Timeline
03/11/10: Today
- 03:36 Changeset [7329] by
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fixed crashing in Said multichat
- 02:57 Changeset [7328] by
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Nick completion no longer makes lowercase nicks.
- 02:46 Changeset [7327] by
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show history on by default, join/leave lines are not logged to history.
- 02:37 Changeset [7326] by
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- imported text system from winter (IChatLine family)
- implemented retroactively filterable join/leave and history
- 01:06 Ticket #2177 (Logos Bombers are not dropping Payload with Patrol/FaW) created by
- I haven't tried it with Nova yet, but this seems to be an issue of Logos …
03/10/10: Yesterday
- 23:39 Changeset [7325] by
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- quickmatch panel uses icons and tooltips from the battle list.
- quickmatching is shut down after 10 minutes of being AWOL (windows only)
- 19:40 Changeset [7324] by
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PM tabs have the player tooltip from the FlagListBox?
- 19:13 Changeset [7323] by
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resharper style that doesn't fight the IDE
- 19:04 Changeset [7322] by
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- oops forgot files in previous commit
- out of sight, out of mind, you can now unfriend offline people
- 16:23 Changeset [7321] by
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OD: use Spring.GetUnitIsStunned?
- 16:10 Changeset [7320] by
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OD code comments
- 16:03 Changeset [7319] by
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internal cleanup of OD
- split the HUGE GameFrame? function into 3 ones
- 15:34 Changeset [7318] by
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chili selections shouldn't disable the default tooltip after its tooltip facilities got removed
- 15:33 Changeset [7317] by
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new icons for admins and bots
- 15:24 Changeset [7316] by
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Bugfix in nick-complete matching. Two spaces instead of one!
- 14:52 MakingStable edited by
- (diff)
- 14:43 Changeset [7315] by
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improved Context Menu widget's description
- 14:41 Changeset [7314] by
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- SD icon added to tooltip
- battle text is black
- 14:34 Changeset [7313] by
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- exclude builders from OD grids
- 14:34 Changeset [7312] by
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- fixed tooltip while scrolling
- moved battle status icon back in the corner
- 13:41 Changeset [7311] by
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tooltip always shows the hovered unit but it flashes
- 12:49 Changeset [7310] by
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battle list with borders
- 12:31 Changeset [7309] by
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more bugs/annoyances added (to list)
- 11:24 Ticket #2176 (Stable making disabled) closed by
- fixed: Please follow this: MakingStable next time. Im enabling it again.
- 11:22 SubversionRepository edited by
- (diff)
- 11:21 MakingStable created by
- simple checklist for making stable version
- 10:17 Changeset [7308] by
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Removed plant detection from overdrive. Causes too much trouble.
- 09:31 SaktothsNotes edited by
- (diff)
- 07:23 Changeset [7307] by
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Looks better.
- 07:03 Changeset [7306] by
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Nicknames underlined. Single click nickname in chat to select it, instead of doubleclick.
- 06:53 Changeset [7305] by
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Don't break on alt-tab.
- 06:47 Changeset [7304] by
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Mostly working nick completion. Use the "Tab" key on the left hand side of your keyboard to try it.
- 03:33 Ticket #2176 (Stable making disabled) created by
- I disabled stable making until you learn to upload file to jobjol properly …
- 03:21 Changeset [7303] by
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added notes.txt to solution (and added some known release blocking bugs to it)
- 03:12 Changeset [7302] by
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added cup icons with number for top10 ranked players
- 02:40 Changeset [7301] by
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unit_mex_overdrive: exclude builders (nanos)
- 02:30 Changeset [7300] by
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added top10 to springie web,
only those active past 14 days are visible (down from 31 days)
- 01:42 Ticket #2160 (camera set to Free style after /luaui reload) closed by
- fixed: when loading Stereo3D: […] seems fixed with r7299
- 01:39 Changeset [7299] by
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gui_crudemenu: dont call origOnChange which causes Stereo3D to change the camera (haven't seen any brokage yet)
- 01:18 Changeset [7298] by
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new battle list look
- 01:03 Changeset [7297] by
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added elo display
03/09/10:
- 23:43 Changeset [7296] by
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battle list tooltips
- 22:51 Changeset [7295] by
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gui_chili_resource_bars: fading blink
- 18:57 Changeset [7294] by
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don't dispose prematurely
- 18:38 Ticket #2175 (Lua error spam) closed by
- duplicate: #1951
- 16:35 Ticket #2175 (Lua error spam) created by
- [ 48813] LuaRules::RunCallIn?: error = 2, GameFrame?, [string …
- 14:38 Changeset [7293] by
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STABLE
just cause
- 09:26 Changeset [7292] by
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winter-style player tooltips
- 08:35 Changeset [7291] by
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faster battle tooltips in player list
- 05:43 Changeset [7290] by
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More straightforward name detection.
- 02:34 Changeset [7289] by
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crash fix
- 02:32 Changeset [7288] by
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prevent the tab control from starting a disco party when many pms are sent to the same tabs
- 02:24 Changeset [7287] by
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fix
- 02:18 Changeset [7286] by
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- crossed swords now show who is in a battle (yellow userstate)
- battle tooltip for users in a battle
- fixed User.IsInBattleRoom? not updating in TasClient?
- 01:37 Changeset [7285] by
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- fix image aspects in chili selections
- 01:20 Changeset [7284] by
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- fix solar detection in OD
- 01:13 Changeset [7283] by
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- fix drain color in chili resource bars
- 01:04 Changeset [7282] by
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- fix r7278
- 00:02 Changeset [7281] by
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- auto convert all customParams to strings
- only add the toggle build options button when the current selection has any
- fix a bug in chili selections
03/08/10:
- 23:52 Changeset [7280] by
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reverted TextRenderer? in the battle list: it causes artifacts when scrolling
- 23:39 Changeset [7279] by
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using TextRenderer? instead of the ugly GDI DrawString?
- 22:48 Changeset [7278] by
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- cleanup in OD gadget
- 22:45 Changeset [7277] by
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added tobool and math.round to Spring.Utilities
- 22:12 Changeset [7276] by
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- starting the game w/o a script.txt default enables facplop + boost now
- 21:18 Changeset [7275] by
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fixed flag overlapping with text
- 21:09 Changeset [7274] by
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DudeRenderer? class: draws the little guys like in the battle list
- 19:52 Changeset [7273] by
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STABLE
second attempt
- 19:10 Changeset [7272] by
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STABLE
can't be worse than current one
- 18:19 Changeset [7271] by
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removed unused images in LuaUI/Images/
- 18:10 Changeset [7270] by
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- added a button to the command menu to toggle build options
- also added multiple commands to the layouthandler: /layout buildopt [0|1] /layout minimal [0|1] /layout bw [0|1]
- 14:43 Changeset [7269] by
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cafus model/script:
- massively reduced number of pieces (FPS: 25 -> 80)
- also hide the energyball as long as the unit isn't finished
- 13:27 Ticket #2174 (Paralyzed aircraft invincible) created by
- ...they'll just float down doing nothing, unaffected by incoming fire, …
- 13:09 Changeset [7268] by
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fixed #main flicker
- 12:57 Changeset [7267] by
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- ingame players have a little battle icon (more intuitive than bold?)
- friends have a friend icon
- better cleaning up of events and handles
- 12:17 Changeset [7266] by
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fixed GetMapAsync? for linux (use new Thread instead of threadpool/begininvoke)
- 06:45 Changeset [7265] by
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Hilite and Flash fixed.
- 06:04 Changeset [7264] by
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- Better name flashing.
- Added hilite as alternative to flash.
- Non-selected channels hilite upon message.
- 05:21 Changeset [7263] by
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Fix.
- 05:15 Changeset [7262] by
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- Modified some cosmetic stuff, added tooltips to battleroom bar.
- Players who are in battle are bolded.
- 01:57 Changeset [7261] by
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removed parallell action from GetMap? in an attempt to get it working on linux
- 01:16 Changeset [7260] by
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correct handling of overlapping GetMap? metadata actions (download happens only 1x even if requests overlap)
- 01:12 Changeset [7259] by
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oops
- 01:10 Changeset [7258] by
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- new widget: Chili Resource Bars (just 2 bars, no rocket science)
- default enable it instead of Resource Boxes (it's more user friendly)
- chili: added a new attribute to Image class: keepAspect
- fixed multiple bugs in chili (affected were: relative constraints & outlined fonts)
- 00:36 Changeset [7257] by
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player name substring search
- 00:29 Changeset [7256] by
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no more goto
- 00:28 Changeset [7255] by
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added support for "QuickMatch" spectating
- 00:25 Changeset [7254] by
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- search can use mod shortcuts (xta, ca, ba, s44, etc)
- added "show empty" and "sort by players" to the context menu
- added search label next to search textbox
03/07/10:
- 23:18 Changeset [7253] by
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implemented battle list search (space is "and", not "or")
- 22:44 Changeset [7252] by
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reverted
- 22:41 Changeset [7251] by
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Close on close click always - dont minimize
- 22:22 Changeset [7250] by
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- fixed initial battle loading
- added battlestate icons to the download icon
- disabled real time sorting
- 22:02 Changeset [7249] by
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- crash fix
- new icon for non-game channels
- 21:55 Changeset [7248] by
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dont try to display null flags
- 21:50 Changeset [7247] by
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implemented auto-join, use with #sddev!
- 21:33 Changeset [7246] by
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- Fix to name doubleclick.
- Default font better.
- 21:15 Changeset [7245] by
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if file download fails for some resource component, delete all resource metadata locally
- 21:15 Changeset [7244] by
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- thread safety
- invalidate after getting a new map
- 21:10 Changeset [7243] by
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possible fix for battle list crash
- 20:45 Changeset [7242] by
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fix
- 20:43 Changeset [7241] by
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friends are saved
- 20:31 Changeset [7240] by
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implemented download icon for battle list
- 20:20 Changeset [7239] by
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Clicking and sorting implemented in the battle list
- 19:55 Changeset [7238] by
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renaming
- 19:54 Changeset [7237] by
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oops
- 19:51 Changeset [7236] by
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removed old battle list
- 19:50 Changeset [7235] by
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battle list drawn manually with gdi
- 15:48 Changeset [7234] by
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unfriending removes the pm channel
- 15:46 Changeset [7233] by
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- Users can be friended. Friends have a special icon in the battle list and have a permanent PM channel in the chat tab. If a friend joins or leaves a game, his PM tab will flash and display a message. Friends are not saved atm.
- PM channels where the user is offline have a grayed out icon. Join/leave messages removed in pm channels.
- 13:03 Changeset [7232] by
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battle list usable (but joining not implemented)
use BattleIcon?.PictureBox?_Click to implement joining
- 11:21 EconomyGuide edited by
- Fixed some bugs with unit names (diff)
- 11:15 Changeset [7231] by
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fixed BattleInfoChanged? bug
- 11:15 Changeset [7230] by
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battle list work
- 02:10 Changeset [7229] by
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WidgetModule? handles multiple widget directories
- 01:44 Changeset [7228] by
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- Colored usernames in battle chat.
