Balance (#2) - Copied from Tactics (#4) - Message List
Ok some more from 174; Domi is nerfed but still good. All Domi equivilents (eg both sides vehicle, ships etc) are still insane.
Arm Mobile Arty causes so much impulse you can effectively 1v1 bulldogs by knocking it out of range constantly.
Penetrators seem pretty useless.
All tier 2 defence sucks for range and damage and health.
HLT is slightly too tough to kill with t1; Id suggest 10-20% less HPs.
The new anti-rush laser vehicle is TOO good against tier 1; 10 gators die to 1. Its also too weak against tier 2: 2 tank shells = die. The EMP death is awesome though.
All ships seem currently lame and need 'CA'ifying. Air is ok but could do with more CAifying too.
I'll come up with more after further games.
Nukes look awesome
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Message #4
Ok some more from 174; Domi is nerfed but still good. All Domi equivilents >(eg both sides vehicle, ships etc) are still insane.
I'll try to do something about it.
Arm Mobile Arty causes so much impulse you can effectively 1v1 bulldogs by knocking it out of range constantly.
Are you sure? I haven't been able to reproduce it.
Penetrators seem pretty useless.
It fires a laser that deals 6000 damage every 10 seconds, try giving it a second chance.
HLT is slightly too tough to kill with t1; Id suggest 10-20% less HPs.
Have you tried it in [174]? It's range got reduced by 10%.
The new anti-rush laser vehicle is TOO good against tier 1; 10 gators die to 1. Its also too weak against tier 2: 2 tank shells = die. The EMP death is awesome though.
It's supposed to kill T1 spam easily. You're right though, it is too vulnerable to T1. Also, I'll make it bigger to reflect it's cost.
All ships seem currently lame and need 'CA'ifying. Air is ok but could do with more CAifying too.
They haven't been worked on yet. I hope I can start air soon :D
I'll come up with more after further games.
Keep 'em coming :D
quantum05/13/07 00:09:04 -
Message #5
Ok another game;
Mobile tier 2 arty is way too powerful vs buildings/massed units. Lower splash or something (impulse too)
HLTs are a bit too weak vs tier 2 vehicles like bulldogs : 3 vs 1 the 3 HLTs should kill quickly
Amphib units balanced?
Metal Makers are too E expensive atm to be worthwhile except in the most protracted porcfests
Bulldogs can run over DT; desired? If so, see HLT comment.
Of tier 2 defences, in particular pop-up cannons seem vastly under-dmging. Arty outranged by mobile units. Annihilator probably too low ROF?
Lallante05/13/07 00:36:06 -
Message #6
Ok another game; Mobile tier 2 arty is way too powerful vs buildings/massed units. Lower splash or something (impulse too)
That's intentional, T2 arty should be devastating against T1 spam.
HLTs are a bit too weak vs tier 2 vehicles like bulldogs : 3 vs 1 the 3 HLTs should kill quickly
That's intentional as well, the Bulldog's role is assault, which means it's very good against fixed d-fens.
Amphib units balanced?
No, I must fix them :/ I'll work on them when I fix hovers and sea.
Metal Makers are too E expensive atm to be worthwhile except in the most protracted porcfests
The ratio is 1/80: same as AA. This has been one of the most popular features in CA.
Bulldogs can run over DT; desired? If so, see HLT comment.
Yes, it's intentional, but I'm not so sure I'll keep it this way, now.
Of tier 2 defences, in particular pop-up cannons seem vastly under-dmging. Arty outranged by mobile units. Annihilator probably too low ROF?
True. I'll need to buff T2 d-fens.
quantum05/13/07 10:43:44 -
Message #407
it is a bad rts sry if u can spam one unit and win... You should need a combination of unit to be successful.
The new anti-rush laser vehicle is TOO good against tier 1; 10 gators die to 1. Its also too weak against tier 2: 2 tank shells = die. The EMP death is awesome though.
but people like one pwn all unit /: I prefer that a player require more skill/thinking to do well.
That is a reason for which it can be said that the krog ruined TA (referring to BA, when it appeared).
The sumo is a good example in CA. It has anti spam so that it is not vulnerable to spam when not supported by other units. This means you could just spam Sumos with some aa support. And that is current to date. Spam is typically a good counter for a big unit which does not have support. This god unit idea I find to be silly[stupid], and it also removes game play that requires diversity.
123vtemp06/14/08 12:39:12