Model Notes
Other pages on the topic: Graphical Design Document
We are currently considering condensing the game into 1 faction as a fork, which will dramatically cut the number of models we need. This is a list of models needed before 1faction is free. Most of these units can be cut from the game before release, if that is required. We are almost finished, with only a smattering of units, which can be removed if required, still infringing.
This is prettymuch DONE, glad to say. The focus can now shift to improving models, and replacing old 3do models.
OTA models, highest priority
Misc units
- Scarab (All terrain anti-nuke) - Can leave out.
- Transport Gunship - use Dragonfly?
- Mobile Cloaker Bot - A maackey WIP
Ships
Ships should be based on Cremuss designs, of which he made four. Currently, only two are textured, the AA ship, from which a construction ship was also made, and the corvette, for three models total. Texture artists are key here, though we have the source files for the AA ship, making things a bit easier. We have several other lower quality models also. Ships should not be too much longer (2x ideal, 3x upper limit) than they are wide, otherwise they will clip into eachother, but sadly Cremuss' ships do not meet this criteria.
- Scout Boat (laser and AA missile)
- Sub (torpedoes)
- Cruiser (Main railgun, two small deck EMG's, depthcharge)
Structures
- Tidal Generator (Using floating wind ATM)
3rd party 3do model models
Lower priority, but slightly dubious legality. Many are of lower quality so are high priorities to be replaced anyway.
- metal storage
- cloaker
- shield
- Geothermal Powerplant (Prude).
- Pop-up Turret (Gauss Gun)
- Faraday (pop-up EMP turret)
- razors kiss (pop-up AA turret)
- chainsaw (heavy missile tower, if we want it as well as flak)
- catalyst (tactical nuke)
- janus (if its not a hover)
- crane (air constructor
- blackdawn (if as well as brawler)
- krow (massive flying fortress, turreted beamweapons)
- vindicator (heavy transport, with turreted guns)
- dragonfly (heavy transport, with EMP)
- Licho (heavy bomber)
- pinchy (amph constructor)
- skuttle (heavy crawling bomb)
- Weaver (con spider)
- Venom (emp spider)
- Recluse (rocket spider)
- behemoth (long range artillery)
- crabe (heavy riot bot, heavily armoured when stationary)
- Outlaw. (Amph. Riot gun and machine gun)
Mechs
We may not need all of these, and can add a range of different or new special, interesting units- spaceships, stompy spiders, etc.
- razorback
- bantha
- juggernaut
- karganeth
- catapault
Ships
- corvette
- carrier
- battleship
- transport ship
- torpedo frigate
Derivative s3o's
Should be replaced eventually, the designs are ultimately based too heavily on OTA units (though this distinction can be a bit fuzzy).
- Commander. The current one is very sadly a direct copy of the OTA cinematic model. Though its an original work in itself, the design is derivative. Something like the commander model in ConceptArt would look good.
- Nuke Launcher
3do's with permission
We have direct permission to use these models/they were made for CA. jK's textures means we can use these freely, though they should eventually be replaced with higher quality models. Lowest priority.
- Tank Constructor
- zeus
- tick (adapt flea?)
- newton (I think there is an Aza model that may fit)
- starlight
- welder (Use radar vech as vech con and and current as welder?)
- dragons egg
- blastwing
- clogger (though it uses ota scripts?)
- nuke sub
Finished projects and notes
Hovercraft
thesleepless and scifi are working on these, and the final lineup is still up in the air. sci's models are easy to adapt into new designs, allowing us to change and add units to the hover lineup at will.
Factories
Factories, our previous priority, are essentially DONE.
Finished factory models and placeholders Almost there!
- Fixed Wing Planes (Mr.D)
- Shipyard (Thanks Argh! May need a few further edits (Looks human-tech, rather than robot-tech, but design fits)
- Heavy Tank Factory ('t2' vechs) - Done. Mr.D
- Light Vehicle factory - Done. Mr.D one, mildly derivative but should be fine.
- Infantry Bot Factory - Done. Using Cremuss' fac.
- Gunship Factory - Done. Middling quality. Placeholder.
- Hovercraft Factory (- Done using a chop-up of mr.d's radar vehicle, this can be used for all factories as a placeholder, but origional factory models would be best.)
- Air Repair pad (With 3-4 pads) - Done. Needs more texture work.
- Maackeybots bots. Done. Using chop-up placeholder.
- Strategic All-Terrain Factory. Done. Using chop-up placeholder.
Attachments
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cremships.wings
(100.6 KB) - added by Saktoth
2 years ago.
All i can find of Crems ships. A crappy wings with 2 ships, badly btuchered by conversion.