- Can also doubleclick on usernames in battlechat to select.
- 00:41 Changeset [7227] by
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changed to unsynced if map changed to some we dont have
03/06/10:
- 22:44 Changeset [7226] by
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work on the battle list
- 20:55 Changeset [7225] by
-
Previous commit committed sneakily!
- Colored user names.
- Doubleclick user name to select in player list.
- Fixed font dialog in context menu to show current font.
- 20:53 Changeset [7224] by
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- Highlited user names.
- 20:36 Changeset [7223] by
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MyDocuments/Spring? (in addition to MyDocs/MyGames/Spring?) added as possible configuration path
- 19:35 Changeset [7222] by
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attempt to fix configuration path handling
- 03:10 Ticket #2173 (SD: cannot resize settings window) created by
- First time trying to resize it: It will shrink so that only title is …
- 01:22 Changeset [7221] by
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Added Saying event to TasClient? and "SayCommandHandler?" to handle commands like /j from any kind of chat
- 01:09 Changeset [7220] by
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one click checking
- 00:42 Changeset [7219] by
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if someone rings quickmatchers who is still downloading map or mod, it advertises download %
- 00:06 Changeset [7218] by
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- can quickmatch multiple games at once
- "any" game removed
- side changes instantly if you change it in battle (not on next game join)
03/05/10:
- 20:25 Changeset [7217] by
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quickmatch message shows link to licho.eu/qm
- 19:16 Changeset [7216] by
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tweaks to specafk and spectator counting.
- 19:11 Changeset [7215] by
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removed ingame status from the user list, fixed alignment for players with no known flag
- 19:02 Changeset [7214] by
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SD cache folder is cache/SD instead of SDCache
(to comply with spring standard folders)
- 18:52 Changeset [7213] by
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fix
- 18:51 Changeset [7212] by
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readded registry interface - satirik is too lazy
- 18:47 Changeset [7211] by
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* pms no longer steal focus, pm tabs flash instead
- checkedlistbox for the game list
- 15:32 Ticket #2172 (SD Package dowloader doesn't download) created by
- ...the thing doesn't actually download new versions, for example, CA. You …
- 12:48 Changeset [7210] by
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fix
- 12:37 Changeset [7209] by
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fixed missing battle control
- 00:19 Changeset [7208] by
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fix for ghost players in channels
03/04/10:
- 23:43 Changeset [7207] by
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fix for VBS commit
- 23:23 Changeset [7206] by
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fixed broken connection login cycling
- 21:53 Ticket #2171 (SD: Cannot disable chat module) created by
- If you enable it a login dialog is shown. You can't close this. If you …
- 18:55 Ticket #2156 (Chiliui crash) closed by
- fixed
- 18:48 Changeset [7205] by
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changed the chili widget type GUI->API/Framework
renamed chiliGUI to Chili Framework
renamed the folder: chiligui -> chili (perhaps move it out of the widgets folder someday)
- 18:06 Changeset [7204] by
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disable chili minimap until next spring rev.
- 17:39 Changeset [7203] by
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SD should be able to run as non-elevated on Windows
LuaMgr?.OnLoad? crashfix
- 16:45 Changeset [7202] by
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basicFix for chat crashing..
font still not OK, looks different than before
- 15:34 Changeset [7201] by
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chili debugging:
- added a custom errorhandler, which prevents crashes in chili itself, instead it just unloads the caused widget (so if e.g. chiliselections is crashing, it doesn't affect any other widget that use chili e.g. chatbubbles)
- if a widget gets unloaded/removed all its created chili objects get destructed, too
- you can now find out which widget created a chili object via obj._widget
- fixed some bugs which prevented the dispose of unused chili objects by the gc
- fixed a bug in the destructor of the font class
- started a debugging framework, so there are now Chili.DebugHandler?.allObjects and Chili.DebugHandler?.objectsOwnedByWidgets (both are weak tables), so you can detect if chili objects don't get destructed
- 15:07 Changeset [7200] by
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don't use gl.ResetStates?() gl.ResetMatrices?() in Chili Minimap in the hope to make it usable in the current spring release
- 15:06 Changeset [7199] by
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remove unneeded widget:IsAbove in crudemenu
- 12:42 LongTermGoals edited by
- Updated with progress so far (diff)
03/03/10:
- 23:30 Changeset [7198] by
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Hide "internal" font property.
- 22:25 Changeset [7197] by
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fix
- 22:23 Changeset [7196] by
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Change your universal font from the context menu too.
- 22:12 Changeset [7195] by
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ugly untested possible crash prevention
- 22:06 Changeset [7194] by
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Set your font in settings. Using a hack. You'll see.
- 17:47 Changeset [7193] by
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Timestamped PMs and Battlechat.
- 17:35 Changeset [7192] by
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Colored timestamps.
- 17:10 Ticket #2170 (SD "unhandled exception") created by
- […] I dont know what caused it, I clicked around, the thing does …
- 16:53 Ticket #2169 (exiting makes SpringDownloader start up again) created by
- Every time I exit Spring Downloader it starts up again. am on a Windows …
- 15:32 sd edited by
- (diff)
- 15:13 Changeset [7191] by
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SD 1.6.3
- 15:00 Changeset [7190] by
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ready icon moved before flag, icon overlap fixed
- 14:59 Changeset [7189] by
- 14:56 Changeset [7188] by
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probable fix
- 14:49 Changeset [7187] by
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possible fix
- 14:27 Changeset [7186] by
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bugfixes
- 13:41 Changeset [7185] by
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- icons for chat tabs
- real time updating of "waiting for xx"
- 13:17 Changeset [7184] by
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add playersquickmatchchanged event
- 04:13 Ticket #2168 (Wow, that's beyond annoying.) closed by
- fixed
- 02:36 Ticket #2168 (Wow, that's beyond annoying.) created by
- Well, i can't use springdownloader because if i try to load it it tries to …
- 02:31 Changeset [7183] by
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SD 1.6.2 teams in battle actually show alliences (teams) and not teams (IDs)
- 02:27 Changeset [7182] by
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untested fix for battle list
- 02:14 Changeset [7181] by
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tweak
- 02:13 Changeset [7180] by
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SD 1.6.1 released
- 02:08 Changeset [7179] by
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battle control is created first
- 02:06 Changeset [7178] by
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join all channels at start, navigate to correct channel on "chat" button
- 01:55 Changeset [7177] by
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Add S44 fixed display of quickmatching waiting game
- 01:32 Changeset [7176] by
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* added "Any", Cursed, NOTA, BA Chickens game profiles
* dont use mutex when dubugger attached
- 01:23 Changeset [7175] by
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better player description text (untested)
- 01:23 Changeset [7174] by
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dont join games that cant get above minplayer limit due to maxsize
- 01:17 Changeset [7173] by
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fix
- 01:16 Changeset [7172] by
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minor fixes for quickmatch tracker
- 01:03 Ticket #2167 (a bug on my pc) created by
- right first the specs Intel Pentium quad core processor 4x2.4 ghz GeForce? …
- 00:59 Changeset [7171] by
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commented out "follow" context menu item
- 00:57 Changeset [7170] by
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"Play" renamed to "Find a game"
- 00:55 Changeset [7169] by
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added "waiting for x" text next to player names (untested)
- 00:37 Changeset [7168] by
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fixed ignoring !balance
- 00:01 Ticket #2166 (Impossible to cancle login window.) created by
- The window used to log in to Spring cannot be canceled out of, and appears …
03/02/10:
- 23:50 Changeset [7167] by
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SD 1.6.0 - first release with simple quickmatching
- 23:41 Changeset [7166] by
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fixed linux layout problems with notify bars and number spinner
- 22:55 Changeset [7165] by
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added support for /j #channel
- 22:37 Changeset [7164] by
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tweaked player list icons (ready/unready is last, better scaling)
- 22:33 Changeset [7163] by
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fixed detail button click
- 22:29 Changeset [7162] by
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removed rank limit
- 22:05 Ticket #2165 (SD does not respect default browser in Windows) closed by
- wontfix: Thats because it actually is IE window - it uses IE to display that …
- 19:40 Ticket #2165 (SD does not respect default browser in Windows) created by
- Using SD 1.5.2.0, Vista 64, Firefox set as default browser. Links are …
- 18:50 Changeset [7161] by
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Added context menu to change chat font, but it doesn't save if you restart SD yet.
- 17:06 Changeset [7160] by
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context menu for right-click only
- 17:04 Changeset [7159] by
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implemented user context menu with "send pm" and "follow"
- 13:43 Changeset [7158] by
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toolstrip used instead of tabcontrol for chat
- 13:07 Changeset [7157] by
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user left/joined text in pm tabs
- 12:28 Changeset [7156] by
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fixes to quickmatch channel spam
- 11:41 Changeset [7155] by
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PM support
- 03:36 Changeset [7154] by
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visual tweaks
- 03:16 Changeset [7153] by
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QuickMatchControl? - display current game minimap
- 02:32 Changeset [7152] by
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alert person if quickmatch battle has enough people (alert baloon + sound every 2 minutes)
- 01:02 Changeset [7151] by
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program quickmatch player tracking:
Program.QuickMatchTracker?.GetQuickMatchInfo?(playername) returns structure with game name and min players
- 00:59 Ticket #2163 (Mad mexes in 1faction) closed by
- fixed
- 00:12 Changeset [7150] by
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Fixed high 1faction mex income.
03/01/10:
- 21:41 Changeset [7149] by
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chat links clickable
- 18:29 Changeset [7148] by
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build_ca
- Fix for saving depends
- 17:08 Changeset [7147] by
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missions removed from plasmaDownloader code as well
- 17:04 Changeset [7146] by
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registry interface removed - there is already file based interface - should be enough
- 16:41 Changeset [7145] by
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show agreement after registration
- 15:31 Changeset [7144] by
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fixed white text in chats - it ignores item state none
- 15:31 Ticket #2164 (Login fields on main page) created by
- ...would be nicer to have them there, would save an entire mouse click. …
- 15:30 Ticket #2163 (Mad mexes in 1faction) created by
- I had mexes without overdrive producing ~35 M
- 15:07 Changeset [7143] by
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removed sharpziplib -no longer needed
- 14:56 Changeset [7142] by
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tweaks app name moved from login to constructor of TasClient? class
- 13:30 Changeset [7141] by
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fixed issue that prevented the battle chat tab from removing players that left
- 13:07 Changeset [7140] by
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BattleChatControl? is a subclass of ChatControl? now
- 12:10 Changeset [7139] by
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- battle chat integrated into normal chat
- added lock inside TryToConnectTasClient?() to prevent simultaneous connection attempts
- 11:09 Changeset [7138] by
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fixed lua projects dependency issues
- 02:30 Changeset [7137] by
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tweaks to notify bars, quickmatching and registering
for some reason AcceptAgreement? does not seem to work
- 01:59 Ticket #2162 (Chilli - Ragequits) closed by
- invalid: Latest stable does not have a 100% working UI, many known bugs. For a …
- 01:28 Changeset [7136] by
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fixed autosizing of notify bars
- 00:54 Changeset [7135] by
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missions module removed from SD - editor unmaintained, ress when needed
02/28/10:
- 21:15 Ticket #2162 (Chilli - Ragequits) created by
- umm... Ya... Went to play a screwball game of CA with chickens, had over …
- 16:49 Changeset [7134] by
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Fixes conversion of escape sequences in lua tables
- 15:42 Changeset [7133] by
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oops
- 14:23 Changeset [7132] by
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automated private messages not supported reply
- 13:48 Changeset [7131] by
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quickmatch players are identified by a special icon in chat
- 13:29 Changeset [7130] by
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hardcoded channel joining if the game tab is not used (games are hardcoded anyway)
- 11:42 Changeset [7129] by
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ready indicators in battle room
- 11:25 Changeset [7128] by
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fixed battle team grouping
- 10:27 Changeset [7127] by
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fixed remaining LEFT exceptions
- 09:10 Changeset [7126] by
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give the function a better name
- 09:08 Changeset [7125] by
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speedup in our widget- and gadgethandlers
- 04:20 Changeset [7124] by
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Semi-acceptable autoscroll behavior.
