方目标。装甲不厚,依靠速度和射程以及掩护作战。迂回攻击获取最大利益。

技巧:尽管给它们fight指令就会自动规避,但实际上,即时指挥成圈向外散步/迂回能诱使敌人进入兵力分散的劣势。

使用应对方法
和突击/压制部队共同使用
Countering unsupported compush
Harassing enemy forward positions
Riot
Picking off short-ranged turrets
Raiders
Crawling bombs (depends on skirm type)
空舰,区域轰炸
射程更远且威力大的防御设施
高地的防御设施

压制 Riot
source:/trunk/tools/MapIconBuilder/MapIcons/2_Class/riot.png
压制单位,作用于抑制对手的正面冲锋,延缓敌军进攻速度。消灭大量轻型单位——特别是游击部队。或者有高开火速率或者大的AoE(范围杀伤),有仅在游击类单位之下的耗费/DPS比 ,而且造价不低。通常射程仅比游击单位稍高,速度不快,且无法像突击单位那样承受火力,但是攻击速率高,比游击部队更适合辅助攻击敌军,能快速败亡于前哨部队(但是一旦接近,压制部队能快速击垮所有其他种类的部队)。压制部队是防空部队之外抗衡空舰的第二阶梯。普遍它们的武器攻击轨迹平直,在平原上无法越过残骸攻击。

用途应对方法
游击集群
保护远距攻击单位
第二阶梯对空单位(对付空舰)
Skirmisher
密集的固定防御
绕过它们

以上信息属于非针对性的常规策略,战场地形和其他都对方法有影响。

Primary Classes

Raider
source:/trunk/tools/MapIconBuilder/MapIcons/2_Class/raider.png
The raider personifies blitzkrieg tactics - sheer firepower and the speed needed to get it into the enemy's heartland. Raiders have the highest DPS per cost and speed of all the unit classes, but they also have the worst armor and range of the combat classes. The primary uses for raiders are harassment attacks to interfere with an enemy's economy, and brute-forcing a particularly weak point in the enemy's lines. They also come in handy for scouting, although a dedicated scout is better for the task.

Protip: The Unit AI can automatically micro your raiders to jink enemy shots if you give them a fight order.

Use for:Counter with:
Early game rush
Armed reconnaissance
Flanking skirmisher/support units
Rushing through breaches in defense
Fast response vs. other raiders
LLTs
Antiswarm/riot units
Fast attack gunships
Area bombers

Assault
source:/trunk/tools/MapIconBuilder/MapIcons/2_Class/assault.png
The mainline unit, the assault class is favored for its staying power and ease of use. Assault units emphasize great armor and decent speed; while their firepower is poor for cost and their range fairly mediocre, they generally survive long enough to do a fair bit of damage. As its name suggests, the assault class excels at attacking enemy strongpoints. Especially in the case of tanks, they make good general purpose battle units.

Use for:Counter with:
Frontal assault
Screening allied units
Pushing in the field
General confrontations
Micro'd raiders
Precision bombers
Gunships
Crawling bombs

Skirmisher
source:/trunk/tools/MapIconBuilder/MapIcons/2_Class/skirm.png
Skirmishers are like cavalry archers - fast low-defense units with good ranged capabilities. They support your forces by picking off enemies quickly and efficiently, before they can do damage. Skirms have thin armor, and rely on their speed and range (as well as the protection of nearby friendlies) for defense. The strength of the skirmisher lies in its ability to shoot without fear of retaliation - always maximize this advantage by using the technique known as kiting (moving away as shorter-ranged enemies attempt to close the distance).

Protip: Giving a Fight order to your skirms will have the Unit AI kite enemies automatically as needed.

Use for:Counter with:
Skirmishing with assaults
Countering unsupported compush
Harassing enemy forward positions
Countering riot spam
Picking off short-ranged turrets
Raiders
Crawling bombs (depends on skirm type)
Gunships, area bombers
Defenses that can outrange skirms
Defend on high ground

Riot
source:/trunk/tools/MapIconBuilder/MapIcons/2_Class/riot.png
The riot class excels in crowd control, slaying huge amounts of lighter units such as raiders. Units of this class will either have a high rate of fire or a large AoE, sometimes both. They also have high DPS values. On the flip side, riot units are slow and short-ranged, and are poorly suited for assaulting defenses (which get in a lot of free shots as the slow riot unit attempts to get close enough to fire) or fighting skirmisher groups (which will simply kite them).

Due to their high-velocity projectiles, some riot units can also pose a significant threat to attacking gunships.

Use for:Counter with:
Countering raider swarms
Protecting ranged units
Secondary AA (against gunships)
Skirmishers
Static defense
Outmaneuvering/bypassing them

Note that these classes are generalized; specific units will often have different properties that cause their behavior to deviate significantly from the general archetype!

