Balance (#2) - Sight ranges (#11) - Message List

Sight ranges

Now I understand, the sight ranges encourage mixing of scout units with assault ones, but some units can barely see (Stumpy/Raider in particular are blinder than bats @.@) Why is it that Bulldog has less than 33% more range but more than twice the sightdistance?

Stumpy/Raider, Merl/Diplomat and Thunder/Shadow, and possibly others, should be able to see further IMO, at least +50 for the tanks.

  • Message #24

    Imo tanks should never see farther than they can shoot. You have to mix them or provide some scouting by structures/air.

    Especially long range artilery (merl/diplomat) should have much lower visibility than is their range.

    Only units with weapon range smaller or equal to visibility should be raider class and possibly skirmishers.

    • Message #25

      Yeah, but none of them see very far (Stumpy/Raider have 125 less sightdistance than weapon range).

      Not that the Merl/Dippy need a sight boost, they aren't meant to be used on their own, but in their case it's more a matter of consistency with other units.

  • Message #148

    Bombers are definitely the ones to increase LOS. And also the aiming distance, especially for the lichie and L2 bombers. you ask why? Because its impossible to fps them in current conditions cause you cant aim exactly what you want, especially with lichie=(