- 02:38 Changeset [7123] by
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Chat autoscrolls against your will.
- 02:20 Changeset [7122] by
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[18:20:26] Added timestamp.
- 01:18 Changeset [7121] by
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dont respond when in game/not quickmatching :)
- 00:50 Changeset [7120] by
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bugfixes
- 00:05 Changeset [7119] by
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fixed battleclosed event if you leave on your own
02/27/10:
- 23:42 Changeset [7118] by
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fix
- 23:40 Changeset [7117] by
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battle reset on disconnect
- 23:38 Changeset [7116] by
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polished quickmatch bar
- 23:32 Changeset [7115] by
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quickmatch on play button - quickmatch as notifybar
- 23:19 Changeset [7114] by
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battleroom partially works
- 22:51 Changeset [7113] by
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committing changes before full checkout
- 22:44 Changeset [7112] by
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chat module does not join anything by default
- 22:43 Changeset [7111] by
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added basic games tab - shows games, browses to game homepage, chat button joins game channels
- 22:30 Changeset [7110] by
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so much work
- 22:26 Changeset [7109] by
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work on channel
- 22:05 Changeset [7108] by
-
forgot to remove testhack
- 22:02 Changeset [7107] by
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Program class handles main tasclient events - asks for password, notifies on problems, reconnects on connection lost.
QuickMatchControl? uses Program.TasClient? instead of its own
- 21:58 Changeset [7106] by
-
work on battle and chat controls
- 21:29 Changeset [7105] by
-
Program.TasClient?
- 21:24 Changeset [7104] by
-
cleanups, rapid moved to downloader tab
- 21:04 Changeset [7103] by
-
cleanups - main (unhidable) tab is now "games"
downloader separate tab
- 20:49 Changeset [7102] by
-
images in separate class
- 20:30 Ticket #2161 (Command menu in the middle of the screen) closed by
- invalid: Spring bug. Work around: disable chili minimap (which triggers the bug). …
- 20:16 Changeset [7101] by
-
fixed blurrines, spam, flashing
- 20:10 Ticket #2161 (Command menu in the middle of the screen) created by
- I was looking for 2 hours for solution without any luck. When i start my …
- 20:01 Changeset [7100] by
-
cleanification, to add notification bar use
Program.NotificationSection?.AddBar?
- 19:50 Changeset [7099] by
-
chat module
- 19:45 Ticket #2132 (Chili font error) closed by
- fixed: Seems fixed. > In latest stable/test this will lead to chiliGUI being …
- 19:36 Ticket #2160 (camera set to Free style after /luaui reload) created by
- It should not change the current one.
- 19:31 Changeset [7098] by
-
Revert "I'm putting my models back i.... What? Licho Did it already?!"
No need for empty files.
- 19:27 Changeset [7097] by
-
notify bars are visible from any window, appear at bottom
- 19:17 Ticket #2159 (gui_chilitip error) created by
- […]
- 18:56 Changeset [7096] by
-
some basic support for universal notify bars
- 16:26 Changeset [7095] by
-
revert last 2 commits
- 16:21 Changeset [7094] by
-
"players" -> "total players"
- 16:19 Changeset [7093] by
-
main quickmatch gui test
- 16:18 Ticket #2157 (problems with build menu) closed by
- invalid: Spring bug. Work around: disable chili minimap (which triggers the bug).
- 16:15 Ticket #2156 (Chiliui crash) reopened by
- 16:09 Ticket #2156 (Chiliui crash) closed by
- duplicate: #2132
- 16:03 Changeset [7092] by
-
chat control
- 16:01 Ticket #2158 (random Lua error spam) created by
- Mostly happens wehn trying to send a chat message. See screenshot.
- 15:52 Ticket #2157 (problems with build menu) created by
- in new version of CA 7077 i have the following problem with build menu: …
- 15:42 Changeset [7091] by
-
quickplay should be wokring fine now
- 15:32 Changeset [7090] by
-
added snapshots folder to mirror list
- 15:14 Changeset [7089] by
-
I'm putting my models back i.... What? Licho Did it already?!
- 13:10 Changeset [7088] by
-
CA tab and associated things nuked
- 12:58 Changeset [7087] by
-
generate only simplified startscript if you are not hosting
- 12:50 Changeset [7086] by
-
progress in the chat control
- 12:02 Ticket #2156 (Chiliui crash) created by
- See screenshot for Lua error.
- 12:02 Changeset [7085] by
-
added separate "Failed download count" to plasma server - measures from now separately number of downloads with no weblinks (failed in SL)
- 11:28 Ticket #2155 (STABLE WTF????) created by
- 1) chili still crashes/turns off itself 2) minimap is default on breaking …
- 08:03 Changeset [7084] by
-
gui_chiliselections: logic fix
- 07:48 Ticket #2154 (paralyzed mexes) created by
- still contribute to income
- 07:44 Changeset [7083] by
-
gui_chiliselections: fix for paralyzed pylons
- 07:35 Changeset [7082] by
-
gui_chiliselections: fix for unbuild pylons
- 06:45 Changeset [7081] by
-
gui_chilitip: remove tooltip only on Initialize()
- 06:34 Changeset [7080] by
-
gui_chili_chat: remove console only on Initialize()
- 06:34 Changeset [7079] by
-
gui_chili_resource_boxes: remove resbar only on Initialize()
- 06:04 Changeset [7078] by
-
unit_mex_overdrive: typo
- 05:18 Changeset [7077] by
-
STABLE
many fixes.
- 03:56 Changeset [7076] by
-
basic quickmatching - finds/joins suitable game, downloads map/mod if needed, readies up and starts spring
- 02:45 Changeset [7075] by
-
- Crudemenu runs OnChange? of widget settings on loadup again. It's caused crashes in the past.
- Added midclick (goto) to Chili Selections, nicer tooltip. This widget seems to cause luaui errors if clicked a bunch of times.
- 02:18 Changeset [7074] by
-
- Crudemenu now reads volume setting for slider.
- Trying to set an avatar will enable avatar widget.
- Reasonable min dimensions for menu subwindow and chat window.
- 02:11 Changeset [7073] by
-
fixes to notifier - handle multiple connects, auto connect and SD exit properly
- 00:29 Changeset [7072] by
-
forgotten commit
02/26/10:
- 23:40 Ticket #2153 (Chilitip bugs) created by
- 1) appears top left in fixed mode - its not movable/dockable 2) it cuts …
- 18:28 Ticket #2080 (Disable smoothmesh) reopened by
- If gunships are fixed, it could probably be turned back on!
- 18:19 Ticket #2152 (Add image select dialog for allycursors) created by
- Just like the one for avatars.
- 12:21 Changeset [7071] by
-
Replaced some explosions.
- 10:27 Changeset [7070] by
-
removed assault tank impactonly
- 10:25 Ticket #2151 (Gesture menu disables movement relpies on constuctors) created by
- 09:56 Changeset [7069] by
-
healthbars widget now checks if the mod's paralyzeOnMaxHealth option
- 09:28 Changeset [7068] by
-
_<
- 09:22 Ticket #1991 (flashing with chiligui on) closed by
- worksforme: too less info (create a new when you got more)
- 09:15 Ticket #2004 (Desync) closed by
- fixed
- 09:14 Ticket #2060 (Unit texture references) closed by
- invalid
- 09:14 Ticket #2061 (Desync in FFA) closed by
- fixed
- 09:13 Ticket #1975 (paralyzeOnMaxHealth = false) closed by
- fixed
- 09:12 Changeset [7067] by
-
reenable paralyzeOnMaxHealth
- 09:10 Ticket #1800 (Groundscars do not conform to ground height.) closed by
- invalid
- 09:10 Ticket #2082 (Using Git version of unit_script.lua) closed by
- fixed
- 09:05 Ticket #2144 (core skuttle still use kamikaze workaround) closed by
- fixed
- 09:04 Ticket #2080 (Disable smoothmesh) closed by
- fixed
- 09:03 Ticket #1851 (Chili: Close button on StackPanel creates errors) closed by
- fixed
- 09:02 Ticket #1856 (lups: readds effects for finished units) closed by
- fixed
- 08:59 Ticket #1832 (Skinning needs completion.) closed by
- fixed: it's not finished yet, but it's far enough to close this ticket. (I don't …
- 08:57 Ticket #1829 (Chili label crash) closed by
- fixed
- 08:57 Ticket #1830 (Chili needs outline font back) closed by
- fixed
- 06:23 Changeset [7066] by
-
undo some unwanted changes in the last commit
- 06:20 Changeset [7065] by
-
crudemenu:
- improved selection of maximum particles
- 05:59 Ticket #2150 (Came crashs due to Opengl) closed by
- invalid: GDI Generic is NOT a driver at all! Find out by what vendor your GPU is …
- 03:54 Ticket #2149 (Crashes ever time Game tries to start) closed by
- invalid: > Error opening C:\Program Files\Spring\mods\ca-stable-6921.sdz Spring …
- 02:53 Changeset [7064] by
-
Removed weapons that have outlived their usefulness.
- 02:07 Changeset [7063] by
-
Assimilation.
- 00:53 Changeset [7062] by
-
Argh Source.
- 00:21 Ticket #2150 (Came crashs due to Opengl) created by
- Hey... I need some help...... Every time I try to open CA or BA a error …
- 00:08 Ticket #2149 (Crashes ever time Game tries to start) reopened by
- worksforme is a stupid 'resolution'. Noone cares if it works for you. Try …
- 00:00 Ticket #2149 (Crashes ever time Game tries to start) closed by
- worksforme: > Error opening C:\Program Files\Spring\mods\ca-stable-6921.sdz Check …
02/25/10:
- 22:54 Ticket #2149 (Crashes ever time Game tries to start) created by
- LogOutput? initialized. Spring 0.81.2.0 …
- 21:31 Changeset [7061] by
-
chili:
- skinned trackbar
crudemenu:
- fixed incorrect padding
- added option to toggle terrain shadows
- 18:55 Ticket #2045 (Specops are built one for each constructor tasked to do so) closed by
- fixed
- 10:46 Changeset [7060] by
-
chilitip: gave chili tooltips a higher priority than command menu ones
- 10:44 Changeset [7059] by
-
chili: controls can only be child of 1 parent
chilitip: reenabled workaround + added comment
- 09:36 Changeset [7058] by
-
don't save config stuff in subfolders of Widgets/
- 09:31 Changeset [7057] by
-
chilitip: tooltip should always take as less as possible space
- 08:35 Changeset [7056] by
-
Almost forgot.