次要分类

远程战术武器 Artillery
source:/trunk/tools/MapIconBuilder/MapIcons/2_Class/arty.png
远程战术武器通常用以远距离攻击固定设施——位于固定防御距离之外;而移动目标能躲过多数种类远程战术单位的攻击。

侦察
source:/trunk/tools/MapIconBuilder/MapIcons/2_Class/scout.png
极高速度和探测力,和省钱,没有装甲。不过还是有能解决经济设施的轻度武装。——以及迅速获取的改造潜力。

对空AA
source:/trunk/tools/MapIconBuilder/MapIcons/2_Class/aa.png
对空单位只有一个目的——从飞行器威胁下保护其他部队。高火力,远射程,但是对飞行单位之外,至多做个不称职的盾牌。

辅助
source:/trunk/tools/MapIconBuilder/MapIcons/2_Class/support.png
2类:一种战斗类,一种非战斗性,通常对应特殊的目标。非战斗性的比如移动雷达干扰,护盾生成,间谍机器人,EMP攻击单位,移动雷达。

Secondary classes

Artillery
source:/trunk/tools/MapIconBuilder/MapIcons/2_Class/arty.png
Artillery units are generally used to pick off enemy structures from a safe distance. Easily outranging static defenses, artillery can destroy them with impunity. Mobile units can usually dodge the fire of most (but not all) artillery, and artillery units tend to be completely helpless when attacked directly.

Scout
source:/trunk/tools/MapIconBuilder/MapIcons/2_Class/scout.png
Scout units are just that - scouts. They have extreme speed and good perception, and their dirt-cheap cost makes them expendable - just as well considering that they have no armor to speak of whatsoever. Scouts tend to be only very lightly armed, but they can still kill a few undefended economy structures here and there if one isn't careful.

Anti-Air
source:/trunk/tools/MapIconBuilder/MapIcons/2_Class/aa.png
Anti-air units exist for one purpose - defend your army from aircraft. Their high firepower and range allows them to destroy enemy aircraft before they can damage your forces, but they are of course useless against any other target.

Support
source:/trunk/tools/MapIconBuilder/MapIcons/2_Class/support.png
Support units fall into two categories: combat and non-combat. Combat or ranged support units generally offer specialized ranged firepower effective against specific units. Non-combat supporters do not participate in combat directly, but instead augment your force in various ways; the selection of such units available to the commander include mobile jammers, shield generators, spies, EMP attackers, and even the humble mobile radar.



Chapter 3: Basic Field Operations

Now that you know what the units do, it's time to play a game. Here's how to get rolling once your commander spawns:

http://licho.eu/alba/caguide/guide3_1.jpg

1) You should be next to three or so metal spots. Start by placing a mex on the closest one. 1) 接近矿点 http://licho.eu/alba/caguide/guide3_2.jpg

2) 金属矿井,发电设施(根据单人游戏-团队游戏各有不同)(工厂之前至少有2个发电设施);补充发电设施到4个以上,逐步nano机器人建立后达到7个以上,然后不断增多,并注意——选中的发电设施和矿井外围都有一个半径——这个半径由建筑物相互覆盖则这些建筑物互相连接,CA使用加电开采————电力施加越多,矿井效率越高,因此尽量连接更多的矿井和发电设施。

2) Depending on the map, the other two spots should be within a few seconds of walking your commander; move over and mex those as well, placing four solars as you go. If the spots are too far away, skip to step 3 and mex those spots later.

If you started on high ground (a plateau for instance), you can use wind instead of or along with solar, which provides more energy (especially on high areas) but is less reliable and prone to being raided.

http://licho.eu/alba/caguide/guide3_3.jpg

3)工厂,然后辅助工厂生产建设者,不论团队作战(考虑其他队友使用的兵种),新手尽量用轻型工厂(机器人/车辆)起步——有更多单位可以支配;假如想要尝试重型单位起步,选用Nova的两种工厂/或Core的重型机器人工厂——这些能有效防御自身受到的攻击。多数情况下,不要让工厂空闲;且一个人只需要一个工厂。

3) Build your factory. While pros have ways to start with heavy facs (walker/tank) or air, newbies should stick to the light factories (bot and vehicle). The easiest fac to start with is the Logos vehicle plant; it has a lot of strength and doesn't have to rely on special options (unlike Nova, bots and especially Nova bots.)

http://licho.eu/alba/caguide/guide3_4.jpg

Remember, only one factory at a time, and never leave it idle!

4) 指挥官应该有部分boost残余,LLT或者raider——或者直接前进到基地之外的矿点建造一个LLT防御和矿井;在附近的高处建造一个雷达——如果是Nova(Logos则可以在山下——因为能改造的单位不同,Nova变雷达机器人;Logos变车载雷达)

4) Your commander should have a little boost left; deploy an LLT to deter raiders. Place it in a spot where it can cover as much of your base as possible. It may also be a good idea to make a radar tower; radar is essential to keeping track of enemy movements.

http://licho.eu/alba/caguide/guide3_5.jpg

5) Put that factory to work. Start by making a constructor or two; use them to expand outwards, claiming mexes. Buy a pair of Weasels (or equivalent scout if you started another factory), and have them scout outwards. Remember that you can assist the factory with construction units (including the commander) to build stuff faster (give it a guard order on the fac). Now would be a good time to build a couple more solars.

