Mod Options

Mod options can be set up before a game starts in the battle window in the lobby. Only the host can change these options. When using Springie the autohost, say !listoptions to see them and !votesetoptions change them.

Commander Types

ConComm

  • Builds like the traditional commander.
  • Has low wreckage value.
  • Does not have a weapon or cloaking ability.
  • Can be identified by its black and yellow striping pattern.

Advanced Comm

The Commander in this mod option is a normal CA commander with a dgun capable of destroying most t1 and t2 units (but not everything)

The Commander may be morphed into several different 'advanced commanders' each with their own advantages and disadvantages:

  • The Builder Commander comes with an upgraded power core, allowing it to build faster, at higher range, and with more self-produced resources and storage.
  • The Battle Commander is a deadly variant of the normal commander. Lethal if used correctly, it comes with better servo-motors, allowing higher movement speed, thicker armor plating, and an advanced weapon, which causes colossal amounts of carnage on the battlefield. Unfortunately, to gain these features, the commander sacrifices much of its economic potential, resulting in lower build speed and less resource production/storage.
  • The Commander with Advanced Dgun has been equipped with a full disintegrator weapon, allowing it to destroy even the fearsome Saktoth experimental assault mech in a single blow. This is an updated version of the weapon that lacks the older versions' unstable power core, which was notorious for it's large death explosion, and has higher range than other dguns. This commander is also equipped with a personal cloak and advanced turning servos, allowing quick, hairpin turns, along with an expanded energy storage bay.

Starting Resources

Boost: Commanders start with boost instead of initial resources, which allows them to build using those resources at increased speed.

Limited Boost: Boost mode only commander cannot boostbuild anything with a weapon (uses normal build instead).

Factory Plop: First factory is free and builds instantly.

Factory Plop and Boost: Commander starts with boost instead of initial resources. First factory is free and builds instantly.

Classic mode: Plain start.

Ceasefire Control Panel

To enable the panel, disable Fixed Ingame Alliances in the mod options. It will enable the following features:

A panel you can use to offer ceasefires to enemy alliances. When you offer a ceasefire and they offer one to you, a ceasefire is formed. Your units will not attack eachother. You can break ceasefires from this panel as well.

Restricted Zones are large circles that you designate where temporary allies may not enter. If they visibly enter them, your ceasefire breaks. These zones are not broadcast so your neighbors won't know about them unless you draw on the map where you forbid them to enter. Beware as placing too many of these could cause accidental diplomatic blunders which may not end up in your favor.

NoNukeZone is a button that is found on all your antinukes, which can be set on or off. When you turn it on, then if a temporary ally fires a nuke within the range of this antinuke, the ceasefire will break allowing the antinuke to work its magic.

Easy Metal

Metal spots on the map are analyzed at the start of the game and flagged. The placement of mexes is restricted to only those spots, exactly the way geothermal plants are restricted. When building a mex, a snap-to lets you place it more easily on a flagged spot. This setting works well with the Area Mex widget.

The metalmap is replaced with a new one which shows a color-coded M and the name of whomever owns it.

M Color codes:

WhiteFree spot
BlueUnknown
YellowAllied spot
RedEnemy spot

This option has strange results with maps that don't have any distinct metal spots such as Azure Rampart, but it somewhat works.


Features

Awards

At the end of every battle, players are awarded with shiny trophies for various achievements during the game. Some awards are presented every game while others are less common.

Examples

  • The Complete Annihilation Award is always awarded to the player who dealt the most damage, while the Big Purple Heart is awarded to the brave player who ate the most damage from the enemy.
  • Airforce General (for dealing damage using air units) and Turtle Shell Award (for dealing damage using fixed defenses) are only awarded when players perform exceptionally well with these units.
  • There is one negative award, the Friendly Fire Award, which is awarded to a player who does a particularly high ratio of damage to allies compared to that done to enemies.
  • There are more awards not mentioned here. Collect them all!! (Except for the Friendly Fire Award.)

Awards earned on games played on PlanetWars servers will be saved to the web. See the  Awards Hall of Fame.

Awards example


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