Commit Count++
- 07:26 Ticket #2148 (chilli 'OptionsChanged' not triggered on initialise) created by
- If chillitip is set to static then disabled and enabled the wrong window …
- 07:23 Changeset [7055] by
-
Fixes to recent changes fix.
- 06:17 Changeset [7054] by
-
Fixed recent changes to chilitip, multi unit select info was overriding certain tooltips.
- 03:14 Changeset [7053] by
-
corsktl uses kamikaze again.
Fixed blastwing script and added more gibs.
02/24/10:
- 23:31 Ticket #2147 (Minimap and chat broken) created by
- Mini is out of boundaries until chat appears. Chat is not shown when …
- 23:21 Changeset [7052] by
-
quickmatch sd module created
- 22:42 Changeset [7051] by
-
ignore clientstatus for non existing user
- 22:27 Ticket #1612 (Chat annoyances) closed by
- fixed: Seems fixed.
- 22:12 Changeset [7050] by
-
connectionlost on gui thread
- 22:05 Changeset [7049] by
-
log tasclient error using trace to avoid circular dependency
- 20:02 Ticket #2145 (Spec-ops con does liftoff animation when construction starts) closed by
- fixed: r7048
- 20:01 Changeset [7048] by
-
unit_land_fly: set idlemode when unit is finished, not when created
- 19:32 Ticket #2146 (Ordering several cons to build a spec-op con) closed by
- duplicate: #2045
- 19:25 Ticket #2146 (Ordering several cons to build a spec-op con) created by
- ...causes each one to build a seperate spec-op Most likely an …
- 19:24 Ticket #2145 (Spec-ops con does liftoff animation when construction starts) created by
- The nanoframe rises up etc.
- 19:22 Changeset [7047] by
-
blastwing script fix
- 19:17 Changeset [7046] by
-
removed utf8 bom
- 18:27 Ticket #2144 (core skuttle still use kamikaze workaround) created by
- see topic also it should use "kamikazeUseLOS = true,"
- 18:26 Changeset [7045] by
-
mobile kamikaze units use LOS
- 16:01 Changeset [7044] by
-
corrected typo
SD 1.5.2.0
- 15:16 Changeset [7043] by
-
the country list is an embedded resource now: LobbyClient? can be used with ilmerge
- 14:22 Changeset [7042] by
-
fix, cleanup
- 11:45 Changeset [7041] by
-
Replaced Spring default ugly group tooltip with one of my own.
- Current one is not pretty yet
- Implemented custom param od for mexes but it does not work
- 10:05 Changeset [7040] by
-
notifier: makes sound, uses balloon tips instead of msn-style alerts, gui reorganized, alerts every minute if games are found, does not spam alerts, renamed to alerter
- 06:38 Changeset [7039] by
-
Small oops.
- 04:02 Changeset [7038] by
-
Settings->Reset Settings->Reset Widget Settings will reset settings for all widgets that use custom settings.
- 03:07 Changeset [7037] by
-
fix
- 02:45 Changeset [7036] by
-
removing currently unused code
- 02:37 Ticket #2143 (Why is selection halo slow and outline fast?) created by
- Cant it be fixed somehow? Perhaps using engine change?
- 02:33 Changeset [7035] by
-
Added game notifier module to SD
- 01:12 Changeset [7034] by
-
Fontsize control for tip and better default y.
- 00:54 Changeset [7033] by
-
made selections properly dockable anywhere on screen by removing its "bottom = 0" value.
defaults bottom left
- 00:28 Changeset [7032] by
-
Static tooltip option. Improved map and group tooltips to come.
Removed always start from chilli as Licho said I may as well.
- 00:22 Ticket #2142 (Healthbar - indicate absolute HP using stripes) created by
- Try to invent and implement a way to convey HP directly from ingame …
02/23/10:
- 22:30 Changeset [7031] by
-
added the LobbyClient? project to the SD solution
- 22:21 Changeset [7030] by
-
Added ../Winter/LobbyClient svn:external to SD
- 18:40 Changeset [7029] by
-
interpolating splines
- 18:35 Changeset [7028] by
-
Slasher and tremor corpses added
- 18:15 Changeset [7027] by
-
minimap on - as a reminder to replace command menu with chili thing
- 13:41 Changeset [7026] by
-
Apparently max is 256.
- 12:36 Changeset [7025] by
-
revert openByClick broken atm
- 12:33 Changeset [7024] by
-
exactly this
- 12:19 Changeset [7023] by
-
ceasefire panel gone - use context menu (space+click) or plug into adv player list
- 11:44 Changeset [7022] by
-
Typemap options even better than ever
- 11:13 Changeset [7021] by
-
Commit count++
- 11:12 Changeset [7020] by
-
It's Geyser Time!
Typemap options added.
- 09:27 Ticket #2141 (Buildings Flatten) created by
- Large buildings still flatten, I think they should not for 3 reasons: * …
- 08:49 Changeset [7019] by
-
Removed crude menu always start. It's intrusive enough for people to want to disable it.
- 08:47 Changeset [7018] by
-
EMP based on current HP.
- 08:32 Changeset [7017] by
-
Added water level adjuster.
- 06:57 Ticket #2140 (Tooltip suggestions) created by
- The attached screenshot shows layout, left box is tooltip box and right …
- 06:01 Changeset [7016] by
-
fix changing sorting in chili_selections
- 05:49 Ticket #2139 (Be nicer to new devs.) created by
- Also: Say fuck less. [15:46:54] <Kerr> are you on? [16:20:42] …
- 05:24 Changeset [7015] by
-
Bye.
(I Checked to make sure this doesn't mess anything up)
(Look At Change set Log)
(I Explained this all to Saktoth, tell him to look in chat logs for PM's from me)
- 05:13 Ticket #2138 (Defense range buttons to crude menu) created by
- I hid them from screen, they could be in crude menu under game (to display …
- 05:10 Changeset [7014] by
-
Normalized area bomber model names.
- 04:58 Changeset [7013] by
-
Revert to Spring included unit_script.lua
- 04:06 Changeset [7012] by
-
Small change to Crudemenu. Removed old code from chilichat.
- 04:01 Changeset [7011] by
-
added keyboard only gesture menu mode - enable in crude
- 03:49 Changeset [7010] by
-
minimap off until engine fix
- 03:45 Changeset [7009] by
-
gesture menu can be cancelled by escape
- 03:38 Changeset [7008] by
-
docking - last moved windows are docked last (they dont attract but are attracted)
decreased check interval to once per 87 frames
- 03:13 Changeset [7007] by
-
fixed chat min sizes
- 03:05 Changeset [7006] by
-
chilified advanced playerlist
it now has dockable chili window, by default appears to the left of console
- 02:30 Changeset [7005] by
-
clicking normal chat bubble goes to ally cursor location (maybe) need help to test
- 02:16 Changeset [7004] by
-
you can click on point notification chat bubble to go to location with camera
- 01:56 Ticket #2137 (Organize Models) created by
- For one thing, it's a pain trying to find things like the stumpy model for …
- 01:44 Changeset [7003] by
-
correct gestures behavior if you activate by mouse click in command menu
- 01:29 Changeset [7002] by
-
context menu (space + click) no longer experimental
allows ceasefire and detailed unit info
- 01:26 Changeset [7001] by
-
- resbars use same icons for E and M as rest of gui
- gesture menu slightly bigger
- chili selections no longer experimental
- 01:22 Changeset [7000] by
-
buildmenu hidden by default - replaced by improved gesture menu
- 01:22 Ticket #2136 (Menu appears in random location after spring update) created by
- Tweak/patch/fix in ca layout or code chili menu finally.
- 01:15 Changeset [6999] by
-
changed my mind - ctrl+click only selects all of given type from given category (when "unstacked")
- 01:11 Changeset [6998] by
-
chili selections:
- replicated most of selbuttons:
- ctrl+ left selects all of given type (anywhere on map)
- ctrl + right deselects all of given type
- alt+ left/right deselects just one unit of given type (instead of whole category when stacked)
- 00:32 Changeset [6997] by
-
chili selections:
- fixed display of numbers of units when you have multiple of same type selected
- made windbar display % of max windpower at given wind powerplant
- 00:15 Changeset [6996] by
-
chili selections - parse mex and pylon tooltips to display real income/expenses of mexes and grids
todo:optimize, atm it parses every gameframe
02/22/10:
- 23:32 Ticket #2135 (Bigger chili drag grip needed) created by
- Its very hard to move window around using grid. Could it be extended to …
- 23:23 Changeset [6995] by
-
chili selections - fixed unit info (description, energy indicators), removed unused tooltip code
- 21:59 Changeset [6994] by
-
layers tweaked to make sure console uses proper team color (after recolor)
- 20:09 Ticket #1916 (GUI elements should check for windows size) closed by
- fixed
- 20:09 Ticket #1666 (Chili improvements) closed by
- fixed
- 20:08 Ticket #1742 (Marking menu still breaks some thigns) closed by
- fixed
- 20:08 Ticket #1887 (Try different gesture menu layout) closed by
- wontfix
- 20:07 Ticket #1996 (Gesture menu annoyances) closed by
- fixed
- 20:06 Ticket #1263 (When there is "backup" player game never ends..) closed by
- fixed: backup is gone i think
- 20:05 Ticket #1781 (Make new simpler resourcebar replacement) closed by
- fixed
- 20:03 Ticket #2131 (Chilichat and its user chat detection are broken) closed by
- fixed: Move fixed and its not detecting chat now .. its basically enter to show, …
- 19:45 Changeset [6993] by
-
chili selections and crude menu bar dockable too
bar starts at bottom of screen
- 19:25 Changeset [6992] by
-
added linux sysv/init.d startscript for springie
- 19:25 Changeset [6991] by
-
docking system for chili windows:
- snaps to other windows and to screen edges
- tries to prevent overlapping windows
- remembers windows positions and sizes
- to use set window.dockable=true and fill window.name (you dont have to save/remember positions or handle out of screen cases yourself)
resbars, chat and minimap use docking system
- 18:08 Changeset [6990] by
-
Turret spawn probability tweaks.
(ERROR in previous commit message: It's TURRET spawn probability that was broken, not burrow spawn)
- 18:05 Changeset [6989] by
-
Fixed burrow spawn probability (used math.max when it should have been math.min)
NO WONDER SO MANY BURROWS SPAWN
FFFFFFFFF
- 17:37 Changeset [6988] by
-
Added buildpower and energy generation to unit stats window.