6) Now buy 3-5 raiders (in this case, Instigators). This will be your mobile force; you can use it to raid the enemy, or establish a forward perimeter. Have the Weasels check on the enemy base; depending on what they run into, you might be able to conduct a surprise raid with your gators and damage some of his economy. When raiding, avoid LLTs and the enemy commander, and go for vulnerable economic targets (wind generators are best, mexes are great pickings as well).

http://licho.eu/alba/caguide/guide3_6.jpg

7) Make another constructor. You're probably stalling metal by this stage, so have the constructor take over assisting the factory and move your commander forward towards the enemy, mexing any unclaimed mex spots. Remember, though: your commander is not Superman. If you send him into unfriendly territory alone, he will get his ass kicked. Have some mobile units or turrets nearby at all times.

Keep making energy structures to keep up with your metal production. For maximum efficiency, your energy output should always exceed your metal output.

http://licho.eu/alba/caguide/guide3_7.jpg

Don't stop moving forward until you encounter the enemy lines. This cannot be emphasized enough: you can never win by staying in your base and digging in.

7) 再建造一个建设者,此时stall(用尽)金属,用建设者替代指挥官辅助,指挥官外出

8) Now it's time to consider what to do with your factory. The two standard options are:

  • More raiders: This gives you a fast-moving, powerful attack group that can cover wide areas of territory and hit weak points. A good choice on large maps. Just don't try to rush LLTs and antiswarm/riot units with it.
    • 6-15 Glaives, Bandits, Flashes or Instigators, with a few scouts

http://licho.eu/alba/caguide/guide3_8.jpg

  • Skirmisher line: This option allows you to roll back enemy LLT expansions effectively, although it is not as mobile as a raider force. Works best when accompanied by a commander (to secure claimed territory with LLTs, and repair damaged units). A few riot units should be included to defend against raiders.
    • 4-6 Rockos, 2-3 Warriors
    • 4-6 Storms, 2 Outlaws or 4-8 Thuds
    • 4-6 Januses/Samsons, 6 Flashes or 4 Stumpies
    • 4-6 Slashers, 2-3 Levelers

http://licho.eu/alba/caguide/guide3_9.jpg

Depending on map size, you should be encountering your enemy's expansion around this time. Use appropriate methods to roll him back or delay his buildup. Deploy radar towers and a few defense structures as you advance. Don't forget to keep making solars to support your increased metal throughput (but don't make this the sole focus of your economy either!).

9) Keep making units and expanding your economy. Skirmishers and artillery can be used for destroying static emplacements; assault units are good for breakthroughs and general combat, while riot units are ideal for mobile defense. Remember to reclaim as much wreckage as you can; the extra metal makes all the difference. If you are stalling, reclaim metal or divert cons to energy production as needed; if you are excessing, make more constructors and use them to build stuff or assist factories (plopping down a nano or two works well).

http://licho.eu/alba/caguide/guide3_10.jpg

DO NOT surround enemy with lots of defenses then make few LLTs or antiswarm turrets and few HLTs ( if you have enough build power, better reclaim unused HLT at the back relocate them to proc postion) to create a front safe zone which you can use as a staging area. Avoid spamming static defenses all over the map or walking porc; skirmisher and artillery pushes/ air transport will stomp on you easily. Beware the major conflict only with mobile units.

Don't forget your anti-air!

9) 不断制造单位并且扩张经济。Skirmisher和Artillery破坏敌人固定设施;Assault突入和常规作战,riot适合移动防御。注意reclaim/resurrent尽量多的残骸;额外金属和时间都会给战况带来变化。(不要让你的金属浪费掉——造个金属储存以便需要的时候改装单位,但是平时一定要stall所有金属,维持金属不够用的水平)

还有:防空!

10) You're on your own from here. Keep playing aggressively, attacking and creating enemies' weakness points constantly and putting your opponents mostly on the defensive. However, don't give out free wreck metal by running headlong into defenses - use your discretion when attacking. Don't forget to make use of scouts and radars; knowing your opponent is half the battle.

Stay focused and on the ball, and the path to victory shall be in clear sight.

10) 做到以上,你可以独挡一面了。不断进取,进攻敌人并且注意创造其弱点(例如:利用敌人对雷达的依赖,诱使敌人判断失误,以部分raider替换assault跟随大队,被替换的assault袭击基地)

问题

  • I think tank/walker start is very good as the units are much stronger than bot/vehicle! Why not T/W start?
  • OMG why only one HLT? I like 2!
  • Why no storages? They're good for holding all the metal I'm collecting!
  • Why can't I stay in my base and make energy for overdrive? It's nice and cozy in here...

== More Reading 更多==