Ticket #732 (closed imbalance: wontfix)
Cloaking too un-counterable.
| Reported by: | o.jasper@… | Owned by: | |
|---|---|---|---|
| Priority: | major | Milestone: | |
| Component: | CA | Version: | Stable |
| Keywords: | cloak, OP, counter | Cc: |
Description
Isnt cloaking to uncounterable?
Say someone has a jammer (sneaky pete or whatever) on cloak area? What can be done to see what is there? Only building a decloaking center and just firing randomly can hope to make the jammer/objects visible/destroy it. A decloaking center has too little range to build that close, and firing upon it may not be possible. It will happen often that bombings, artillery and nuking attempts have been attempted and failed, and those can already be big enterprises in a game. The only other alternative is to touch with another unit, but that would mean already having conquered that area anyway.(Well, cloaked units)
Not having a clue and having no way of getting a clue what is at an area(or where critical buildings are) diminishes gameplay in my opinion. There should be a way to see any unit. The jammers do not use much energy while cloaking an area either (Was it 75 or 50 for the big one?) (Oh not sure if EMP stops cloakers btw.)
This is also related to: http://trac.caspring.org/ticket/728 It might be hard to have enough energy and build the factory to have specops do that, but if the enemy does so, there is (as of 2605) nothing that can be done about it. Except hope that he runs out of energy and decloaks for a second. Airplanes did not see them.
Possibilities for fixing this: 1) Removing jammer cloaking area. 2) Any unit within cloaking radius disables the entire cloak range. 3) Some units can disable cloak from a distance. I suggest that this works directionally; that some units 'fire' decloaking stuff. (Or shine or whatever, working from a sufficient range, of course.) We could possibly use existing radar units for this. The decloaking guns should take a little while depending on range, or fast-rotating decloaking 'rays' would effectively uncloak the circle.
(Of course the third could also resolve the linked ticket.)