- 17:28 Changeset [6987] by
-
Crudemenu
- Updates to tooltips.
- Custom widget settings more distinguished, sorted by alpha, button shows widget description.
Nubtron:
- X kills him instantly now.
- 15:13 Changeset [6986] by
-
Chili Minimap:
- made obey map aspect ratio a crudemenu config option
- 14:44 Ticket #2134 (Chilli Map warps non-square maps.) closed by
- fixed
- 14:44 Ticket #2130 (Nano laser error spam) closed by
- fixed: I hope that were all.
- 14:39 Changeset [6985] by
-
Chili Minimap:
- obey map aspect ratio
- reset the engine default minimap when turned off
- auto unload for DualScreen? users
- 13:49 Changeset [6984] by
-
- Samson hitsphere bigger.
- 12:37 Changeset [6983] by
-
Weasel corpse by FinDude?.
- 12:36 Changeset [6982] by
-
crude menu no longer experimental
chiligui and crudemenu set to alwaysstart
- 11:20 Changeset [6981] by
-
fix #2130 (part 2)
- 06:18 Changeset [6980] by
-
Potentially added overdrive income and mex income to UI.
- 05:12 Ticket #2134 (Chilli Map warps non-square maps.) created by
- It should probably resize to the maps aspect ratio, rather than …
- 03:48 Changeset [6979] by
-
fix #2130
- 03:47 Ticket #2133 (Simpli resbar look) created by
- Do this …
- 03:43 Changeset [6978] by
-
fixed metal prospector values for overdrive system
- 03:25 Changeset [6977] by
-
selection buttons off by default - chili widget will replace it when done
- 03:03 Changeset [6976] by
-
smoother chilitip delay settings
- 02:55 Changeset [6975] by
-
Chilitip enabled. Newchilitip renamed to ChiliSelections?.
- 02:37 Changeset [6974] by
-
console player names teamcolored by default (better for nubs)
- 02:18 Changeset [6973] by
-
Major upgrade to gesture menu:
- fixed all known shift etc related bugs
- ALT no longer used
- uses binding - default bound to B key
- when open you can use keys to navigate it (W,A -> solar, W,W -> mex etc)
- uses right mouse button again (can be disabled for groups of workers in crude menu - under custom formations or just use M + left mouse to custom formate them)
- has config section to tweak sizes etc
- 01:42 Changeset [6972] by
-
couldn't reproduce the midpos error in nanolasers yet, but it might be fixed with this patch
- 01:41 Changeset [6971] by
-
Added option to set idle time for when tooltip shows. Settings->Interface->Chilitip. Default 0.
- 01:16 Changeset [6970] by
-
- small tweaks to chili minimap
- 01:06 Changeset [6969] by
-
- Chilitip wrap around descriptions. Also shows all appropriate tooltips when not holding spacebar.
- Disabled cursor tooltip from gui_newchilitip.lua.
- 00:42 Changeset [6968] by
-
crude menu - added option to auto hide chat and player list when not typing text
02/21/10:
- 23:49 Changeset [6967] by
-
- Chilitip bugfixes and updates. Looking good.
- 19:08 Changeset [6966] by
-
typo
- 18:49 Ticket #2132 (Chili font error) created by
- […] r6965
- 17:34 Changeset [6965] by
-
reverted nano laser revert of 6945
error spam is not caused by this commit
- 17:28 Changeset [6964] by
-
reset matrices and gl state after minimap draw, hide chat console only when you press another key, not when chat message arrives
- 17:05 Changeset [6963] by
-
simple chili minimap - resizable, remembers size
- 16:45 Changeset [6962] by
-
Removed 2 Crappy Models that weren't used anyway lol...
- 16:44 Changeset [6961] by
-
Added Samson and Rapier Death Clones.
- 14:52 Ticket #2131 (Chilichat and its user chat detection are broken) created by
- is bugged: 1. you can cancel a chat message with ESC 2. there …
- 13:35 Changeset [6960] by
-
- unit marker shows advanced powerplants, bertha, behemoth, zenith starlight
- removed some unused widgets
- 13:16 Changeset [6959] by
-
- reverted jK's change to nanolasers 6945 due to bug #2130, revert revert when you attempt to fix it!
- also 6945 seems to decrease performance (from 1% lups to 3% lups with factory and commander)
- 13:08 Changeset [6958] by
-
- chili chat is back without need of chili hack
- it works fine for USERS, there is no performance problem and I dont think anyone rebinds "enter". If they do, it binds it back.
- 12:57 Ticket #2130 (Nano laser error spam) created by
- See screenshot. There is no spam once the factory queue is cleared. …
- 12:52 Changeset [6957] by
-
Updated sounds.
- 10:04 Changeset [6956] by
-
fix nano emit point on bumblebee
- 06:23 Changeset [6955] by
-
Chili:
- fixed SetPos? (it accept negative values again) and added SetPosRelative?
- removed the .visible tag. it was a hack and it's totally unneeded. screen0:RemoveChild works fine. (@Licho: it's the chilichat itself which recreates the window periodical!)
- totally disabled chilichat (so it doesn't even show in F11). Reasons:
- it's totally broken after Licho's change (hint: atm it's impossible to detect if the user enters text)
- it's broken itself (it does a lot bad things, so the fix of such things comes a rewrite quite near)
- 05:10 Changeset [6954] by
-
input text area always appears below chat console
- 04:54 Changeset [6953] by
-
- chili chat (on by default now) and advanced player list appears while you typing text and hides when you finish typing
- bubbles smaller and on by default
- 02:38 Ticket #2129 (Put turninplace=0 back onto ships!) created by
- They're the only ones that really need it!
- 01:25 Changeset [6952] by
-
selection halo on by default, crude menu "lowest settings" switches this to selection circle2
also added visibility check to control:draw in chili
- 00:12 Changeset [6951] by
-
fixed anomalous starting metal (setting resources after 32th frame..) probably some conflict between commander replacer and engine behavior
- 00:01 Changeset [6950] by
-
Updates to Chilitip, not yet complete.
02/20/10:
- 23:09 Ticket #2128 (Poll: Change commanders/starting setup to Licho) created by
- […]
- 22:53 Changeset [6949] by
-
circles on by default instead of halo, pending some simple settings visual quality presets
- 22:51 Changeset [6948] by
-
selection halo on by default instead of circle (we forget to enable it after optimizations), also defense range buttons hidden by default
- 22:43 Changeset [6947] by
-
there it is
- 22:41 Changeset [6946] by
-
nanos
can't reproduce the crash but perhaps it is related to this
- 22:27 Changeset [6945] by
-
- further improved Licho's nanolaser scanning
- 21:48 Ticket #2125 (Nano Laser Bug) closed by
- fixed: already fixed (r6922)
- 21:26 Changeset [6944] by
-
renamed rezboxes file
other resbars removed (outdated wont work properly)
- 21:26 Changeset [6943] by
-
there is now "hidden" 10 000e storage for technical reason (to avoid need to build E storage for overdrive to work fully)
displayed storage is without that 10 000e buffer - lilrezboxes enabled by default
also lilrezboxes can show actual energy excess - only energy used for overdrive is now displayed as -e when you are at 100% of storage.
so if you are at 100% and it shows +10e that much e is wasted (* number of team players).
- 21:13 Ticket #2127 (core mex opens slowly) created by
- 19:16 Changeset [6942] by
-
overdrive pylon cost 600->500
- 19:15 Ticket #2126 ([req] Nice LUPS effects for pylons) created by
- It would be nice to have some nice visualisation of mexpylon-> mex links …
- 18:39 Changeset [6941] by
-
mex speed animation matches total mex output now
- 17:49 Changeset [6940] by
-
chickens: comma
- 17:37 Changeset [6939] by
-
fixy
- 17:29 Changeset [6938] by
-
fixed economy/overdrive broken by KR's fix attempt
- 17:17 Pylons edited by
- (diff)
- 17:06 Changeset [6937] by
-
wtf, streamSpeed in nanos is decreasing when speed is increasing - using 100-streamSpeed, fix if you know what streamSpeed is
- 16:53 Changeset [6936] by
-
tweaks, faster scanning for reclaim
- 16:51 Changeset [6935] by
-
ModOptions?: shared overdrive forced since 6786, disabling mod option
- 16:42 Changeset [6934] by
-
nano lasers "scan" target - to make them appear more different from llt beam
- 14:58 Changeset [6933] by
-
- New Coresupp (Core corevette) model.
- Fixed logkoda
- Probably the last commit i'll be doing for a while.
- 12:43 Pylons edited by
- (diff)
- 10:55 Pylons edited by
- Quoting it wrong. (diff)
- 10:04 Ticket #2125 (Nano Laser Bug) created by
- See picture.
- 09:44 Changeset [6932] by
-
Chicken tubes less damage, no more special damage against air.
Ease up on the burrow wave bonus a bit.
- 09:28 Changeset [6931] by
-
- Tweaked chicken settings, base time for queen and techs is 60 minutes, but the effects from burrows is now 4x greater. Other tweaks.
- 08:53 Changeset [6930] by
-
- Bassilisk targets gunships.
- Pigeons and spikers target subs. Use waterweapons.
- 08:48 Changeset [6929] by
-
Fixed pylon wreck.
- 07:26 Changeset [6928] by
-
Removed burrow respawn echo.
Fixed Hard having less Queen Anger increase from killing burrows than Normal...oops
- 06:38 Changeset [6927] by
-
Fixed some chicken icons.
- 06:30 Changeset [6926] by
-
Fewer chicken defenses if burrow ain't dying.
- 04:51 Changeset [6925] by
-
mex and pylon-pylon lines visible even when nothing selected
- 03:49 Changeset [6924] by
-
1faction:
fixed nano (uses jk's script now)
showNanoSpray = false for all cons
- 03:10 SaktothsNotes edited by
- (diff)
- 02:53 Changeset [6923] by
-
- added LUPS airjet fx to blackdawn (changed the one of core krown)
- fixed nano emit point of outcast (core's flying advanced mecha con)
- 01:00 Ticket #2124 (New Nano colour vs Shuffle) closed by
- fixed: Has nothing to do with shuffle. The bug was that the lups gadget did set …
- 00:23 Changeset [6922] by
-
LUPS NanoSpray?
- end the fx when the command is finished
- don't buffer teamcolors
02/19/10:
- 22:32 Ticket #2124 (New Nano colour vs Shuffle) created by
- It seems that the nanospray colour is being assigned before the startpos …
- 17:27 Changeset [6921] by
-
STABLE
for new nanos!
