General (#1) - In response to 123v (#128) - Message List
Alone, CA does not fill the shoes of Ba. CA is a faster pace and simpler mod than BA, causing it's games to be shorter. NOTA would do well to take up the slack as it can offer the possibility for longer games that do not reach the pinnacle of development, losing excitement.
NOTA ha the complexity to keep a player's interest for years, where as a mod which does not have as much to it will be fun to play and a better choice for just a good little game, but will not by itself keep teh player base interested for a lengthy period of time. NOTA games can last as little as five minuets and as long as 1:30.
CA is much more complex than BA and NOTA, as almost all units are usable and useful. BA has dozens of units that are not practical to use in most games.
CA also has huge factional differences, ensuring that you dont just have clone units across both factions. In BA and NOTA, the choice is mostly about t2 differences and a few tiny differences in early units. Having meaningful factional difference alone doubles the complexity of the game.
In CA, you can start with any factory, which, on a standard land map, takes the number of starting options from 2 (If you really think kbots are viable in BA on most maps >_>) to 6-7 (per faction).
CA also has a large range of unique supporting special abilities which are not a force unto their own right, but can be mixed into an army to increase its effectiveness- better and more varied EMP options, mobile and light shields, cloaking fields, terraform, viable kamikaze bombs, cloggers, etc etc etc.
CA is incredibly complex, while still being accessible and allowing you to only learn one factory from one faction to be able to play the game but offering all that depth to explore.
CA is faster paced but that doesnt mean long games arent possible (specced an hour long one recently), it just means the action is non-stop over the course of the whole game.