Ticket #2086 (closed poll)

Opened 2 years ago

Last modified 23 months ago

Poll: Revert Antinuke tracking

Reported by: Saktoth Owned by:
Priority: major Milestone:
Component: CA Version:
Keywords: Cc:

Description (last modified by Saktoth) (diff)

Change History

Changed 2 years ago by Saktoth

  • description modified (diff)

Antinuke starts tracking instantly now, to prevent it being burried down too deep a shaft. However, with the new terraform, you cant dig a straight vertical shaft anyway, and the amount you can sorround a building is somewhat limited.

So we can revert this, to prevent messy mistakes.

Changed 2 years ago by Google Frog

Don't just revert though. Antinuke requires testing to make sure it always hits the nuke and not any nearby terraform. I remember when antinukes too close to nukes would cause the nuke to explode too close the the launcher causing massive damage, we don't want something like that again.

Changed 2 years ago by Saktoth

If the missile spends significant time rising direclty upwards and doesnt start tracking immediately, then its impossible for it to trigger the nuke too early.

Thats the sort of bug that can only happen with an early-tracking anti.

Changed 2 years ago by SirMaverick

Make it rise for some time and make it faster? Terraform would not be hit, can still catch nearby nuke.

Changed 2 years ago by HeadHunter

Catching early nukes in only actual for mobile antis. Static ones should have faster raise and start tracking later on IMHO. This will make them behave more like real antinukes. But for this you need to trigger launch BEFORE the nuke enters intercept radius, so that it gets intercepted the moment it crosses the intercept area. Math for this might be a bit complicated, basically you need to calculate interception point the moment nuke is launched, then estimate the time, and launch anti appropriately. And this will trigger multiple antis probably. Mobile antis, on the other hand, should be more lame and shoot when nuke is in range, with no raise time and go for kill ASAP, making them useful when close to launcher.

Changed 23 months ago by KingRaptor

  • status changed from new to closed

Winner: Yes (100%)

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