- 16:15 Ticket #2123 (build_ca fails to extract dependencies) created by
- On springrts.com it failed to detect dependencies for S44 220. I added it …
- 08:28 Ticket #2026 (Chicken crashes when the queen dies.) closed by
- worksforme
- 08:27 Ticket #2028 (Chickens desync spring) closed by
- fixed
- 08:21 Ticket #1839 (Chili chat multiplied and then crashed) closed by
- fixed
- 08:19 Ticket #1886 (normal crash in online game) closed by
- worksforme
- 08:18 Ticket #2023 (Selection Circle) closed by
- invalid
- 08:16 Ticket #2114 (chicken AI makes spring crash) closed by
- invalid
- 08:14 Ticket #1664 (Include BA's coop mode in CA) closed by
- wontfix
- 08:13 Ticket #1714 (Ghost appears when you close crude menu) closed by
- fixed
- 08:09 Ticket #2038 (Outlaw script broken) closed by
- fixed
- 08:07 Ticket #2002 (Chickens are Broken) closed by
- fixed
- 08:07 Ticket #1989 (Setting avatar crashes) closed by
- fixed
- 07:08 Changeset [6920] by
-
speedup in nanoparticles
- 06:19 Ticket #1871 (Lups Nanospray sends random clouds across the map) closed by
- fixed
- 06:19 Changeset [6919] by
-
fix #1871
- 04:27 Ticket #873 (Try using Allowbuildstep callin for lups nano effects) closed by
- fixed
- 04:15 Changeset [6918] by
-
fix blastwing LUS (LuaUnitScript?)
- 04:07 Changeset [6917] by
-
Fix UTF8 BOM
- 03:09 Changeset [6916] by
-
- constructors now use LUPS NanoSpray?, too
- 02:40 Changeset [6915] by
-
- LUPS NanoSpray? overhaul: updates the fx start- and end-positions at runtime.
- Fixed typo in Nvidia GTX-series detection.
- GadgetHandler?: added a structure for a mod-side custom utilities (all functions are available under Spring.Utilities.MyFuncXYZ). Atm it contains a the Base64-decoding and a custom version of GetUnitIsBuilding? (it's used by lupsnanospray and nanotowers lua unitscripts).
- 01:03 Changeset [6914] by
-
Lowered construct additional pylon overdrive percent.
- 00:18 Pylons edited by
- (diff)
02/18/10:
- 20:48 Ticket #2122 (pylon overdrive steals e over 80%) closed by
- wontfix
- 20:14 Ticket #2122 (pylon overdrive steals e over 80%) created by
- If you don't have a overdrive pylon yet e is already drained but has no …
- 19:33 Changeset [6913] by
-
ups
- 19:32 Changeset [6912] by
-
rewrote factory_reversebuild_control.lua gadget
- 19:32 Ticket #2100 (Poll: Has the CAgov poll system basically become useless because everyone ...) closed by
- Winner: No (61%)
- 19:31 Ticket #2085 (Poll: Teamcoloured Nanospray default) closed by
- Winner: yes (100%)
- 17:53 Changeset [6911] by
-
reverted revert, original commit had incorrect comment
- 17:51 Manual edited by
- Added pylons (diff)
- 17:51 Changeset [6910] by
-
reverted cloakfirestate, its usefull especially for mobiles! You need it for gremlins, commanders etc!
- 16:59 Ticket #2099 (Unit built in a debuilt factory disappear when the factory does) closed by
- fixed
- 16:59 Ticket #2120 (Factory Anti Slacker teleport bug/exploit) closed by
- fixed
- 16:57 Changeset [6909] by
-
Longer grace period on Chicken: Easy.
- 16:36 Changeset [6908] by
-
Workaround factory reverse build bugs/'sploits.
WARNING: Now if you reclaim a factory in the middle of a job, whatever it is currently building will automatically be sold to the junkyard! (construction canceled)
- 16:10 Ticket #2091 (Springie Elo needs to not break on rename) closed by
- duplicate: #1826
- 15:32 Ticket #2017 (Make web interface for package system) closed by
- fixed
- 15:30 Ticket #2072 (Add springdownloader to springinstaller) closed by
- fixed: http://github.com/spring/spring/commit/7d4481187d8406d71c9db26ca896ed312e24 …
- 15:14 Ticket #2109 (terraform widget breaks on alt-click-drag off the map) closed by
- fixed: r6877
- 13:13 Ticket #2121 (SD .bak spam) created by
- I have 37 files called SpringDownloader?.exe(n).bak in my spring folder. …
- 09:36 Ticket #2120 (Factory Anti Slacker teleport bug/exploit) created by
- If a fac is partly reverse built, and the unit being built is completed, …
- 08:09 Ticket #2119 (Poll: Reduce Slasher/Samson ROF) created by
- […]
- 04:51 Ticket #2118 (Cloak Fire State - only mobiles?) closed by
- fixed
- 04:44 Changeset [6907] by
-
stuff
Error in previous commit message: Mobiles are affected by Cloak Fire State, statics aren't.
- 04:42 Changeset [6906] by
-
Cloak Fire State doesn't affect mobiles.
Removed broken stockpile function of Unit News.
- 04:27 Changeset [6905] by
-
Defender squadsize now actually does something (mult for defender spawn chance).
Also toned down defender spawn increase from killing burrows.
- 02:14 Ticket #2118 (Cloak Fire State - only mobiles?) created by
- Every cloaked unit is put to hold fire. Might not always be desired e.g. …
- 02:06 Changeset [6904] by
-
only show pylon links when pylon circles also visible
moved visualisation entirely to gadget
- 01:50 Ticket #2117 (Chickens balance broken - tube spam) created by
- They spawned insane ammount of tubes (1100+ 150 arty) and almost no …
- 00:57 Changeset [6903] by
-
build_ca:
- Cleanup path handling
02/17/10:
- 21:58 Changeset [6902] by
-
fixed unecessary streamer restarts - added ReadExactly? stream extension
- 20:42 Changeset [6901] by
-
STABLE
- 20:40 Changeset [6900] by
-
revert changed my mind
- 20:40 Changeset [6899] by
-
added extra enemy colors for 16way ffa
- 20:38 Changeset [6898] by
-
build_ca:
- Streamer simplified
- 20:37 Changeset [6897] by
-
added widgets that localizes team colors.
- 20:07 Changeset [6896] by
-
armestor and corestor now share model, fixed buildicons for pylons
- 19:15 Changeset [6895] by
-
fix emit nano points on nanotowers
- 06:39 Changeset [6894] by
-
speed up in LUPS
- 06:39 Changeset [6893] by
-
replace cornanotc & armnanotc cobs with a shared lua unit script,
they also retarget now when the to be repaired unit moves
- 01:43 Ticket #2116 (Crude widget list is missing tooltips/widget descriptions) created by
- 01:33 Changeset [6892] by
-
Put in brawler, core hlt, black dawn, and golly death clones. (wrecks)
(More are coming soon)
02/16/10:
- 23:06 Ticket #2115 (Pylon system extension proposal) created by
- Change it so that all structures need pylons. Implementation details: * …
- 22:56 Ticket #2039 (PHP task - Streamer for downloading websites) closed by
- fixed: done by det, implemented in SD
- 22:37 Changeset [6891] by
-
SD 1.5.0 (released)
rapid versions read internalnames and use full names instead of regex to check whether to use rapid or torrent
- 21:32 Changeset [6890] by
-
fixed for stramer
- 21:17 Changeset [6889] by
-
streamer use for SD
- 19:50 Changeset [6888] by
-
build_ca:
- Oops, order of entries was reversed in streamer
- 19:49 Ticket #1841 (brawler/rapier sometimes do not fire) reopened by
- 19:05 Changeset [6887] by
-
trim springie password from do_not_delete_me - it can contain extra newlines
deleted 2 extra newlines from the end of global.php :(
- 17:47 Changeset [6886] by
-
build_ca:
- CGI'd streamer
- 17:42 KingRaptor edited by
- (diff)
- 17:42 1FactionStory created by
- Ported from my userpage, with lots of changes and additions
- 07:05 Changeset [6885] by
-
build_ca:
- Added tool for streaming files from a bitarray input
- Needs a CGI front end
- Untested
- 05:44 Changeset [6884] by
-
Optimization for real (last one was an UNoptimization <_<)
- 05:38 Changeset [6883] by
-
Small bugfixes/optimizations.
- 05:23 Changeset [6882] by
-
- Kodachi Logo Scrub.
- 04:37 Changeset [6881] by
-
Comments
also less runaway minBurrows
- 04:28 Changeset [6880] by
-
Recovery to minburrows (when current burrowcount is less than that) also tied to playercount.
Toad (shield chicken) moved to defenders list, to make them appear with other chickens more effectively (and prevent pure Toad waves).
- 03:44 Changeset [6879] by
-
Tied minimum burrows to playercount.
Increased anti-lag trigger to 65% average CPU, maximum burrows to 40.
- 01:16 Changeset [6878] by
-
build_ca:
- Copied ignore dependency list from SD
02/15/10:
- 22:59 Changeset [6877] by
-
Fixed small terra bugs.
- 17:22 Changeset [6876] by
-
Burrow defense spawn chance increase from other burrows dying is divided by playercount. Also reduced cap from 1 to 0.8 (no more guaranteed def spawns no matter how many burrows die).
- 16:31 Changeset [6875] by
-
added groundflash to mexpylon
- 15:32 Ticket #2114 (chicken AI makes spring crash) created by
- when using chickens (stable-6796) spring crashes with: spring: …
- 14:12 Ticket #1898 (Wreck Healthbars are not displayed) closed by
- fixed: #2081
- 12:44 Ticket #1898 (Wreck Healthbars are not displayed) reopened by
- Erm stop displaying it? Its the most ugly and useless thing in game :( I …
- 12:42 Ticket #1635 (missions end with win after game starts) reopened by
- Not fixed, editor issue.
- 12:11 Ticket #2113 (Burrows spawn too many chicken defenses.) created by
- Like, hundreds of them.
- 10:02 Ticket #2071 (Scripts are all stuffed up) reopened by
- It is a problem.
- 08:28 Ticket #2071 (Scripts are all stuffed up) closed by
- fixed: Crabe still a problem, or?
- 08:28 Ticket #2065 (blastwing script broken) closed by
- fixed
- 08:23 Ticket #2059 (Some corpses do not take damage) closed by
- duplicate: #2112
- 08:23 Ticket #2112 (ImpactOnly breaks wreck damage) created by
- ImpactOnly? weapons do not do damage to wrecks.
- 08:19 Ticket #2111 (Terraform doesnt work when you build two parts at once.) created by
- Make a large multi-part terraform. Split a bunch of cons off and make them …
- 08:17 Ticket #2043 (Lag burst on terraform meeting building) closed by
- fixed
- 07:06 Ticket #1974 (Fix Kamikaze unit detection.) closed by
- fixed
- 07:02 Ticket #1898 (Wreck Healthbars are not displayed) closed by
- fixed: #2081
- 07:01 Ticket #1935 (Terraform breaks at the edge of the map) closed by
- fixed
- 06:59 Ticket #1936 (Azaremoths models lack teamcolour) closed by
- fixed
- 06:59 Ticket #1944 (Wtf can nerf?) closed by
- fixed
- 06:58 Ticket #1949 (Mex Freezes Game) closed by
- fixed
- 06:53 Ticket #1969 (Make new stable without chili to fix balance problems) closed by
- fixed
- 06:53 Ticket #1763 (Text is very hard to read in recent chili) closed by
- fixed
- 06:52 Ticket #2110 (Standard Metal sets blocking=0 for units with waterline tag) created by
- if (unit.featureDefsDEAD? and unit.waterline) then [16:28:41] …
- 06:45 Ticket #1821 (ModStats lags or fails) closed by
- duplicate: #1450
- 06:41 Ticket #1841 (brawler/rapier sometimes do not fire) closed by
- fixed: Cant reproduce, assuming fixed.
