Balance (#2) - Tech Levels (#71) - Message List

Tech Levels

A problem now is that T3 > T2 > T1. That's necessary or you'd never build the expensive factory or gantry. I suggest the following changes to address this:

  • Tech 2 factories need to be expensive because they unlock moho upgrades. We should implement moho upgrade centers so we can safely make Tech 2 factories cheaper.
  • Tech 3 will be built by construction units, just like buildings. The would not be better tech 2: they'd be a handful of very specialized units that need to work with your other units to achieve their potential.
  • Message #219

    IMO, we should nerf the metal you get from mohos a little (in fact, i think a nerf of the metal you get from -mexes- might be warranted, i think the higher economy in CA isnt such a great idea in most cases).

    Ive had an idea for an 'upgrade centre' or 'morphing centre' for a while now. Basically it allows you to morph units, and supplies the buildpower for it. More upgrade centres = faster morph times, and the build power from the upgrade centre is split accross all structures that are morphing (This is to retain the buildpower dynamic of OTA). It might also be where you unlock com abilities. The 'Free BT' of morphing is a bit awkward, at the moment.

    A moho upgrade centre would act like a regular upgrade centre + allow mohos.

  • Message #220

    TBH, I'd dont think mohos need much of a nerf, it is regular mexes that need a nerf. Metal income in CA is silly. I can't spend all the metal on Comet.

    • Message #221

      Mexes in CA have 20% boost over BA. Perhaps we should revert this.

      And I think that upgrade/morphing centers would be confusing and hard to balance.