- 06:39 Ticket #1844 (Game Freezes) closed by
- fixed
- 06:38 Ticket #1875 (Crudemenu Bug) closed by
- fixed: Fixed?
- 06:35 Ticket #1880 (con <-> nano morph idea) closed by
- wontfix
- 06:35 Ticket #1888 (Shield lines) closed by
- fixed: Fine?
- 06:33 Ticket #1705 (Roach/tick still moves while cloaked) closed by
- fixed
- 06:33 Ticket #1746 (planetwars: Unsafe attempt to change game state) closed by
- fixed: ?
- 06:32 Ticket #1635 (missions end with win after game starts) closed by
- fixed: Fixed?
- 06:31 Ticket #1583 (Metaclick is useless, use standard hover tooltip) closed by
- fixed: Fixed?
- 06:04 Changeset [6874] by
-
- Lockcamera
- 06:03 Ticket #1472 (CA sea is not OK) closed by
- fixed: All these issues are resolved.
- 06:02 Ticket #1451 (Geo Morph) closed by
- fixed: Its okay, no mohogeo in 1fation anyway.
- 05:58 Ticket #1295 (Autorepair widget issues) closed by
- fixed
- 05:42 Ticket #1171 (Arm sea scout ship does not move into attack range) closed by
- fixed: Works, though the turret doesnt obey attack target (it will target …
- 05:39 Ticket #759 (All the chickens that are spawned go for the same unit.) closed by
- fixed: Fixed by KR?
- 05:39 Ticket #769 (Make units decloak when they take damage?) closed by
- fixed
- 05:38 Ticket #1112 (Make morph auto rotate structure correctly) closed by
- fixed
- 05:16 Ticket #715 (Owl Bugs) closed by
- fixed
- 05:16 Changeset [6873] by
-
- Owl no longer asplodes (Unkillable mine ftl).
- 05:13 Ticket #693 (Normalize/fix crush strength) closed by
- fixed: Fixed?
- 05:13 Ticket #511 (Units On Fire should do full damage to allies.) closed by
- fixed
- 05:12 Changeset [6872] by
-
- Unit_is_on_Fire does full damage to allies.
- 05:04 Ticket #1192 (Should reclaim reduce a units % complete, but not its HP at all) closed by
- invalid: Too hard i guess. Not that important.
- 01:12 Changeset [6871] by
-
overdrive equation back to CA's original
02/14/10:
- 23:47 Changeset [6870] by
-
added pylons to marking menu
- 23:18 Changeset [6869] by
-
fix take reminder widget (button didn't disappeared when an other ally took the units)
- 21:02 Changeset [6868] by
-
jumpjet_pilot is synced only
- 21:01 Pylons edited by
- (diff)
- 20:59 Pylons edited by
- (diff)
- 20:59 Pylons edited by
- (diff)
- 20:49 Changeset [6867] by
-
renamed pylons to Overdrive pylon and transfer pylon
- 20:39 Changeset [6866] by
-
couple more
- 20:30 Changeset [6865] by
-
build_ca: Formatting cleanups
- 18:36 Ticket #2109 (terraform widget breaks on alt-click-drag off the map) created by
- http://springrts.com/phpbb/viewtopic.php?f=42&t=22146
- 18:33 Changeset [6864] by
-
gui_advplayerslist: removed point spam
- 17:36 Changeset [6863] by
-
Reduced chicken queen HP by 60%.
However, now all damage the chicken queen takes is divided by playercount. Mwahahaha!
- 16:16 Changeset [6862] by
-
Removed pylon.3ds and pylon.obj from objects3d folder.
(Cleanup)
- 16:13 Changeset [6861] by
-
Queen base time increased, reduction from killing burrows increased.
Wave sizes no longer halved when queen is present.
- 13:39 Terraforming edited by
- (diff)
- 13:35 Terraforming edited by
- line breaks (diff)
- 13:33 Terraforming edited by
- (diff)
- 13:31 Terraforming edited by
- (diff)
- 13:29 Terraforming edited by
- reorder (diff)
- 12:46 Ticket #2106 (Cloak Firestate improvement) closed by
- fixed
- 12:19 Ticket #2108 (Names for Overdrive Pylons.) created by
- The 'Construct Additional Pylons' thing makes us look a bit amateurish, …
- 11:45 Ticket #2107 (Rescale XP so that 1 is 'making cost'.) created by
- Or change the tooltip, either will do.
- 10:10 Changeset [6860] by
-
More tooltips.
- 09:56 Pylons edited by
- (diff)
- 09:55 Changeset [6859] by
-
Removed the construct additional pylons as it looks like a noob trap.
- 09:52 Changeset [6858] by
-
Renamed OD pylon to Node.
- 07:34 Changeset [6857] by
-
Workaround for Crabe getting stuck - not allowed to curl up for the first three seconds upon unit completion.
- 07:28 Changeset [6856] by
-
oops old version
- 07:26 Changeset [6855] by
-
Moved Cloak Fire State to correct folder.
Additionally, now it remembers what state the unit was before it cloaked and returns to that state when decloaking.
- 07:24 Pylons edited by
- (diff)
- 06:38 Pylons edited by
- (diff)
- 06:24 Changeset [6854] by
-
More tooltip.
- 06:23 Pylons edited by
- (diff)
- 05:53 Ticket #2098 (unit_mex_overdrive.lua:114 bad argument #1 to 'format') closed by
- fixed
- 05:51 Changeset [6853] by
-
Uploaded kerrpylon as pylon2.s3o. Still needs a script, and a unitdef (and cylindrical hitshape).
- 05:22 Changeset [6852] by
-
Put pylon/spybot models (in .3ds format) in objects3d folder.
(OBJ versions were flawed!)
- 04:47 Changeset [6851] by
-
Fixed Samson/Slasher descriptions.
- 04:18 Pylons edited by
- (diff)
- 04:13 Changeset [6850] by
-
A bit of extra tooltip info for disabled pylons.
- 04:13 Pylons edited by
- (diff)
- 04:04 Changeset [6849] by
-
Workaround for reverse build not affecting Spring.GetUnitResourcing?.
- 03:46 Pylons edited by
- (diff)
- 03:44 Pylons created by
- first draft
- 00:42 Changeset [6848] by
-
Fixed the pylon tooltip bug properly.
02/13/10:
- 23:56 Ticket #2106 (Cloak Firestate improvement) created by
- Make it remember the unit's firestate before it was cloaked and revert to …
- 18:53 Changeset [6847] by
-
chat bubbles:
- added font shadows
- fixed autohost chat messages (untested)
- windows resize now when the message doesn't fit in the default window size
- reduced changed status spam at game start
- 18:03 Changeset [6846] by
-
New widget: Cloak Fire State. Units on Hold Fire will be set to Fire at Will if decloaked, units on Fire at Will will be set to Hold Fire if cloaked. Units on Return Fire are unaffected.
Fixes to Sharpshooter script and Unit News.
- 14:33 Ticket #2105 (Copy cursed's skeleton archer teleport for zipper) created by
- 14:32 Ticket #2104 (Bring back actual rank reports for !stats) created by
- It really helps to tell what kind of player everyone is.
- 13:51 Changeset [6845] by
-
- Licho: Yap yap yap yap yap.
- 13:01 Ticket #2103 (Carrier Drones Broken) created by
- Yay new spring.
- 12:36 Changeset [6844] by
-
removed AF mirror, added download attempt count
- 12:28 Ticket #2102 (Add font size to chili chat bubbles settings) created by
- It overflows text often
- 12:17 Ticket #2101 (UPLOAD EACH STABLE TO SPRINGFILES) created by
- Or fix auto-upload script. Not having it there -> SL wont autodownload …
- 08:28 Changeset [6843] by
-
New carrier drone model.
Added chicken panel color for Blobber.
Idle anim for Sharpshooter.
Added a constants.lua (port of constants.h) for Lua unit scripts.
1faction Tempest now doesn't track anything.
- 06:12 Changeset [6842] by
-
gui_chicken.lua has less hardcoding of roost name.
- 05:37 Changeset [6841] by
-
Put Transfer Pylon WIP Model in objects3d folder with a .txt note file.
(For Sak)
- 02:49 Changeset [6840] by
-
- Crudemenu supports colorbar options.
- Moved color options from ChiliChat? to Crudemenu.
- 01:41 Ticket #2100 (Poll: Has the CAgov poll system basically become useless because everyone ...) created by
- […]
- 01:38 Ticket #2063 (Poll: Rename Saktoth and Detriment to Krogoth and Orcone) reopened by
- 01:34 Changeset [6839] by
-
- ChiliChat? is back!! Many bugfixes, updates to latest chili and moved most settings into Crudemenu, except for colors which will be moved soon.
- Crudemenu
- Bugfix: Wasn't working with custom widget options that didn't have an order table.
- Bugfix: Widgets can now expect to have their initialize called before any onchange events are called from their custom options.
- 00:14 Ticket #2099 (Unit built in a debuilt factory disappear when the factory does) created by
- Half construct a unit, half reclaim the factory, finish the unit, finish …
02/12/10:
- 23:34 Changeset [6838] by
-
Maybe fixed the tooltip crash.
- 19:12 Ticket #2098 (unit_mex_overdrive.lua:114 bad argument #1 to 'format') created by
- […]
- 16:50 Ticket #1973 (Poll: Improve air handling) closed by
- Winner: Yes (75%)
- 16:50 Ticket #1922 (Poll: Reduce live reclaim efficiency) closed by
- Winner: Yes (62%)
- 16:49 Ticket #1923 (Poll: First Debris metal should be) closed by
- Winner: Wreck, remove ress to fix bug (36%)
- 16:49 Ticket #1958 (Poll: Nerf Can DPS) closed by
- Winner: Yes- 1.3 reload time (75%)
- 16:49 Ticket #2006 (Poll: Is CA) closed by
- Winner: No (60%)
- 16:49 Ticket #2063 (Poll: Rename Saktoth and Detriment to Krogoth and Orcone) closed by
- Winner: Rename to different names (83%)
- 14:55 KingRaptor edited by
- (diff)
- 08:49 Changeset [6837] by
-
For less confuse:
- Changed placeholder buildpics for some 1faction hovers.
- Changed mexpylon description.
- 08:23 Changeset [6836] by
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Quick tex2 for additional pylon. Also fixed missing piece name.
- 08:09 Changeset [6835] by
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Additional pylon model by Cremuss. Still needs texture2.
- 07:31 Changeset [6834] by
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waveBonus halved each wave instead of dropping to zero instantly.
Each wave's waveBonus increase adds directly to chance of spawning defender each wave (so killing 3 or more burrows in 1 wave guarantees defender spawn).
Killing burrows ups queen anger faster.
- 07:17 Ticket #2097 (Crashbug) closed by
- invalid: Scrap that, thats the infolog for the last game. This one didnt send an …
- 07:17 Ticket #2097 (Crashbug) created by
- http://pastebin.com/m46eb7efe
- 07:00 Changeset [6833] by
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Made pylon placement circle snap to grid.
Todo: show links that will be made by placing the pylon/mex/energy.
- 06:43 Changeset [6832] by
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Fixed maxed metal squared bug.
Workaround for nil unitDefID console spam.
- 06:30 Changeset [6831] by
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Fixed pylon corpses.
Added pylons to 1faction con buildlist.
- 04:46 Changeset [6830] by
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Better Tooltips.
Floaty Pylon.
- 04:43 Changeset [6829] by
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Put the new Spybot WIP model in the objects3d folder (.obj (format) with a .txt description and information file.
(For Sak)
- 04:13 Changeset [6828] by
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sidedata: disabled backup and teamspec, never used, doesnt work with springie
- 03:19 Changeset [6827] by
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Self-D blocker threshold increased to 80% (still more than enough to prevent heat-of-the-moment ctrl+a ctrl+d)
- 02:15 Changeset [6826] by
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tried to make SD more robust, invalid VBS commit prevents compilation, please commit remaining files, it cannot find parameterless WidgetBrowserVcs? constructor
- 02:09 Changeset [6825] by
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Energy over 0.8 is lost.
Redid link line colours.
- 01:41 Changeset [6824] by
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gui_chili_chatbubbles: added PlayerRemoved? call-in
- 01:41 Changeset [6823] by
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gui_chili_chatbubbles: comment
- 01:04 Changeset [6822] by
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gui_chili_chatbubbles: check for nil
- 00:18 Changeset [6821] by
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Fixed an energy handling bug. Will probably fix the error at line 424.
- 00:16 Changeset [6820] by
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show highlight pylons for allies too
02/11/10:
- 23:45 Changeset [6819] by
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Added Pulverizer Death Clone (Corpse)
- 23:35 Ticket #2095 (pylonizer crash on pylon destruction) closed by
- fixed
- 23:33 Changeset [6818] by
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Fixed mex transfer bug.
- 23:25 Changeset [6817] by
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Mex Pylon removal fix.
Disabled visible check for pylon line.
Pylon decloak range 800 -> 150 (was what passed for a UI).
- 23:15 Ticket #2096 (Commander should spawn when you ready up.) created by
- So you can read the build menu, give commands, etc. Also, so we can add a …
- 22:45 Changeset [6816] by
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pylon ranges displayed when you placing mexes and energy too
- 22:35 Changeset [6815] by
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quick and dirty pylon highlight
todo:
- shared config with gadget
- show ally pylons too
- show queued pylons too
- 21:44 Changeset [6814] by
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WidgetModule?:
-RateWindow? shows current rating
-Webclient bugfix
- 21:02 Changeset [6813] by
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overdrive 2x better (2x less energy needed for same effect)
overdrive pylon cost 600
pylon cost 100
- 20:43 Ticket #2095 (pylonizer crash on pylon destruction) created by
- {{ [ 30129] Pylon: Self destruct in 1 s [ 30161] LuaRules::RunCallIn?: …
- 20:18 Changeset [6812] by
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rendering of pylon lines
- 17:40 Changeset [6811] by
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Slightly different system: Each burrow targets a random unit belonging to the team which owns the unit closest to the burrow.
- 16:25 Changeset [6810] by
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Freshly spawned chickens will go after the unit closest to their parent burrow (instead of all trying to gangtackle one guy).
- 15:43 Changeset [6809] by
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oops
- 15:12 Ticket #2093 (Spectators cannot pause) closed by
- invalid: Since 0.81.0 spectators can't pause.
- 14:38 Ticket #2094 (SpringDownloader freezes downloading at 95%) created by
- SpringDownloader? sometimes freezes while downloading, and it isn't my …
- 14:21 Changeset [6808] by
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Removed Sporeshooter special damage against air.
Pigeons have more HP, smaller waves.
Chicken tech time now reduces obsolescence time as well.
Fixed Spiker description.
- 13:02 Changeset [6807] by
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Did some things to mex overdrive that may fix it, we'll just have to see.
- 11:41 Changeset [6806] by
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Min burrows increases faster.
- 11:33 Changeset [6805] by
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Redid minburrows. Now starts at 0 and increases by 0.2 each wave, maxing out at 10. Rounded down value is used for check.
- 11:03 Changeset [6804] by
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Some pylon fixes.
- 10:39 Changeset [6803] by
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Chicken changes
- Burrows have a 30% chance to respawn (higher on Suicidal) when killed.
- Added minimum burrow count, below which one additional burrow will spawn every chicken wave (8 on all difficulties except Very Easy).
- 09:36 Changeset [6802] by
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- Chicken lobber and blobber lower weapon velocity
- egg now sets stuff on fire (lots of fire damage, buff!)
- Chicken Raider slower.
- 09:23 Changeset [6801] by
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Chicken changes:
- Current Hard difficulty changed to Suicidal, new Hard added.
- Difficulty reduction for Normal and Suicidal.
- Tech times increased across the board to compensate for burrow tech bonus. Lobbers appear later.
- Use math.ceil on per-wave tech time (to avoid messy non-integers).
- 08:08 Terraforming edited by
- (diff)
- 05:36 Changeset [6800] by
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FIEN!
- 05:29 Changeset [6799] by
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1faction Tempest can attack ground.
- 05:09 Changeset [6798] by
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- Napalm missile to 1faction.
- Catalyst cheaper, less AoE (now a prescision weapon)
- other missile tweaks.
- 04:56 Changeset [6797] by
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You may construct additional pylons.
- 04:51 Changeset [6796] by
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STABLE
For terraform crashbug fix.
Pylons removed as not fully implemented.
- 04:41 Changeset [6795] by
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Fixed a terraform consol spam crashbug.
- 03:57 Ticket #2093 (Spectators cannot pause) created by
- Is this a spring thing? Driving me nuts, players drop and i cant pause …
- 03:48 Changeset [6794] by
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Added some debug catchers to Terraform.
- 03:21 Ticket #2092 (CA hangs almost every game near 10 mins from start) created by
- hangs with 100% cpu and i have to kill the process from task manager. …
- 02:37 Changeset [6793] by
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Fixed the selfD mex pylon.
- 02:27 Ticket #2091 (Springie Elo needs to not break on rename) created by
- People do this too much. It shouldnt be too hard to get access to whatever …
- 02:15 Changeset [6792] by
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Fixed again. 3 known bugs.
- 01:13 Changeset [6791] by
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Fixed mex pylon disabling properly (probably).
- 01:06 Changeset [6790] by
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Maybe fixed the overdrive pylon disabling bug.
Added cobs.
- 01:02 Changeset [6789] by
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gui_chili_marking_menu: terraform
- 00:49 Changeset [6788] by
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1faction gui_chili_marking_menu: removed duplicate widget, added corcom menu
- 00:49 Changeset [6787] by
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gui_chili_marking_menu: menu defined in config files
- 00:32 Changeset [6786] by
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Pylons for overdrive. Communism now forced.
02/10/10:
- 17:36 WikiStart edited by
- (diff)
- 17:33 Changeset [6785] by
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build_ca:
- Upgrade old format versions.gz to new format automatically
- 17:04 Changeset [6784] by
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syntax fix in messages.lua
- 16:31 Changeset [6783] by
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build_ca:
- Extract modname and store it in versions.gz
- 15:47 Changeset [6782] by
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#2
LUPS distortion patch
- 15:30 Changeset [6781] by
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Chicken fixes; preemptive difficulty reduction
- 15:27 Changeset [6780] by
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testing Argh's assumptions for the nvidia driver crashes (triggered in combination with LUPS distortions)
- never triggered it in singleplayer, so this patch needs to be tested in multiplayer
- 12:28 Changeset [6779] by
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Added power tag to Pigeon.
Tweaked some chicken descriptions.
- 11:18 Changeset [6778] by
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NEW CHICKEN SYSTEM, first revision
- Burrows don't respawn.
- Every wave, each burrow reduces the tech time of all chickens by a few seconds (so high level chickens appear faster).
- Killing a burrow causes more chickens to spawn at other burrows in the next wave and increases queen anger.
Values need testing 'n tweaking.
- 11:12 Changeset [6777] by
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1faction: Removed Scorcher from marking menu.
Gave missiletower a different interim name (Hunter is already used by torp frigate)
- 09:21 Changeset [6776] by
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- 1faction: Missile tower model, script, unitdef. Not in game yet. Check the balance.
- 09:19 ChickenDefense edited by
- (diff)
- 09:17 ChickenDefense edited by
- (diff)
- 06:26 Changeset [6775] by
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1faction Chili marking menu.
- 03:53 Changeset [6774] by
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1faction: Tempest can't fire 180 degrees off-axis any more.
- 03:49 Changeset [6773] by
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- Suspension scripts now detect the units current speed, and set the wheels to rotate accordingly. Some cleanup, fixes, etc. Updated ravager, gator, slasher, leveler.
02/09/10:
- 23:44 Ticket #2090 (Seismic missile) created by
- First it should smooth terrain within its AoE. The current cratering …
- 22:43 1FactionTasks edited by
- (diff)
- 22:11 Changeset [6772] by
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simple webadmin for plasmaserver (SD server)
- 20:33 Ticket #2089 (Rapid web form adds empty string to command line if no tag is entered) created by
- If the tag is left blank in the web form, an empty string is passed to …
- 15:33 Changeset [6771] by
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1faction: Tempest can hit aircraft but loses tracking.
- 15:01 Changeset [6770] by
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Disable smoothmesh.
- 12:58 Changeset [6769] by
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- Fix shipyard in 1faction
- 11:16 Changeset [6768] by
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- Fixed flea (Was holdfiring whil moving, fire at will while stationary). Also no longer burrows if its aiming.
- 10:32 Changeset [6767] by
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1faction con speed nerf.
- 06:38 Changeset [6766] by
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And stay fixed you stupid sniper script!
- 05:57 Changeset [6765] by
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STABLE
oops
- 05:50 Changeset [6764] by
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Sniper script: Turn back to center after a delay, but don't repack gun.
- 05:44 Changeset [6763] by
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- Noexplode doesnt drain shields for 1faction.
- 05:41 Changeset [6762] by
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Paralysis for 1faction too.
- 05:15 Changeset [6761] by
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STABLE
Reverted emp to the crappy BA method. Good method is unplayably broken this version.
Fixed facplop.
- 03:45 Changeset [6760] by
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map_draw_blocker: added mapdrawlistblocked command
- 03:04 Changeset [6759] by
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- Armsnipe, armst, armpb, armcrus, corpyro, core_egg_shell, corgol not intercepted by shields (Did i miss any?).
- Armcrus now uses the noexplode gauss.
- 02:41 Changeset [6758] by
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map_draw_blocker: blocks map draws from spamers